﻿
entity.npc.name=Non-Player Character
commands.editor.project.beginExport=Exporting...
commands.editor.project.description=Manipulate the currently loaded project
commands.editor.project.export=project export
commands.editor.project.exportComplete=Export complete, files written to %s
commands.editor.project.exportCopyFailed=Failed to copy level data %s
commands.editor.project.unknownSubcommand=Unknown Subcommand
tile.acacia_hanging_sign.name=Acacia Hanging Sign
tile.bamboo_hanging_sign.name=Bamboo Hanging Sign
tile.bamboo_sapling.name=Bamboo Sapling
tile.bamboo_standing_sign.name=Bamboo Sign
tile.birch_hanging_sign.name=Birch Hanging Sign
tile.cherry_hanging_sign.name=Cherry Hanging Sign
tile.crimson_hanging_sign.name=Crimson Hanging Sign
tile.dark_oak_hanging_sign.name=Dark Oak Hanging Sign
tile.flower_pot.name=Flower Pot
tile.frame.name=Item Frame
tile.glow_frame.name=Glow Item Frame
tile.jungle_hanging_sign.name=Jungle Hanging Sign
tile.kelp.name=Kelp
tile.mangrove_hanging_sign.name=Mangrove Hanging Sign
tile.mangrove_standing_sign.name=Mangrove Sign
tile.oak_hanging_sign.name=Oak Hanging Sign
tile.pale_oak_hanging_sign.name=Pale Oak Hanging Sign
tile.pale_oak_standing_sign.name=Pale Oak Sign
tile.pitcher_crop.name=Pitcher Crop
tile.spruce_hanging_sign.name=Spruce Hanging Sign
tile.torchflower_crop.name=Torchflower Crop
tile.unpowered_comparator.name=Redstone Comparator
tile.unpowered_repeater.name=Redstone Repeater
tile.warped_hanging_sign.name=Warped Hanging Sign
editor.updateInfo.26u3.customMesh=Custom Mesh Tool – Import a 3D model in the .STL format, preview it in the world and convert it into blocks.
editor.updateInfo.26u3.customDimensions=Custom Dimensions – Add custom void dimensions to your world. New dimensions will appear in both the Custom Dimensions panel and the World/Dimensions menu.
editor.updateInfo.26u3.biomeAssignment=Biome Data Assignment – Assign biome metadata to a selection, including within Custom Dimensions. This affects systems like weather, spawning rules and Vibrant Visuals but does not place or alter blocks.
editor.updateInfo.26u3.vibrantVisuals=Vibrant Visuals: Biome Config Mapping – Easily mix and match Vibrant Visual settings across multiple biomes using the new config mapping window. Find it in the Vibrant Visuals panel: [~*icon|$val=pack://textures/editor/Vibrant-Visuals.png~]
editor.updateInfo.26u3.cursorImprovements=Cursor improvements – We've added contextual cursors to improve feedback. You should now see a 'loading' icon when you're blocked from taking action by something that requires processing time, such as chunk regeneration or placing a very large primitive shape.
editor.introduction.title=Introduction
editor.introduction.customMesh.title=Custom Mesh Tool
editor.introduction.customMesh.tab1.title=Custom Mesh Tool
editor.introduction.customMesh.tab1.content=%s Use 'Import Custom Mesh' to choose a 3D mesh on your hard drive that you've downloaded or exported from a modelling program.%s You can move, rotate and scale the mesh preview in your world using the viewport widget and the sliders in the tool panel.%s 'Place Blocks' will turn your mesh into a shell of blocks using your active hotbar selection.%s 'Cancel' will clear the loaded mesh
editor.introduction.customDimension.title=Custom Dimensions
editor.introduction.customDimension.tab1.title=Custom Dimensions
editor.introduction.customDimension.tab1.content=%s Add your own Custom Dimensions with the 'Add Custom Dimension' button.%s Dimension names must include a namespace, such as 'namespace:mydimension'.%s Click on any dimension in the list to visit it and start placing blocks. You can also find them in the World/Dimensions menu.%s Custom dimensions cannot currently be renamed or deleted.
editor.introduction.biomeAssignment.title=Biome Data Assignment
editor.introduction.biomeAssignment.tab1.title=Overview
editor.introduction.biomeAssignment.tab1.content=%s Biome Data Assignment lets you assign a selection to the biome of your choice.%s This does not add or change any blocks, but will affect game systems like vegetation tint, mob spawning, Vibrant Visuals and weather.%s Choose a biome in the 'Biome to Assign' box and use the 'Assign Biome to Selection' to reassign data.
editor.introduction.biomeAssignment.tab2.title=Modify Selection
editor.introduction.biomeAssignment.tab2.content=%s You'll be reassigning a selection in the world. Within the Biome Data Assignment panel, you can use additional settings to determine how the data reassignment will interact with that selection.%s 'Extend up to world ceiling' and 'Extend down to world floor' will extend the effect on the Y axis, including all blocks above or below your selection respectively.%s Masking your selection by Biomes or Biome Tags will use existing Biome boundaries to restrict the effect further. These settings will not extend data assignment beyond your selection, but can provide further control.%s By default, the list of available biomes and tags will be filtered to show only valid options within your existing selection. Untick 'Only show biomes/tags within the active selection' to see the full list.
editor.introduction.biomeAssignment.tab3.title=Reassigned Regions
editor.introduction.biomeAssignment.tab3.content=%s Any areas you've already reassigned will be listed here. Each item shows you the region's current biome assignment, its rough centre (in X and Z), and the full height in Y, so you can determine whether the affected area extends to the world ceiling or floor.%s Use %s to move your camera to that location.%s Use %s to change the assignment of that area to another biome.%s It is not currently possible to revert a reassigned area to the world's original state.
resourcePack.editor.voidWorld.signMessage1=Courtesy Platform
resourcePack.editor.voidWorld.signMessage2=Remove if not required
resourcePack.editor.actionBar.redo.tooltipDescription=Redo an action.
resourcePack.editor.actionBar.redo.tooltipTitle=Redo
resourcePack.editor.actionBar.redo=Redo
resourcePack.editor.actionBar.undo.tooltipDescription=Undo an action.
resourcePack.editor.actionBar.undo.tooltipTitle=Undo
resourcePack.editor.actionBar.undo=Undo
resourcePack.editor.actionBar.fill=Fill
resourcePack.editor.actionBar.fill.tooltipDescription=Fill the selection volume with the current hotbar block.
resourcePack.editor.actionBar.fill.tooltipTitle=Fill
resourcePack.editor.agfx.settings.error.title=Error(s) occurred...
resourcePack.editor.agfx.pane.title=Vibrant Visuals Settings
resourcePack.editor.agfx.pane.deferredToggle=Enable Vibrant Visuals
resourcePack.editor.agfx.pane.deferredToggle.tooltip=Toggle Vibrant Visuals on/off.
resourcePack.editor.agfx.pane.enableText=Vibrant Visuals Settings is a new feature that allows you to adjust graphic settings and see those changes real-time. This feature aids in the creation of your own custom Resource Packs which customises these settings.[~*newLine~]Navigating away from this panel might reset your settings. Before closing the panel, you should Export to clipboard. Settings are not saved when reloading a Project.[~*newLine~]We will be improving this feature in future releases.   
resourcePack.editor.agfx.pane.settings_selector=Select settings
resourcePack.editor.agfx.pane.settings.title=Settings
resourcePack.editor.agfx.pane.settings.export_to_clipboard=Export to clipboard
resourcePack.editor.vibrantVisuals.pane.settings.restoreDefault=Restore to Default
resourcePack.editor.vibrantVisuals.pane.generatePacks=Generate Resource Pack
resourcePack.editor.vibrantVisuals.biome.title=Vibrant Visuals Settings per Biome
resourcePack.editor.vibrantVisuals.biome.targetBiome.title=Target Biome
resourcePack.editor.vibrantVisuals.biome.targetBiome.tooltip=Select the settings to load.
resourcePack.editor.vibrantVisuals.biome.targetBiomeByLocation.title=Target Biomes by Location
resourcePack.editor.vibrantVisuals.biome.targetBiomeByLocation.tooltip=Update Vibrant Visuals settings to match the biome of the current location.
resourcePack.editor.vibrantVisuals.biome.nameSpaceForBiomeSelector.title=Namespace for Biome
resourcePack.editor.vibrantVisuals.biome.nameSpaceForBiomeSelector.tooltip=Filter config set by namespace.
resourcePack.editor.vibrantVisuals.biome.configSetForBiomeSelector.title=Config Set for Biome
resourcePack.editor.vibrantVisuals.biome.configSetForBiomeSelector.tooltip=Select config set to edit.
resourcePack.editor.vibrantVisuals.biome.settingGroup.title=Setting Group
resourcePack.editor.vibrantVisuals.biome.settingGroup.tooltip=Change the Vibrant Visuals configuration to view.
