// strider is still after player, but can't see player "NPC_Strider.Hunt" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_140dB" "rndwave" { "wave" "npc/strider/strider_hunt1.wav" "wave" "npc/strider/strider_hunt2.wav" "wave" "npc/strider/strider_hunt3.wav" } }