// Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // ignore_for_file: public_member_api_docs part of flutter_gpu; base class RenderPipeline extends NativeFieldWrapperClass1 { /// Creates a new RenderPipeline. RenderPipeline._( GpuContext gpuContext, Shader vertexShader, Shader fragmentShader, ) : vertexShader = vertexShader, fragmentShader = fragmentShader { String? error = _initialize(gpuContext, vertexShader, fragmentShader); if (error != null) { throw Exception(error); } } final Shader vertexShader; final Shader fragmentShader; /// Wrap with native counterpart. @Native, Pointer, Pointer)>( symbol: 'InternalFlutterGpu_RenderPipeline_Initialize', ) external String? _initialize( GpuContext gpuContext, Shader vertexShader, Shader fragmentShader, ); }