resourcePack.editor.vibrantVisuals.biome.lockChangeToBiome.title=Lock Change to Biome
resourcePack.editor.vibrantVisuals.biome.modal.title=Vibrant Visuals: Biome Config Mapping
resourcePack.editor.vibrantVisuals.biomeListDialog.openButton.tooltip=Open the biome config mapping window
resourcePack.editor.vibrantVisuals.biome.modal.checkAll.label=Select All
resourcePack.editor.vibrantVisuals.biome.modal.showFilter.all=All Biomes
resourcePack.editor.vibrantVisuals.biome.modal.showFilter.vanillaOnly=Vanilla Biomes Only
resourcePack.editor.vibrantVisuals.biome.modal.showFilter.customOnly=Custom Biomes Only
resourcePack.editor.vibrantVisuals.biome.modal.row.revert.tooltip=Revert to last saved value
resourcePack.editor.vibrantVisuals.biome.modal.row.restoreDefault.tooltip=Restore to default values and save
resourcePack.editor.vibrantVisuals.biome.modal.saveAll.title=Save All
resourcePack.editor.vibrantVisuals.biome.modal.saveAll.tooltip=Commit all pending changes for all changed biomes
resourcePack.editor.vibrantVisuals.biome.modal.resetAll.title=Reset All
resourcePack.editor.vibrantVisuals.biome.modal.resetAll.tooltip=Revert all settings to the previous state before their pending changes (does not automatically save)
resourcePack.editor.vibrantVisuals.biome.modal.save.title=Save
resourcePack.editor.vibrantVisuals.biome.modal.save.tooltip=Save all pending changes for the selected biome
resourcePack.editor.vibrantVisuals.biome.modal.reset.title=Reset
resourcePack.editor.vibrantVisuals.biome.modal.reset.tooltip=Revert all rows to their last saved values (does not automatically save)
resourcePack.editor.vibrantVisuals.biome.modal.restoreAllDefaults.title=Restore All Defaults
resourcePack.editor.vibrantVisuals.biome.modal.restoreAllDefaults.tooltip=Reset all settings for all biomes to default values and save
resourcePack.editor.vibrantVisuals.biome.modal.restoreDefaults.title=Restore Defaults
resourcePack.editor.vibrantVisuals.biome.modal.restoreDefaults.tooltip=Restore the default values for the current biome's settings and save 
resourcePack.editor.vibrantVisuals.pane.exportBiomeToClipboard.title=Export Biome Mappings
resourcePack.editor.vibrantVisuals.pane.exportBiomeToClipboard.tooltip=Export biome data config mappings to clipboard.
resourcePack.editor.vibrantVisuals.pane.newButton.title=New
resourcePack.editor.vibrantVisuals.pane.newButton.tooltip=Create a new config file.
resourcePack.editor.vibrantVisuals.pane.importButton.title=Import
resourcePack.editor.vibrantVisuals.newDialogPane.title=Vibrant Visuals
resourcePack.editor.vibrantVisuals.newDialogPane.namespaceDropdown.title=Namespace
resourcePack.editor.vibrantVisuals.newDialogPane.newNamespace.title=New Namespace
resourcePack.editor.vibrantVisuals.newDialogPane.newNamespace.tooltip=Enter a new namespace
resourcePack.editor.vibrantVisuals.newDialogPane.newConfig.title=Config Name
resourcePack.editor.vibrantVisuals.newDialogPane.newConfig.tooltip=Enter a new config name
resourcePack.editor.vibrantVisuals.newDialogPane.newConfig.importJSON.title=Import JSON
resourcePack.editor.vibrantVisuals.newDialogPane.newConfig.importJSON.tooltip=Import JSON from string.
resourcePack.editor.vibrantVisuals.newDialogPane.newConfig.save.title=Save
resourcePack.editor.vibrantVisuals.newDialogPane.newConfig.cancel.title=Cancel
resourcePack.editor.toolRail.blockInspectorSettings.title=Block Inspector
resourcePack.editor.toolRail.blockInspectorSettings.specifics=Block Specifics
resourcePack.editor.toolRail.blockInspectorSettings.actions.refresh=Refresh Block Data
resourcePack.editor.toolRail.blockInspectorSettings.actions.reset=Reset Block Data
resourcePack.editor.toolRail.blockInspectorSettings.actions.clear=Clear Selection
resourcePack.editor.toolRail.blockInspectorSettings.blockTags=Block Tags
resourcePack.editor.toolRail.blockInspectorSettings.blockProperties=Block Properties
resourcePack.editor.toolRail.blockInspectorSettings.blockProperties.name=Property Name
resourcePack.editor.toolRail.blockInspectorSettings.blockProperties.value=Property Value
resourcePack.editor.toolRail.blockInspectorTool.title=Block Inspector
resourcePack.editor.toolRail.blockInspectorTool.tooltip=Inspect a block's data.
resourcePack.editor.toolRail.blockInspectorTool.posX=X
resourcePack.editor.toolRail.blockInspectorTool.posY=Y
resourcePack.editor.toolRail.blockInspectorTool.posZ=Z
resourcePack.editor.toolRail.blockInspectorTool.blockType=Block Type
resourcePack.editor.toolRail.blockInspectorTool.blockType.tooltip=The name of the selected block.
resourcePack.editor.toolRail.blockInspectorTool.dimension=Dimension
resourcePack.editor.toolRail.blockInspectorTool.dimension.tooltip=The Dimension where the block is located.
resourcePack.editor.toolRail.blockInspectorTool.components=Components
resourcePack.editor.toolRail.blockInspectorTool.components.tooltip=List of the block's components.
resourcePack.editor.toolRail.blockInspectorTool.pane.helpText=Left-click on a block to view and edit its properties.
resourcePack.editor.blockInspector.toolRail.description=Left-click on a block to view and edit its properties.
resourcePack.editor.toolRail.blockInspectorTool.keyBinding.toggleTool.title=Block Inspector
resourcePack.editor.toolRail.blockInspectorTool.keyBinding.toggleTool.tooltip=Activate the Block Inspector tool.
resourcePack.editor.toolRail.blockInspectorTool.jigsawProperties.title=Jigsaw Properties
resourcePack.editor.toolRail.blockInspectorTool.jigsawProperties.tooltip=The properties that appear in the Jigsaw block UI screen.
resourcePack.editor.toolRail.blockInspectorTool.jigsawProperties.targetName=Target Name
resourcePack.editor.toolRail.blockInspectorTool.jigsawProperties.targetName.tooltip=The Target Name is used when generating Jigsaws to find connections with the same name.
resourcePack.editor.toolRail.blockInspectorTool.jigsawProperties.name=Name
resourcePack.editor.toolRail.blockInspectorTool.jigsawProperties.name.tooltip=The name of the block.
resourcePack.editor.toolRail.blockInspectorTool.jigsawProperties.targetPool=Target Pool
resourcePack.editor.toolRail.blockInspectorTool.jigsawProperties.targetPool.tooltip=The name of the Jigsaw Pool that is used when generating a structure.
resourcePack.editor.toolRail.blockInspectorTool.jigsawProperties.turnsInto=Turns Into
resourcePack.editor.toolRail.blockInspectorTool.jigsawProperties.turnsInto.tooltip=The block that the Jigsaw block will become when placed in the world.
resourcePack.editor.toolRail.blockInspectorTool.jigsawProperties.placementPriority=Placement Priority
resourcePack.editor.toolRail.blockInspectorTool.jigsawProperties.placementPriority.tooltip=When a structure has two or more connecting Jigsaws, the one with a higher placement priority is placed.
resourcePack.editor.toolRail.blockInspectorTool.jigsawProperties.selectionPriority=Selection Priority
resourcePack.editor.toolRail.blockInspectorTool.jigsawProperties.selectionPriority.tooltip=When two or more jigsaws attempt to generate a structure in the same place, the one with the higher selection priority is placed.
resourcePack.editor.toolRail.blockInspectorTool.jigsawProperties.jointType.rollable=Rollable
resourcePack.editor.toolRail.blockInspectorTool.jigsawProperties.jointType.aligned=Aligned
resourcePack.editor.toolRail.blockInspectorTool.jigsawProperties.jointType=Joint Type
resourcePack.editor.toolRail.blockInspectorTool.jigsawProperties.jointType.tooltip=Change the joint type used by the Jigsaw block. The Rollable joint type will select a random rotation when placing the target structure. The Aligned joint type ensures that the white bars on the Jigsaw blocks are always aligned when placed. Joint type is only valid when the Jigsaw is facing up or down.
resourcePack.editor.toolRail.blockInspectorTool.jigsawProperties.swap=Swap
resourcePack.editor.toolRail.blockInspectorTool.jigsawProperties.swap.tooltip=Select the block that the Jigsaw blocks swaps to during generations.
resourcePack.editor.toolRail.blockInspectorTool.jigsawProperties.saveJigsaw=Save Jigsaw
resourcePack.editor.blockPalette.addSearchItem=Use Found Block
resourcePack.editor.blockPalette.blockPicker=Search
resourcePack.editor.blockPalette.paletteDropdown.title=Palette
resourcePack.editor.blockPalette.title=Block Palette
resourcePack.editor.toolRail.floodTool.title=Flood
resourcePack.editor.toolRail.floodTool.tooltip=Flood tool for raising/lowering the liquid level.
