// // // NOTE: AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!! // NOTE: AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!! // NOTE: AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!! // // VOL_NORM 1.0f // //----------------------------------------------------------------------------- // common attenuation values //----------------------------------------------------------------------------- // // DON'T USE THESE - USE SNDLVL_ INSTEAD!!! // ATTN_NONE 0.0f // ATTN_NORM 0.8f // ATTN_IDLE 2.0f // ATTN_STATIC 1.25f // ATTN_RICOCHET 1.5f // ATTN_GUNFIRE 0.27f // // SNDLVL_NONE = 0, // SNDLVL_25dB = 25, // SNDLVL_30dB = 30, // SNDLVL_35dB = 35, // SNDLVL_40dB = 40, // SNDLVL_45dB = 45, // SNDLVL_50dB = 50, = 3.9 // SNDLVL_55dB = 55, = 3.0 // SNDLVL_IDLE = 60, = 2.0 // SNDLVL_TALKING = 60, = 2.0 // SNDLVL_60dB = 60, = 2.0 // SNDLVL_65dB = 65, = 1.5 // SNDLVL_STATIC = 66, = 1.25 // SNDLVL_70dB = 70, = 1.0 // SNDLVL_NORM = 75, // SNDLVL_75dB = 75, = 0.8 // SNDLVL_80dB = 80, = 0.7 // SNDLVL_85dB = 85, = 0.6 // SNDLVL_90dB = 90, = 0.5 // SNDLVL_95dB = 95, // SNDLVL_100dB = 100, = 0.4 // SNDLVL_105dB = 105, // SNDLVL_120dB = 120, // SNDLVL_130dB = 130, // SNDLVL_GUNFIRE = 140, = 0.27 // SNDLVL_140dB = 140, = 0.2 // SNDLVL_150dB = 150, = 0.2 // "NPC_Stalker.Ambient01" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_TALKING" "wave" "npc/stalker/stalker_ambient01.wav" } "NPC_Stalker.screech01" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_TALKING" "wave" "npc/stalker/stalker_alert1b.wav" } "NPC_Stalker.screech02" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_TALKING" "wave" "npc/stalker/stalker_alert2b.wav" } "NPC_Stalker.screech03" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_TALKING" "wave" "npc/stalker/stalker_alert3b.wav" } "NPC_Stalker.screech04" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_TALKING" "wave" "npc/stalker/stalker_die1.wav" } "NPC_Stalker.screech05" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_TALKING" "wave" "npc/stalker/stalker_die2.wav" } "NPC_Stalker.screech06" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_TALKING" "wave" "npc/stalker/stalker_die2.wav" } "NPC_Stalker.screech07" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_TALKING" "wave" "npc/stalker/stalker_pain1.wav" } "NPC_Stalker.screech08" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_TALKING" "wave" "npc/stalker/stalker_pain2.wav" } "NPC_Stalker.screech09" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_TALKING" "wave" "npc/stalker/stalker_pain3.wav" } "NPC_Stalker.AmbientLaserStart" { "channel" "CHAN_AUTO" "volume" "0.800" "pitch" "130, 150" "soundlevel" "SNDLVL_100dB" "wave" "npc/stalker/laser_start.wav" } "NPC_Stalker.BurnFlesh" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "95, 115" "soundlevel" "SNDLVL_100dB" "wave" "npc/stalker/laser_flesh.wav" } "NPC_Stalker.BurnWall" { "channel" "CHAN_STATIC" "volume" "0.800" "pitch" "95, 110" "soundlevel" "SNDLVL_90dB" "wave" "npc/stalker/laser_burn.wav" } "NPC_Stalker.Die" { "channel" "CHAN_AUTO" "volume" "0.700" "pitch" "90, 110" "soundlevel" "SNDLVL_100dB" "rndwave" { "wave" "npc/stalker/stalker_die1.wav" "wave" "npc/stalker/stalker_die2.wav" } } "NPC_Stalker.FootstepLeft" { "channel" "CHAN_BODY" "volume" "0.800" "pitch" "95, 110" "soundlevel" "SNDLVL_TALKING" "rndwave" { "wave" "npc/stalker/stalker_footstep_left1.wav" "wave" "npc/stalker/stalker_footstep_left2.wav" } } "NPC_Stalker.FootstepRight" { "channel" "CHAN_BODY" "volume" "0.800" "pitch" "95, 110" "soundlevel" "SNDLVL_TALKING" "rndwave" { "wave" "npc/stalker/stalker_footstep_right1.wav" "wave" "npc/stalker/stalker_footstep_right2.wav" } } "NPC_Stalker.Hit" { "channel" "CHAN_WEAPON" "volume" "0.800" "pitch" "80, 120" "soundlevel" "SNDLVL_TALKING" "wave" "npc/vort/foot_hit.wav" } "NPC_Stalker.Pain" { "channel" "CHAN_AUTO" "volume" "0.700" "pitch" "90, 110" "soundlevel" "SNDLVL_100dB" "rndwave" { "wave" "npc/stalker/stalker_pain1.wav" "wave" "npc/stalker/stalker_pain2.wav" "wave" "npc/stalker/stalker_pain3.wav" } } "NPC_Stalker.Scream" { "channel" "CHAN_AUTO" "volume" "0.700" "pitch" "90, 110" "soundlevel" "SNDLVL_100dB" "rndwave" { "wave" "npc/stalker/stalker_alert1b.wav" "wave" "npc/stalker/stalker_alert2b.wav" "wave" "npc/stalker/stalker_alert3b.wav" } } "NPC_Stalker.Alert" { "channel" "CHAN_AUTO" "volume" "0.7" "pitch" "90, 110" "soundlevel" "SNDLVL_100db" "rndwave" { "wave" "npc/stalker/stalker_alert1b.wav" "wave" "npc/stalker/stalker_alert2b.wav" "wave" "npc/stalker/stalker_alert3b.wav" } } "NPC_Stalker.Pain" { "channel" "CHAN_AUTO" "volume" "0.7" "pitch" "90, 110" "soundlevel" "SNDLVL_90db" "rndwave" { "wave" "npc/stalker/stalker_pain1.wav" "wave" "npc/stalker/stalker_pain2.wav" "wave" "npc/stalker/stalker_pain3.wav" } } "NPC_Stalker.Die" { "channel" "CHAN_AUTO" "volume" "0.7" "pitch" "90, 110" "soundlevel" "SNDLVL_100db" "rndwave" { "wave" "npc/stalker/stalker_die1.wav" "wave" "npc/stalker/stalker_die2.wav" } } "NPC_Stalker.ScreamTrainCar" { "channel" "CHAN_AUTO" "volume" "0.95" "pitch" "105, 125" "soundlevel" "SNDLVL_120dB" "rndwave" { "wave" "npc/stalker/stalker_scream1.wav" "wave" "npc/stalker/stalker_scream2.wav" "wave" "npc/stalker/stalker_scream3.wav" "wave" "npc/stalker/stalker_scream4.wav" "wave" "npc/stalker/stalker_alert2b.wav" "wave" "npc/stalker/stalker_alert3b.wav" "wave" "npc/stalker/stalker_pain1.wav" "wave" "npc/stalker/stalker_pain2.wav" "wave" "npc/stalker/stalker_pain3.wav" } }