// // // NOTE: AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!! // NOTE: AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!! // NOTE: AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!! // // VOL_NORM 1.0f // //----------------------------------------------------------------------------- // common attenuation values //----------------------------------------------------------------------------- // // DON'T USE THESE - USE SNDLVL_ INSTEAD!!! // ATTN_NONE 0.0f // ATTN_NORM 0.8f // ATTN_IDLE 2.0f // ATTN_STATIC 1.25f // ATTN_RICOCHET 1.5f // ATTN_GUNFIRE 0.27f // // SNDLVL_NONE = 0, // SNDLVL_25dB = 25, // SNDLVL_30dB = 30, // SNDLVL_35dB = 35, // SNDLVL_40dB = 40, // SNDLVL_45dB = 45, // SNDLVL_50dB = 50, = 3.9 // SNDLVL_55dB = 55, = 3.0 // SNDLVL_IDLE = 60, = 2.0 // SNDLVL_TALKING = 60, = 2.0 // SNDLVL_60dB = 60, = 2.0 // SNDLVL_65dB = 65, = 1.5 // SNDLVL_STATIC = 66, = 1.25 // SNDLVL_70dB = 70, = 1.0 // SNDLVL_NORM = 75, // SNDLVL_75dB = 75, = 0.8 // SNDLVL_80dB = 80, = 0.7 // SNDLVL_85dB = 85, = 0.6 // SNDLVL_90dB = 90, = 0.5 // SNDLVL_95dB = 95, // SNDLVL_100dB = 100, = 0.4 // SNDLVL_105dB = 105, // SNDLVL_120dB = 120, // SNDLVL_130dB = 130, // SNDLVL_GUNFIRE = 140, = 0.27 // SNDLVL_140dB = 140, = 0.2 // SNDLVL_150dB = 150, = 0.2 // // unused - creepy march "ep_song0" { "channel" "CHAN_STATIC" "volume" "0.70000" "pitch" "100" "soundlevel" "0" "wave" "*#music/VLVX_song0.mp3" } // ep1, combine advisor area "ep_song1" { "channel" "CHAN_STATIC" "volume" "0.70000" "pitch" "100" "soundlevel" "0" "wave" "*#music/VLVX_song1.mp3" } // ep1, citadel intro "ep_song2" { "channel" "CHAN_STATIC" "volume" "0.70000" "pitch" "100" "soundlevel" "0" "wave" "*#music/VLVX_song2.mp3" } // lost coast, church music "ep_song3" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "0" "wave" "*#music/VLVX_song3.mp3" } // unused - rock combat "ep_song4" { "channel" "CHAN_STATIC" "volume" "0.70000" "pitch" "100" "soundlevel" "0" "wave" "*#music/VLVX_song4.mp3" } // ep1, alyx escort with flashlight through zombie tunnels "ep_song5" { "channel" "CHAN_STATIC" "volume" "0.600000" "pitch" "100" "soundlevel" "0" "wave" "*#music/VLVX_song8.mp3" } // unused - slow march, elevator/train ride or reveal "ep_song6" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "0" "wave" "*#music/VLVX_song9.mp3" } // ep1 entering citadel core "ep_song7" { "channel" "CHAN_STATIC" "volume" "0.600000" "pitch" "100" "soundlevel" "0" "wave" "*#music/VLVX_song19a.mp3" } // ep1 first zombine attack "ep_song8" { "channel" "CHAN_STATIC" "volume" "0.580000" "pitch" "100" "soundlevel" "0" "wave" "*#music/VLVX_song11.mp3" } // ep1_c17_00a play during zombie elevator combat, when fast zombies show "ep_song9" { "channel" "CHAN_STATIC" "volume" "0.500000" "pitch" "100" "soundlevel" "0" "wave" "*#music/VLVX_song12.mp3" } // recombat into combat (ep1_c17_02a) after alyx gets shotty & enters hall "ep_song10" { "channel" "CHAN_STATIC" "volume" "0.600000" "pitch" "100" "soundlevel" "0" "wave" "*#music/VLVX_song18.mp3" } // ambient, long, machines - ep1_c17_00a after elevator fails and player begins searching "ep_song11" { "channel" "CHAN_STATIC" "volume" "0.500000" "pitch" "100" "soundlevel" "0" "wave" "*#music/VLVX_song19b.mp3" } // unused - ambient, mystery, exploration, resolution "ep_song12" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "0" "wave" "*#music/VLVX_song20.mp3" } // unused - house, upbeat (maybe for travel/motion) "ep_song13" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "0" "wave" "*#music/VLVX_song13.mp3" } // unused - ambient + bongo groove, wasteland caves "ep_song14" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "0" "wave" "*#music/VLVX_song14.mp3" } // unused - ambient, nature, wasteland, positive "ep_song15" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "0" "wave" "*#music/VLVX_song15.mp3" } // ep1_c17_02a when antlion guard dies - and soldiers attack "ep_song16" { "channel" "CHAN_STATIC" "volume" "0.600000" "pitch" "100" "soundlevel" "0" "wave" "*#music/VLVX_song21.mp3" } // song 27 "ep_song27" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "0" "wave" "*#music/VLVX_song27.mp3" }