resourcePack.editor.toolRail.floodTool.pane.title=Flood
resourcePack.editor.toolRail.floodTool.pane.description=Flood tool for raising/lowering the liquid level.
resourcePack.editor.toolRail.floodTool.pane.fluidType.title=Fluid Type
resourcePack.editor.toolRail.floodTool.pane.fluidType.water=Water
resourcePack.editor.toolRail.floodTool.pane.fluidType.lava=Lava
resourcePack.editor.toolRail.floodTool.pane.ignoreBlockLimit.title=Ignore Block Limit
resourcePack.editor.toolRail.floodTool.pane.ignoreBlockLimit.tooltip=Allow flooding operations that exceed the block limit of 120,000 blocks.
resourcePack.editor.toolRail.floodTool.pane.applyFlood.title=Apply Flood
resourcePack.editor.toolRail.floodTool.pane.applyFlood.title.keybinding=Apply Flood %s
resourcePack.editor.toolRail.floodTool.pane.applyFlood.tooltip=Apply the flood operation to the world.
resourcePack.editor.toolRail.floodTool.modal.title=Flooding the World
resourcePack.editor.toolRail.floodTool.modal.cancel=Cancel
resourcePack.editor.toolRail.floodTool.keyBinding.deleteWidget.title=Delete Flood Widget
resourcePack.editor.toolRail.floodTool.keyBinding.deleteWidget.tooltip=Delete the flood widget gizmo.
resourcePack.editor.toolRail.floodTool.keyBinding.raiseWidget.title=Raise Flood Widget
resourcePack.editor.toolRail.floodTool.keyBinding.raiseWidget.tooltip=Raise the flood widget gizmo by one block.
resourcePack.editor.toolRail.floodTool.keyBinding.lowerWidget.title=Lower Flood Widget
resourcePack.editor.toolRail.floodTool.keyBinding.lowerWidget.tooltip=Lower the flood widget gizmo by one block.
resourcePack.editor.toolRail.floodTool.keyBinding.applyFlood.title=Apply Flood
resourcePack.editor.toolRail.floodTool.keyBinding.applyFlood.tooltip=Apply the flood operation.
resourcePack.editor.toolRail.floodTool.progress.friendlyCalculatingDrainMessage=Draining the area. Where will the nautilus go...
resourcePack.editor.toolRail.floodTool.progress.friendlyCalculatingFloodMessage=Making the area nautilus-friendly...
resourcePack.editor.toolRail.floodTool.progress.friendlyDrainingMessage=Draining the area one bucket at a time...
resourcePack.editor.toolRail.floodTool.progress.friendlyFloodingWaterMessage=Storm clouds flooding the area...
resourcePack.editor.toolRail.floodTool.progress.friendlyFloodingLavaMessage=Raining fire throughout the area...
resourcePack.editor.brushPaint.inputContext.activateBrushPaint.title=Brush Paint
resourcePack.editor.brushPaint.inputContext.activateBrushPaint.tooltip=Activate the Brush Paint tool.
resourcePack.editor.brushPaint.inputContext.oneshot.title=Paint
resourcePack.editor.brushPaint.inputContext.oneshot.tooltip=Paint blocks into the world while this key is held.
resourcePack.editor.brushPaint.inputContext.title=Brush Paint
resourcePack.editor.brushPaint.title=Brush Paint
resourcePack.editor.brushPaint.tool.tooltip=Use Brushes to paint blocks in the world. To switch between Brush and Pencil tools, use %s.
resourcePack.editor.BrushPaintControl.brush.title=Brush
resourcePack.editor.BrushPaintControl.brush.tooltip=Select the shape of the Brush.
resourcePack.editor.BrushPaintControl.brushSettings.title=Brush Settings
resourcePack.editor.BrushPaintControl.brushSettings.tooltip=Settings that change the properties of the Brush.
resourcePack.editor.BrushPaintControl.shapeSettings.title=Shape Settings
resourcePack.editor.BrushPaintControl.shapeSettings.tooltip=Settings that change the properties of the Brush shape.
resourcePack.editor.BrushPaintControl.fillConstraints.mask.title=Mask List
resourcePack.editor.BrushPaintControl.fillConstraints.maskMode.disabled.tooltip=Disable all Block Filters.%sUse %s to cycle through mask types.
resourcePack.editor.BrushPaintControl.fillConstraints.maskMode.disabled=Disabled %s
resourcePack.editor.BrushPaintControl.fillConstraints.maskMode.mask.tooltip=Blocks that match the list are ignored.%sUse %s to cycle through mask types.
resourcePack.editor.BrushPaintControl.fillConstraints.maskMode.mask=Mask %s
resourcePack.editor.BrushPaintControl.fillConstraints.maskMode.replace=Replace %s
resourcePack.editor.BrushPaintControl.fillConstraints.maskMode.title=Brush Block Filter
resourcePack.editor.BrushPaintControl.fillConstraints.maskMode.tooltip=Select between the different Mask modes for blocks.
resourcePack.editor.BrushPaintControl.fillConstraints.replace.title=Replace List
resourcePack.editor.BrushPaintControl.fillConstraints.replace.tooltip=Blocks that match the list are operated upon.%sUse %s to cycle through mask types.
resourcePack.editor.BrushPaintControl.fillConstraints.title=Fill Constraints
resourcePack.editor.BrushPaintControl.fillConstraints.tooltip=Settings that determine the constraints of Brush Paint.
resourcePack.editor.BrushPaintControl.keybinding.maskMask.title=Cycle Brush Mask
resourcePack.editor.BrushPaintControl.keybinding.maskMask.tooltip=Cycles through brush mask modes.
resourcePack.editor.BrushPaintControl.keyBinding.nudgeOffsetBack.title=Nudge Offset Back
resourcePack.editor.BrushPaintControl.keyBinding.nudgeOffsetBack.tooltip=Nudge the offset of the brush backwards.
resourcePack.editor.BrushPaintControl.keyBinding.nudgeOffsetDown.title=Nudge Offset Down
resourcePack.editor.BrushPaintControl.keyBinding.nudgeOffsetDown.tooltip=Nudge the offset of the brush down.
resourcePack.editor.BrushPaintControl.keyBinding.nudgeOffsetForward.title=Nudge Offset Forwards
resourcePack.editor.BrushPaintControl.keyBinding.nudgeOffsetForward.tooltip=Nudge the offset of the brush forwards.
resourcePack.editor.BrushPaintControl.keyBinding.nudgeOffsetLeft.title=Nudge Offset Left
resourcePack.editor.BrushPaintControl.keyBinding.nudgeOffsetLeft.tooltip=Nudge the offset of the brush to the left.
resourcePack.editor.BrushPaintControl.keyBinding.nudgeOffsetRight.title=Nudge Offset Right
resourcePack.editor.BrushPaintControl.keyBinding.nudgeOffsetRight.tooltip=Nudge the offset of the brush to the right.
resourcePack.editor.BrushPaintControl.keyBinding.nudgeOffsetUp.title=Nudge Offset Up
resourcePack.editor.BrushPaintControl.keyBinding.nudgeOffsetUp.tooltip=Nudge the offset of the brush up.
resourcePack.editor.BrushPaintControl.keybinding.replaceMask.title=Toggle Replace
resourcePack.editor.BrushPaintControl.keybinding.replaceMask.tooltip=Toggles Replace on/off in brushes.
resourcePack.editor.BrushPaintControl.offset.title=Offset
resourcePack.editor.BrushPaintControl.offset.tooltip=Set the offset of the brush from the cursor position.
resourcePack.editor.BrushPaintControl.rootPane.title=Brush Settings
resourcePack.editor.brushShapeTool.name=Brush Shape Tool
resourcePack.editor.brushShapeCube.name=Cube
resourcePack.editor.brushShapeCube.settings=Cube Settings
resourcePack.editor.brushShapeSphere.name=Sphere
resourcePack.editor.brushShapeSphere.settings=Sphere Settings
resourcePack.editor.toolRail.primitiveTool.title=Primitives
resourcePack.editor.toolRail.primitiveTool.tooltip=Primitive
resourcePack.editor.toolRail.primitiveTool.tooltipDescription=Place large primitive geometric shapes like cuboids, ellipsoids, cylinders, cones and pyramids.
resourcePack.editor.toolRail.primitiveTool.description=Create large primitive geometric shapes out of blocks in the world.
resourcePack.editor.toolRail.primitiveTool.settings.shape=Shape
resourcePack.editor.toolRail.primitiveTool.settings.shape.tooltip=Select the shape of the Primitive.
resourcePack.editor.toolRail.primitiveTool.settings.placeFill=Place Blocks
resourcePack.editor.toolRail.primitiveTool.settings.placeFill.tooltip=Fill the Primitive shape with the current hotbar block.
