﻿<?xml version="1.0" encoding="UTF-8"?>
<X3D profile="Immersive"  version="3.1">
  <Transform>
    <MetadataSet name='Template'>
      <MetadataString containerField='value' name='TemplateID' value='"BrightnessEffectTemplate"'/>
      <MetadataInteger containerField='value' name='TemplateKind' value='3'/>
      <MetadataString containerField='value' name='TimeDependentNode' value='""'/>
      <MetadataString containerField='value' name='TemplateTitle' value='"Brightness"'/>
      <MetadataString containerField='value' name='TemplateCategory' value='""'/>
      <MetadataString containerField='value' name='TemplateThumbnailPath' value='""'/>
      <MetadataInteger containerField='value' name='TemplateSubType' value='5'/>
      <MetadataInteger containerField='value' name='TemplateEffectKind' value='1'/>
    </MetadataSet>

    <!--OUT properties -->
    <Transform>
      <MetadataSet DEF='OutSockets'>
        <MetadataSet containerField='value' name='OutSocket'>
          <MetadataString containerField='value' name='socketName' value='"effectShader"'/>
          <MetadataFloat containerField='value' name='socketCompatibilitySet' value='1.0'/>
          <MetadataString containerField='value' name='socketConnectToExtent' value='"current"'/>
          <MetadataString containerField='value' name='socketParentDEF' value='""'/>
          <MetadataString containerField='value' name='socketChildNodeDEF' value='"BrightnessShader"'/>
          <MetadataString containerField='value' name='socketInjectionOrder' value='"alwaysFirst"'/>
        </MetadataSet>
      </MetadataSet>
    </Transform>

    <!--IN properties -->
    <Transform>
      <MetadataSet DEF='InSockets'/>
    </Transform>

    <!--Socket Nodes scratch pad (only nodes with def's are injected)-->
    <Transform>
      <Shape>
      <Appearance>
        <BrightnessShader DEF='BrightnessShader' brightness='1'>
          <MetadataSet name='BPSet'>
            <MetadataString containerField='value' name='brightness' value='"brightness"'/>
          </MetadataSet>
        </BrightnessShader>
      </Appearance>
    </Shape>
    </Transform>

    <!--Whole thing gets injected-->
    <Transform DEF='InjectSet'/>

  </Transform>
</X3D>