resourcePack.editor.toolRail.primitiveTool.settings.blockFilters=Block Filters
resourcePack.editor.toolRail.primitiveTool.settings.blockFilters.tooltip=Settings that determine which blocks are included/ignored when placing the blocks in the world.
resourcePack.editor.toolRail.primitiveTool.settings.blockFilterMode=Block Filter Mode
resourcePack.editor.toolRail.primitiveTool.settings.cursorOffset=Cursor Offset
resourcePack.editor.toolRail.primitiveTool.settings.cursorOffset.tooltip=The offset from the cursor used when placing the Primitive preview in the world.
resourcePack.editor.toolRail.primitiveTool.keyBinding.placePrimitive.title=Place Primitive
resourcePack.editor.toolRail.primitiveTool.keyBinding.placePrimitive.tooltip=Place the anchored primitive.
resourcePack.editor.toolRail.primitiveTool.keyBinding.cancelPlacement.title=Cancel Placement
resourcePack.editor.toolRail.primitiveTool.keyBinding.cancelPlacement.tooltip=Cancel anchored placement.
resourcePack.editor.toolRail.primitiveTool.keyBinding.nudgeUp.title=Nudge Up
resourcePack.editor.toolRail.primitiveTool.keyBinding.nudgeUp.tooltip=Move primitive origin up
resourcePack.editor.toolRail.primitiveTool.keyBinding.nudgeDown.title=Nudge Down
resourcePack.editor.toolRail.primitiveTool.keyBinding.nudgeDown.tooltip=Move primitive origin down.
resourcePack.editor.toolRail.primitiveTool.keyBinding.nudgeForward.title=Nudge Forward
resourcePack.editor.toolRail.primitiveTool.keyBinding.nudgeForward.tooltip=Move primitive origin forward.
resourcePack.editor.toolRail.primitiveTool.keyBinding.nudgeBack.title=Nudge Back
resourcePack.editor.toolRail.primitiveTool.keyBinding.nudgeBack.tooltip=Move primitive origin back.
resourcePack.editor.toolRail.primitiveTool.keyBinding.nudgeLeft.title=Nudge Left
resourcePack.editor.toolRail.primitiveTool.keyBinding.nudgeLeft.tooltip=Move primitive origin left.
resourcePack.editor.toolRail.primitiveTool.keyBinding.nudgeRight.title=Nudge Right
resourcePack.editor.toolRail.primitiveTool.keyBinding.nudgeRight.tooltip=Move primitive origin right.
resourcePack.editor.toolRail.primitiveTool.progress.title=Placing Primitive
resourcePack.editor.toolRail.primitiveTool.progress.calculatingPositions=Calculating primitive position...
resourcePack.editor.toolRail.primitiveTool.progress.placingBlocks=Placing blocks in world...
resourcePack.editor.toolRail.primitiveTool.progress.cancel=Cancel
resourcePack.editor.toolRail.primitiveTool.error.commitFailed=Failed to place shape.
resourcePack.editor.toolRail.primitiveTool.error.discardFailed=Failed to discard shape transaction.
resourcePack.editor.toolRail.primitiveTool.error.maxBlockLimitExceeded=Shape exceeds maximum block limit. Please reduce the dimensions.
resourcePack.editor.brushShape.common.settings.axis=Extrude Axis
resourcePack.editor.brushShape.common.settings.axis.tooltip=The axis that the brush is rotated along.
resourcePack.editor.brushShape.common.settings.height=Height
resourcePack.editor.brushShape.common.settings.height.tooltip=The height of the non-circular shapes.
resourcePack.editor.brushShape.common.settings.length=Length
resourcePack.editor.brushShape.common.settings.length.tooltip=The length of non-circular brushes.
resourcePack.editor.brushShape.common.settings.radius=Radius
resourcePack.editor.brushShape.common.settings.radius.tooltip=The size of circular brushes.
resourcePack.editor.brushShape.common.settings.hollow=Hollow
resourcePack.editor.brushShape.common.settings.hollow.tooltip=Removes interior blocks to create a hollow shape.
resourcePack.editor.brushShape.common.settings.extra=Extra Settings
resourcePack.editor.brushShape.common.settings.extra.tooltip=Additional settings to customise how the Primitive is placed in the world.
resourcePack.editor.brushShape.common.settings.thickness=Thickness
resourcePack.editor.brushShape.common.settings.thickness.tooltip=Set the thickness of the wall.
resourcePack.editor.brushShape.common.settings.uniform=Uniform
resourcePack.editor.brushShape.common.settings.uniform.tooltip=Change the size uniformly across all axes.
resourcePack.editor.brushShape.common.settings.xAxis=X Axis
resourcePack.editor.brushShape.common.settings.xAxisNeg=-X Axis
resourcePack.editor.brushShape.common.settings.yAxis=Y Axis
resourcePack.editor.brushShape.common.settings.yAxisNeg=-Y Axis
resourcePack.editor.brushShape.common.settings.zAxis=Z Axis
resourcePack.editor.brushShape.common.settings.zAxisNeg=-Z Axis
resourcePack.editor.brushShape.common.settings.rotation=Rotation
resourcePack.editor.brushShape.common.settings.rotation.tooltip=Adust the rotation of the shape.
resourcePack.editor.brushShape.common.settings.xrot=Roll (X)
resourcePack.editor.brushShape.common.settings.xrot.tooltip=Adjust the Roll of the shape.
resourcePack.editor.brushShape.common.settings.yrot=Yaw (Y)
resourcePack.editor.brushShape.common.settings.yrot.tooltip=Adjust the Yaw of the shape.
resourcePack.editor.brushShape.common.settings.zrot=Pitch (Z)
resourcePack.editor.brushShape.common.settings.zrot.tooltip=Adjust the Pitch of the shape.
resourcePack.editor.brushShape.cone.name=Cone
resourcePack.editor.brushShape.cone.settings.depth=Depth Radius
resourcePack.editor.brushShape.cone.settings.depth.tooltip=The depth of the circular shapes.
resourcePack.editor.brushShape.cone.settings.width=Width Radius
resourcePack.editor.brushShape.cone.settings.width.tooltip=The width of the circular shapes.
resourcePack.editor.brushShape.cuboid.name=Cuboid
resourcePack.editor.brushShape.cuboid.settings.depth=Depth
resourcePack.editor.brushShape.cuboid.settings.depth.tooltip=The depth of the non-circular shapes.
resourcePack.editor.brushShape.cuboid.settings.height=Height
resourcePack.editor.brushShape.cuboid.settings.height.tooltip=The height of the non-circular shapes.
resourcePack.editor.brushShape.cuboid.settings.width=Width
resourcePack.editor.brushShape.cuboid.settings.width.tooltip=The width of the non-circular shapes.
resourcePack.editor.brushShape.cylinder.name=Cylinder
resourcePack.editor.brushShape.cylinder.settings.depth_radius=Depth Radius
resourcePack.editor.brushShape.cylinder.settings.depth_radius.tooltip=The depth of the circular shapes.
resourcePack.editor.brushShape.cylinder.settings.width_radius=Width Radius
resourcePack.editor.brushShape.cylinder.settings.width_radius.tooltip=The width of the circular shapes.
resourcePack.editor.brushShape.ellipsoid.name=Ellipsoid
resourcePack.editor.brushShape.ellipsoid.settings.depth_radius=Depth Radius
resourcePack.editor.brushShape.ellipsoid.settings.depth_radius.tooltip=The depth of the circular shapes.
resourcePack.editor.brushShape.ellipsoid.settings.height_radius=Height Radius
resourcePack.editor.brushShape.ellipsoid.settings.height_radius.tooltip=The height of the circular shapes.
resourcePack.editor.brushShape.ellipsoid.settings.width_radius=Width Radius
resourcePack.editor.brushShape.ellipsoid.settings.width_radius.tooltip=The width of the circular shapes.
resourcePack.editor.brushShape.pyramid.name=Pyramid
resourcePack.editor.brushShape.pyramid.settings.depth=Depth
resourcePack.editor.brushShape.pyramid.settings.depth.tooltip=The depth of the non-circular shapes.
resourcePack.editor.brushShape.pyramid.settings.height=Height
resourcePack.editor.brushShape.pyramid.settings.height.tooltip=The height of the non-circular shapes.
resourcePack.editor.brushShape.pyramid.settings.width=Width
resourcePack.editor.brushShape.pyramid.settings.width.tooltip=The width of the non-circular shapes.
resourcePack.editor.brushShape.singleBlock.name=Single Block
resourcePack.editor.brushShape.star.name=Star
resourcePack.editor.brushShape.star.settings.includeVertical=Include Vertical
resourcePack.editor.client.description=Editor Client Resources
resourcePack.editor.client.name=Editor Resources
resourcePack.editor.ClipboardPreviewControl.keyBinding.moveOriginBack.title=Move Origin Back
resourcePack.editor.ClipboardPreviewControl.keyBinding.moveOriginBack.tooltip=Move the Origin point backwards.
resourcePack.editor.ClipboardPreviewControl.keyBinding.moveOriginDown.title=Move Origin Down
resourcePack.editor.ClipboardPreviewControl.keyBinding.moveOriginDown.tooltip=Move the Origin point down.
resourcePack.editor.ClipboardPreviewControl.keyBinding.moveOriginForward.title=Move Origin Forwards
resourcePack.editor.ClipboardPreviewControl.keyBinding.moveOriginForward.tooltip=Move the Origin point forwards.
resourcePack.editor.ClipboardPreviewControl.keyBinding.moveOriginLeft.title=Move Origin Left
resourcePack.editor.ClipboardPreviewControl.keyBinding.moveOriginLeft.tooltip=Move the Origin point to the left.
resourcePack.editor.ClipboardPreviewControl.keyBinding.moveOriginRight.title=Move Origin Right
resourcePack.editor.ClipboardPreviewControl.keyBinding.moveOriginRight.tooltip=Move the Origin point to the right.
resourcePack.editor.ClipboardPreviewControl.keyBinding.moveOriginUp.title=Move Origin Up
resourcePack.editor.ClipboardPreviewControl.keyBinding.moveOriginUp.tooltip=Move the Origin point up.
resourcePack.editor.ClipboardPreviewControl.keyBinding.nudgeOffsetBack.title=Nudge Offset Back
resourcePack.editor.ClipboardPreviewControl.keyBinding.nudgeOffsetBack.tooltip=Nudge the offset of the clipboard backwards.
resourcePack.editor.ClipboardPreviewControl.keyBinding.nudgeOffsetDown.title=Nudge Offset Down
resourcePack.editor.ClipboardPreviewControl.keyBinding.nudgeOffsetDown.tooltip=Nudge the offset of the clipboard down.
resourcePack.editor.ClipboardPreviewControl.keyBinding.nudgeOffsetForward.title=Nudge Offset Forwards
resourcePack.editor.ClipboardPreviewControl.keyBinding.nudgeOffsetForward.tooltip=Nudge the offset of the clipboard forwards.
resourcePack.editor.ClipboardPreviewControl.keyBinding.nudgeOffsetLeft.title=Nudge Offset Left
resourcePack.editor.ClipboardPreviewControl.keyBinding.nudgeOffsetLeft.tooltip=Nudge the offset of the clipboard to the left.
resourcePack.editor.ClipboardPreviewControl.keyBinding.nudgeOffsetRight.title=Nudge Offset Right
resourcePack.editor.ClipboardPreviewControl.keyBinding.nudgeOffsetRight.tooltip=Nudge the offset of the clipboard to the right.
resourcePack.editor.ClipboardPreviewControl.keyBinding.nudgeOffsetUp.title=Nudge Offset Up
resourcePack.editor.ClipboardPreviewControl.keyBinding.nudgeOffsetUp.tooltip=Nudge the offset of the clipboard up.
resourcePack.editor.ClipboardPreviewControl.keyBinding.rotateClockWise.title=Rotate Preview Clockwise
resourcePack.editor.ClipboardPreviewControl.keyBinding.rotateClockWise.tooltip=Rotate the preview clockwise 90 degrees.
resourcePack.editor.ClipboardPreviewControl.keyBinding.rotateCounterClockWise.title=Rotate Preview Anticlockwise
resourcePack.editor.ClipboardPreviewControl.keyBinding.rotateCounterClockWise.tooltip=Rotate the preview anticlockwise 90 degrees.
resourcePack.editor.ClipboardPreviewControl.keyBinding.toggleMirrorX.title=Toggle Mirror X
resourcePack.editor.ClipboardPreviewControl.keyBinding.toggleMirrorX.tooltip=Mirror the preview along the X axis.
resourcePack.editor.ClipboardPreviewControl.keyBinding.toggleMirrorZ.title=Toggle Mirror Z
resourcePack.editor.ClipboardPreviewControl.keyBinding.toggleMirrorZ.tooltip=Mirror the preview along the Z axis.
resourcePack.editor.ClipboardPreviewControl.mirror.axis.x.tooltip=Mirror the clipboard item around the X axis at the origin point.
resourcePack.editor.ClipboardPreviewControl.mirror.axis.x=Mirror X-axis
resourcePack.editor.ClipboardPreviewControl.mirror.axis.x.tooltip.title=Mirror X-axis %s
resourcePack.editor.ClipboardPreviewControl.mirror.axis.z.tooltip=Mirror the clipboard item around the Z axis at the origin point.
resourcePack.editor.ClipboardPreviewControl.mirror.axis.z=Mirror Z-axis
resourcePack.editor.ClipboardPreviewControl.mirror.axis.z.tooltip.title=Mirror Z-axis %s
resourcePack.editor.ClipboardPreviewControl.includeAirBlocks=Include Air blocks
resourcePack.editor.ClipboardPreviewControl.includeAirBlocks.tooltip=When enabled, air blocks in the clipboard will overwrite existing blocks during paste. When disabled, air blocks are skipped.
resourcePack.editor.ClipboardPreviewControl.offset.title=Offset
resourcePack.editor.ClipboardPreviewControl.offset.tooltip=Additional offset from the placement point to the clipboard item origin.
resourcePack.editor.ClipboardPreviewControl.origin.title=Origin
resourcePack.editor.ClipboardPreviewControl.origin.tooltip=The origin point within the clipboard item. This is used as both a placement anchor and the point around which the clipboard is rotated and mirrored.
resourcePack.editor.ClipboardPreviewControl.placement.title=Options
resourcePack.editor.ClipboardPreviewControl.placement.tooltip=The options for the current clipboard item.
resourcePack.editor.ClipboardPreviewControl.rootPane.title=Clipboard Info
resourcePack.editor.ClipboardPreviewControl.rootPane.tooltip=Displays information about the current clipboard item.
resourcePack.editor.ClipboardPreviewControl.rotation.180=180°
resourcePack.editor.ClipboardPreviewControl.rotation.270=270°
resourcePack.editor.ClipboardPreviewControl.rotation.90=90°
resourcePack.editor.ClipboardPreviewControl.rotation.none=None
resourcePack.editor.ClipboardPreviewControl.rotation.title=Rotation
resourcePack.editor.ClipboardPreviewControl.rotation.tooltip.title=Rotation %s
resourcePack.editor.ClipboardPreviewControl.rotation.tooltip=Allows the rotation of the clipboard item on the Y axis by 90 degree increments.%s%s - Rotate Paste Preview clockwise%s%s - Rotate Paste Preview anti-clockwise.
resourcePack.editor.ClipboardPreviewControl.structureSize.title=Clipboard Size
resourcePack.editor.ClipboardPreviewControl.structureSize.tooltip=Displays the size of the current clipboard item.
resourcePack.editor.copypaste.actionbar.copy.title=Copy
resourcePack.editor.copypaste.actionbar.copy.tooltip=Copy Selection to clipboard
resourcePack.editor.copypaste.actionbar.copy.tooltipDescription=Copy the contents of the current selection to the clipboard, leaving the contents of the selection intact.
resourcePack.editor.copypaste.actionbar.cut.title=Cut
resourcePack.editor.copypaste.actionbar.cut.tooltip=Cut/Move Selection to clipboard
resourcePack.editor.copypaste.actionbar.cut.tooltipDescription=Copy the contents of the current selection to the clipboard and remove the contents of the selection in the process.
resourcePack.editor.copypaste.keyBinding.copy.title=Copy
resourcePack.editor.copypaste.keyBinding.copy.tooltip=Copy Selection to clipboard.
resourcePack.editor.copypaste.keyBinding.cut.title=Cut
resourcePack.editor.copypaste.keyBinding.cut.tooltip=Cut Selection to clipboard.
resourcePack.editor.copypaste.keyBinding.paste.title=Paste
resourcePack.editor.copypaste.keyBinding.paste.tooltip=Paste clipboard at cursor position.
resourcePack.editor.copypaste.menu.copy.title=Copy
resourcePack.editor.copypaste.menu.copy.tooltip=Copy the contents of the current selection to the clipboard, leaving the contents of the Selection intact.
resourcePack.editor.copypaste.menu.cut.title=Cut
resourcePack.editor.copypaste.menu.cut.tooltip=Copy the contents of the current selection to the clipboard and remove the contents of the Selection in the process.
resourcePack.editor.core.keyBinding.showGameMenu.title=Show Game Menu
resourcePack.editor.core.keyBinding.showGameMenu.tooltip=Displays the Game Menu.
resourcePack.editor.core.keyBinding.showLogPanel.title=Show Log Panel
resourcePack.editor.core.keyBinding.showLogPanel.tooltip=Open the log panel at the bottom of the screen.
resourcePack.editor.CursorModeControl.cursorTargetMode.block.tooltip=The block under the mouse cursor.%sUse %s to cycle though cursor target modes.
resourcePack.editor.CursorModeControl.cursorTargetMode.block=Block %s
resourcePack.editor.CursorModeControl.cursorTargetMode.face.tooltip=The block immediately adjacent to the face under the mouse cursor.%sUse %s to cycle through cursor target modes.
resourcePack.editor.CursorModeControl.cursorTargetMode.face=Face %s
resourcePack.editor.CursorModeControl.cursorTargetMode.title=Target
resourcePack.editor.CursorModeControl.cursorTargetMode.tooltip.title=Target %s
resourcePack.editor.CursorModeControl.cursorTargetMode.tooltip=Choose the cursor's Target mode. Use %s to toggle between Blocks and Adjacent targeting.
resourcePack.editor.CursorModeControl.fixedDistance.slider.title=Fixed Cursor Distance
resourcePack.editor.CursorModeControl.fixedDistance.slider.tooltip=Adjust the fixed distance from the player at which the block cursor is placed.
resourcePack.editor.CursorModeControl.keybinding.moveCursorBack.title=Move Cursor Back
resourcePack.editor.CursorModeControl.keybinding.moveCursorBack.tooltip=Moves the cursor backwards.
resourcePack.editor.CursorModeControl.keybinding.moveCursorDown.title=Move Cursor Down
resourcePack.editor.CursorModeControl.keybinding.moveCursorDown.tooltip=Moves the cursor down.
resourcePack.editor.CursorModeControl.keybinding.moveCursorForward.title=Move Cursor Forwards
resourcePack.editor.CursorModeControl.keybinding.moveCursorForward.tooltip=Moves the cursor forwards.
resourcePack.editor.CursorModeControl.keybinding.moveCursorLeft.title=Move Cursor Left
resourcePack.editor.CursorModeControl.keybinding.moveCursorLeft.tooltip=Moves the cursor to the left.
resourcePack.editor.CursorModeControl.keybinding.moveCursorRight.title=Move Cursor Right
resourcePack.editor.CursorModeControl.keybinding.moveCursorRight.tooltip=Moves the cursor to the right.
resourcePack.editor.CursorModeControl.keybinding.moveCursorUp.title=Move Cursor Up
resourcePack.editor.CursorModeControl.keybinding.moveCursorUp.tooltip=Moves the cursor up.
resourcePack.editor.CursorModeControl.keybinding.toggleBlockTargetMode.title=Cycle Block Target Mode
resourcePack.editor.CursorModeControl.keybinding.toggleBlockTargetMode.tooltip=Cycle through block target modes.
resourcePack.editor.CursorModeControl.keybinding.toggleFixedDistance.title=Toggle Fixed Distance Mode
resourcePack.editor.CursorModeControl.keybinding.toggleFixedDistance.tooltip=Switches to using a Fixed-distance cursor instead using a ray cast.
resourcePack.editor.CursorModeControl.keybinding.toggleMouseTracking.title=Cycle Cursor Control Mode
resourcePack.editor.CursorModeControl.keybinding.toggleMouseTracking.tooltip=Cycle between Cursor Control modes.
resourcePack.editor.CursorModeControl.mouseControlMode.fixed=Fixed Distance
resourcePack.editor.CursorModeControl.mouseControlMode.keyboard=Keyboard Only
resourcePack.editor.CursorModeControl.mouseControlMode.keyboardAndMouse=Mouse & Keyboard
resourcePack.editor.CursorModeControl.mouseControlMode.title=Input Method
resourcePack.editor.CursorModeControl.mouseControlMode.tooltip.title=Input Method %s
resourcePack.editor.CursorModeControl.mouseControlMode.tooltip=Set the input method of the cursor.%sUse %s to cycle through cursor control modes.
resourcePack.editor.CursorModeControl.projectThroughWater.title=Project Through Liquids
resourcePack.editor.CursorModeControl.projectThroughWater.tooltip=Mouse ray cast will project through liquids allowing for selection of elements underneath liquids.
resourcePack.editor.CursorModeControl.rootPane.title=Cursor Settings
resourcePack.editor.CursorModeControl.rootPane.tooltip=Settings that customise how the cursor targets, controls, etc.
resourcePack.editor.datatransferaccessors.atmospheric_scattering=Atmospheric Scattering
resourcePack.editor.datatransferaccessors.atmospheric_scattering.tooltip=Controls the scattering of light through the atmosphere, affecting sky colour, haze and the appearance of the sun and moon.
resourcePack.editor.datatransferaccessors.color_grading=Colour Grading
resourcePack.editor.datatransferaccessors.color_grading.tooltip=Adjusts the final image colours by controlling saturation, contrast, gain and offset per RGB channel.
resourcePack.editor.datatransferaccessors.lighting_group=Global Lighting
resourcePack.editor.datatransferaccessors.lighting_group.tooltip=Configures the global lighting setup including sun, moon and ambient light properties.
resourcePack.editor.datatransferaccessors.pbr_fallbacks=PBR Fallbacks
resourcePack.editor.datatransferaccessors.local_lights=Local Lights
resourcePack.editor.datatransferaccessors.water=Water
resourcePack.editor.datatransferaccessors.water.tooltip=Controls water appearance including surface colour, transparency and reflections.
resourcePack.editor.datatransferaccessors.shadows=Shadows
resourcePack.editor.datatransferaccessors.cubemap=Cubemap
resourcePack.editor.datatransferaccessors.cubemap.tooltip=Specifies the skybox cubemap used for ambient sky colour and reflections.
resourcePack.editor.deferredLightingSettings.menu.title=Vibrant Visuals Settings
resourcePack.editor.delete.keyBinding.title=Delete
resourcePack.editor.delete.keyBinding.tooltip=Replace all blocks inside a selection with Air blocks.
resourcePack.editor.toolRail.entityInspector.pane.title=Entity Inspector
resourcePack.editor.toolRail.entityInspector.tool.title=Entity Inspector
resourcePack.editor.toolRail.entityInspector.tool.tip=Inspect an entity's data. CTRL + D to deselect an entity.
resourcePack.editor.toolRail.entityInspector.pane.helpText=Left-click on an entity to view and edit its properties.
resourcePack.editor.entityInspector.toolRail.description=Left-click on an entity to view and edit its properties.
resourcePack.editor.toolRail.entityInspector.tool.type=Type
resourcePack.editor.toolRail.entityInspector.tool.id=ID
resourcePack.editor.toolRail.entityInspector.tool.nametag=Name Tag
resourcePack.editor.toolRail.entityInspector.tool.location=Location
resourcePack.editor.toolRail.entityInspector.tool.rotation=Rotation
resourcePack.editor.toolRail.entityInspector.tool.dimension=Dimension
resourcePack.editor.toolRail.entityInspector.tool.components=Components
resourcePack.editor.toolRail.entityInspector.keyBinding.clear.title=Clear Selection
resourcePack.editor.toolRail.entityInspector.keyBinding.clear.tooltip=Deselect the currently selected entity.
resourcePack.editor.toolRail.entityInspector.keyBinding.toggleTool.title=Entity Inspector
resourcePack.editor.toolRail.entityInspector.keyBinding.toggleTool.tooltip=Activate the Entity Inspector tool.
resourcePack.editor.exportProject.pane.tooltip=Export your project to play in Minecraft.
resourcePack.editor.toolRail.entityInspector.tool.type.tooltip=The type of entity that is selected.
resourcePack.editor.toolRail.entityInspector.tool.id.tooltip=The unique ID for the selected mob.
resourcePack.editor.toolRail.entityInspector.tool.nametag.tooltip=Add a Name Tag to the entity.
resourcePack.editor.toolRail.entityInspector.tool.location.tooltip=The location of the entity.
resourcePack.editor.toolRail.entityInspector.tool.rotation.tooltip=The rotation of the entity.
resourcePack.editor.toolRail.entityInspector.tool.dimension.tooltip=The Dimension where the entity is located.
resourcePack.editor.toolRail.entityInspector.tool.components.tooltip=List of the entity's components.
resourcePack.editor.exportProject.keyBinding.label=Export
resourcePack.editor.exportProject.keyBinding.tooltip=Activate Export panel.
resourcePack.editor.exportProject.exportType=Export Type
resourcePack.editor.exportProject.exportType.tooltip=Choose the file type that you want to export.
resourcePack.editor.exportProject.exportType.playableWorld=Playable World
resourcePack.editor.exportProject.exportType.shareableWorld=Shareable World (.mcworld)
resourcePack.editor.exportProject.exportType.backup=Back up Editor Project
resourcePack.editor.exportProject.exportType.worldTemplate=World Template
resourcePack.editor.exportProject.exportNotes=Export Notes
resourcePack.editor.exportProject.exportNotes.tooltip=The details of what versions of Minecraft that the export works with.
resourcePack.editor.exportProject.exportNotes.export=Exporting Progress
resourcePack.editor.exportProject.exportNotes.warning=You are exporting a v%1 world. Exported playable worlds cannot be used on versions of Minecraft with a version number prior to v%1. To convert previous version numbers, use https://chunker.app/ (some functionality may not be available if unsupported in earlier versions).
resourcePack.editor.exportProject.exportNotes.progress=Exporting the world...
resourcePack.editor.exportProject.exportNotes.exportSuccess=The world was successfully exported
resourcePack.editor.exportProject.exportNotes.exportFailed=Exporting world failed
resourcePack.editor.exportProject.exportNotes.busy=Another export is in progress. Please try again later...
resourcePack.editor.exportProject.generalSettings=General Settings
resourcePack.editor.exportProject.generalSettings.tooltip=These are the basic Settings for a world that are used when it is exported.
resourcePack.editor.exportProject.generalSettings.worldName=World Name
resourcePack.editor.exportProject.generalSettings.worldName.tooltip=This is the name that the exported world has when it appears in Minecraft.
resourcePack.editor.exportProject.generalSettings.gameMode=Game Mode
resourcePack.editor.exportProject.generalSettings.gameMode.tooltip=The Game Mode that the exported mode is in when it is played.
resourcePack.editor.exportProject.generalSettings.difficulty=Difficulty
resourcePack.editor.exportProject.generalSettings.difficulty.tooltip=The Difficulty that the exported mode is in when it is played.
resourcePack.editor.exportProject.generalSettings.hardcore=Hardcore
resourcePack.editor.exportProject.generalSettings.hardcore.tooltip=Determines whether your world is exported as a Hardcore world.
resourcePack.editor.exportProject.initialPlaySettings=Initial Play Settings
resourcePack.editor.exportProject.initialPlaySettings.tooltip=These are the settings that appear the first time the world is played. These settings can change as the world is played.
resourcePack.editor.exportProject.initialPlaySettings.spawnPosition=World Spawn Point
resourcePack.editor.exportProject.initialPlaySettings.spawnPosition.tooltip=The location where a player spawns the first time they spawn into the world.
resourcePack.editor.exportProject.initialPlaySettings.usePlayerAsSpawnPoint=Set to My Current Location
resourcePack.editor.exportProject.initialPlaySettings.usePlayerAsSpawnPoint.tooltip=Use my current location as the World Spawn Point while in the Overworld.
resourcePack.editor.exportProject.initialPlaySettings.keepPlayerData=Keep Player Data
resourcePack.editor.exportProject.initialPlaySettings.keepPlayerData.tooltip=On export, include the player data for any player that has previously played in that world.
resourcePack.editor.exportProject.initialPlaySettings.startTime=Starting Time
resourcePack.editor.exportProject.initialPlaySettings.startTime.tooltip=The time that the world starts the first time it is played.
resourcePack.editor.exportProject.initialPlaySettings.clockType=Clock Type
resourcePack.editor.exportProject.initialPlaySettings.clockType.tooltip=Switch between 24hr, 12hr and Minecraft clocks.
resourcePack.editor.exportProject.initialPlaySettings.customStartTime=Custom Start Time
resourcePack.editor.exportProject.initialPlaySettings.weather=Starting Weather
resourcePack.editor.exportProject.initialPlaySettings.weather.tooltip=The type of weather that appears the first time the world is played.
resourcePack.editor.exportProject.advancedSettings=Advanced Settings
resourcePack.editor.exportProject.advancedSettings.tooltip=These are settings that allow for further customisation of the world. These settings do not require Cheats to be enabled.
resourcePack.editor.exportProject.advancedSettings.startingMap=Starting Map
resourcePack.editor.exportProject.advancedSettings.startingMap.tooltip=Players start with a Locator Map in their Inventory.
resourcePack.editor.exportProject.advancedSettings.bonusChest=Bonus Chest
resourcePack.editor.exportProject.advancedSettings.bonusChest.tooltip=A Bonus Chest spawns near the World Spawn. The chest spawns once the first time the world is played by anyone.
resourcePack.editor.exportProject.advancedSettings.showCoordinates=Show Co-ordinates
resourcePack.editor.exportProject.advancedSettings.showCoordinates.tooltip=Displays the world co-ordinates on the players' screen of their current position. 
resourcePack.editor.exportProject.advancedSettings.playerWaypoints=Player Waypoints
resourcePack.editor.exportProject.advancedSettings.playerWaypoints.off=Off
resourcePack.editor.exportProject.advancedSettings.playerWaypoints.everyone=Everyone
resourcePack.editor.exportProject.advancedSettings.showDaysPlayed=Show Days Played
resourcePack.editor.exportProject.advancedSettings.showDaysPlayed.tooltip=Shows the number of days that the world has been played.
resourcePack.editor.exportProject.advancedSettings.recipeUnlocking=Recipe Unlocking
resourcePack.editor.exportProject.advancedSettings.recipeUnlocking.tooltip=Determines if all recipes are available from the start or unlocked as the world is played.
resourcePack.editor.exportProject.advancedSettings.limitedCrafting=Limited Crafting
resourcePack.editor.exportProject.advancedSettings.limitedCrafting.tooltip=Determines whether players can only craft Recipes they unlock.
resourcePack.editor.exportProject.advancedSettings.fireSpreads=Fire Spreads
resourcePack.editor.exportProject.advancedSettings.fireSpreads.tooltip=Determines if fire can spread to other blocks.
resourcePack.editor.exportProject.advancedSettings.tntExplodes=TNT Explodes
resourcePack.editor.exportProject.advancedSettings.tntExplodes.tooltip=Determines whether TNT can explode.
resourcePack.editor.exportProject.advancedSettings.resawnBlocksExplode=Respawn Blocks Explode
resourcePack.editor.exportProject.advancedSettings.resawnBlocksExplode.tooltip=Determines if beds and respawn anchors explode in other dimensions.
resourcePack.editor.exportProject.advancedSettings.mobLoot=Mob Loot
resourcePack.editor.exportProject.advancedSettings.mobLoot.tooltip=Determines whether Mobs drop items and experience when they die.
resourcePack.editor.exportProject.advancedSettings.naturalRegeneration=Natural Regeneration
resourcePack.editor.exportProject.advancedSettings.naturalRegeneration.tooltip=Determines whether a full Hunger heals the player or not.
resourcePack.editor.exportProject.advancedSettings.tileDrops=Tile Drops
resourcePack.editor.exportProject.advancedSettings.tileDrops.tooltip=Determines whether blocks drop when they are broken.
resourcePack.editor.exportProject.advancedSettings.immediateRespawn=Immediate Respawn
resourcePack.editor.exportProject.advancedSettings.immediateRespawn.tooltip=Determines whether the Death Screen is shown when a player dies.
resourcePack.editor.exportProject.advancedSettings.showDeathMessage=Show Death Message
resourcePack.editor.exportProject.advancedSettings.showDeathMessage.tooltip=Determines whether a chat message is displayed when a player dies.
resourcePack.editor.exportProject.advancedSettings.respawnRadius=Respawn Radius
resourcePack.editor.exportProject.advancedSettings.respawnRadius.tooltip=Respawn Radius.
resourcePack.editor.exportProject.advancedSettings.simulationDistance=Simulation Distance
resourcePack.editor.exportProject.advancedSettings.simulationDistance.tooltip=Set the distance, in chunks, that mobs and blocks will tick.
resourcePack.editor.exportProject.advancedSettings.bedsWork=Skip Night by Sleeping
resourcePack.editor.exportProject.advancedSettings.bedsWork.tooltip=Determines whether sleeping in a bed at night will skip to morning or not.
resourcePack.editor.exportProject.advancedSettings.requiredSleepingPlayers=Required Sleeping Players (%1$s)
resourcePack.editor.exportProject.advancedSettings.requiredSleepingPlayers.tooltip=The % of players needed to be in a bed to skip to morning.
resourcePack.editor.exportProject.advancedSettings.requiredSleepingPlayers.onePlayerMessage=Only 1 player
resourcePack.editor.exportProject.advancedSettings.showItemTags=Show Item Tags
resourcePack.editor.exportProject.advancedSettings.showItemTags.tooltip=Determines whether item lock indicators or 'Can place on' and 'Can destroy' block lists form item lore.
resourcePack.editor.exportProject.multiplayerSettings=Multiplayer Settings
resourcePack.editor.exportProject.multiplayerSettings.tooltip=These are the Multiplayer Settings for the exported world.
resourcePack.editor.exportProject.multiplayerSettings.multiplayerGame=Multiplayer Game
resourcePack.editor.exportProject.multiplayerSettings.multiplayerGame.tooltip=Determines whether the world is exported with multiplayer enabled.
resourcePack.editor.exportProject.multiplayerSettings.playerAccess=Player Access
resourcePack.editor.exportProject.multiplayerSettings.playerAccess.tooltip=Determines the access needed for multiple players to join the world.
resourcePack.editor.exportProject.multiplayerSettings.playerAccess.inviteOnly=Invite Only
resourcePack.editor.exportProject.multiplayerSettings.playerAccess.friendsOnly=Friends Only
resourcePack.editor.exportProject.multiplayerSettings.playerAccess.friendsOfFriends=Friend of Friends
resourcePack.editor.exportProject.multiplayerSettings.playerPermissions=Player Permissions
resourcePack.editor.exportProject.multiplayerSettings.playerPermissions.tooltip=Determines the permissions a player has when they join the exported world.
resourcePack.editor.exportProject.multiplayerSettings.playerPermissions.visitor=Visitor
resourcePack.editor.exportProject.multiplayerSettings.playerPermissions.member=Member
resourcePack.editor.exportProject.multiplayerSettings.playerPermissions.operator=Operator
resourcePack.editor.exportProject.multiplayerSettings.playerPermissions.custom=Custom
resourcePack.editor.exportProject.multiplayerSettings.visibleToLAN=Visible to LAN Players
resourcePack.editor.exportProject.multiplayerSettings.visibleToLAN.tooltip=Determines whether the world can be joined over LAN.
resourcePack.editor.exportProject.multiplayerSettings.friendlyFire=Friendly Fire
resourcePack.editor.exportProject.multiplayerSettings.friendlyFire.tooltip=Determines whether players can attack other players.
resourcePack.editor.exportProject.cheatsSettings=Cheats Settings
resourcePack.editor.exportProject.cheatsSettings.tooltip=These are settings that need Cheats to be enabled to update.
resourcePack.editor.exportProject.cheatsSettings.cheats=Cheats
resourcePack.editor.exportProject.cheatsSettings.cheats.tooltip=Determines whether Cheats are enabled for the exported world.
resourcePack.editor.exportProject.cheatsSettings.daylightCycle=Daylight Cycle
resourcePack.editor.exportProject.cheatsSettings.daylightCycle.tooltip=Determines if Daylight Cycle is enabled or locked to a specific time when the world is exported.
resourcePack.editor.exportProject.cheatsSettings.daylightCycle.normal=Normal
resourcePack.editor.exportProject.cheatsSettings.daylightCycle.alwaysDay=Always Day
resourcePack.editor.exportProject.cheatsSettings.daylightCycle.lockTime=Lock Time
resourcePack.editor.exportProject.cheatsSettings.keepInventory=Keep Inventory
resourcePack.editor.exportProject.cheatsSettings.keepInventory.tooltip=Determines if the player keeps their inventory when they die.
resourcePack.editor.exportProject.cheatsSettings.mobSpawning=Mob Spawning
resourcePack.editor.exportProject.cheatsSettings.mobSpawning.tooltip=Determines whether Mobs spawn in the world.
resourcePack.editor.exportProject.cheatsSettings.mobGriefing=Mob Griefing
resourcePack.editor.exportProject.cheatsSettings.mobGriefing.tooltip=Determines whether Mobs can change blocks or pick up items.
resourcePack.editor.exportProject.cheatsSettings.entitiesDropLoot=Entities Drop Loot
resourcePack.editor.exportProject.cheatsSettings.entitiesDropLoot.tooltip=Determines whether an entity (other than a Mob) drops itself when broken.
resourcePack.editor.exportProject.cheatsSettings.weatherCycle=Weather Cycle
resourcePack.editor.exportProject.cheatsSettings.weatherCycle.tooltip=Determines if weather cycle is on or if it is locked to a specific weather type.
resourcePack.editor.exportProject.cheatsSettings.commandBlocks=Command Blocks
resourcePack.editor.exportProject.cheatsSettings.commandBlocks.tooltip=Determines whether Command Blocks work.
resourcePack.editor.exportProject.cheatsSettings.commandBlockOutput=Command Block Output
resourcePack.editor.exportProject.cheatsSettings.commandBlockOutput.tooltip=Determines whether the admins should be notified when a Command Block executes.
resourcePack.editor.exportProject.cheatsSettings.sendCommandFeedback=Send Command Feedback
resourcePack.editor.exportProject.cheatsSettings.sendCommandFeedback.tooltip=Determines whether Command Block Output is displayed in Chat.
resourcePack.editor.exportProject.cheatsSettings.maxCommandChainLength=Max Command Chain Length
resourcePack.editor.exportProject.cheatsSettings.maxCommandChainLength.tooltip=Determines the maximum number of Command Blocks that can execute on a single tick.
resourcePack.editor.exportProject.cheatsSettings.fireDamage=Fire Damage
resourcePack.editor.exportProject.cheatsSettings.fireDamage.tooltip=Determines whether fire damages other players.
resourcePack.editor.exportProject.cheatsSettings.freezeDamage=Freeze Damage
resourcePack.editor.exportProject.cheatsSettings.freezeDamage.tooltip=Determines whether a player takes damage from Powder Snow.
resourcePack.editor.exportProject.cheatsSettings.fallDamage=Fall Damage
resourcePack.editor.exportProject.cheatsSettings.fallDamage.tooltip=Determines whether a player should receive Fall Damage.
resourcePack.editor.exportProject.cheatsSettings.drowningDamage=Drowning Damage
resourcePack.editor.exportProject.cheatsSettings.insomnia=Insomnia
resourcePack.editor.exportProject.cheatsSettings.insomnia.tooltip=Determines whether Phantoms spawn.
resourcePack.editor.exportProject.cheatsSettings.showBorderEffect=Show Border Effect
resourcePack.editor.exportProject.cheatsSettings.showBorderEffect.tooltip=Determines whether Border blocks display particles.
resourcePack.editor.exportProject.cheatsSettings.functionCommandLimit=Function Command Limit
resourcePack.editor.exportProject.cheatsSettings.functionCommandLimit.tooltip=Sets the max number of commands that /function can execute.
resourcePack.editor.exportProject.cheatsSettings.educationFeatures=Education Features
resourcePack.editor.exportProject.cheatsSettings.educationFeatures.tooltip=Determines whether the exported world can use Education Features.
resourcePack.editor.exportProject.cheatsSettings.randomTickSpeed=Random Tick Speed
resourcePack.editor.exportProject.cheatsSettings.randomTickSpeed.tooltip=Determines how often a Random Tick can occur.
resourcePack.editor.exportProject.export=Export
resourcePack.editor.exportProject.resetToDefault=Reset to Default
resourcePack.editor.exportProject.gameMode.survival=Survival
resourcePack.editor.exportProject.gameMode.creative=Creative
resourcePack.editor.exportProject.gameMode.adventure=Adventure
resourcePack.editor.exportProject.difficulty.peaceful=Peaceful
resourcePack.editor.exportProject.difficulty.easy=Easy
resourcePack.editor.exportProject.difficulty.normal=Normal
resourcePack.editor.exportProject.difficulty.hard=Hard
resourcePack.editor.exportProject.weather.default=Current Weather
resourcePack.editor.exportProject.weather.clear=Clear
resourcePack.editor.exportProject.weather.rain=Rain
resourcePack.editor.exportProject.weather.thunder=Thunder
resourcePack.editor.jigsaw.pane.title=Jigsaws
resourcePack.editor.jigsaw.pane.tooltip=Create pools and preview the generation of Jigsaw Structures.
resourcePack.editor.jigsaw.keyBinding.label=Jigsaw
resourcePack.editor.jigsaw.keyBinding.tooltip=Activate Jigsaw panel.
resourcePack.editor.jigsaw.actionBar.title=Jigsaws
resourcePack.editor.jigsaw.actionBar.tooltip=Create pools and preview the generation of Jigsaw Structures.
resourcePack.editor.jigsaw.menuItem.title=Jigsaws
resourcePack.editor.jigsaw.menuItem.tooltip=Create pools and preview the generation of Jigsaw Structures.
resourcePack.editor.jigsaw.pane.edit.heading=Jigsaw Editor
resourcePack.editor.jigsaw.pane.edit.tooltip=Settings that allow for the editing of Jigsaw Pools.
resourcePack.editor.jigsaw.pane.registryDropdown.heading=Collection
resourcePack.editor.jigsaw.pane.registryDropdown.tooltip=A collection of Jigsaw Pools that are used for Jigsaw Structure generation.
resourcePack.editor.jigsaw.pane.registryCreation.title=Enter new Jigsaw Collection Name:
resourcePack.editor.jigsaw.pane.registryCreation.heading=Jigsaw Collection Name
resourcePack.editor.jigsaw.pane.registryCreation.tooltip=Create a new Jigsaw Collection.
resourcePack.editor.jigsaw.pane.registryDeletion.tooltip=Delete this Jigsaw Collection.
resourcePack.editor.jigsaw.pane.templatePoolDropdown.title=Jigsaw Pool
resourcePack.editor.jigsaw.pane.templatePoolDropdown.tooltip=Jigsaw Pools are groups of related structures with assigned weights.
resourcePack.editor.jigsaw.pane.templatePoolCreation.title=Enter new Jigsaw Pool Name:
resourcePack.editor.jigsaw.pane.templatePoolCreation.heading=Jigsaw Pool Name
resourcePack.editor.jigsaw.pane.templatePoolCreation.tooltip=Create a new Jigsaw Pool.
resourcePack.editor.jigsaw.pane.templatePoolDeletion.tooltip=Delete this Jigsaw Pool.
resourcePack.editor.jigsaw.pane.generate.subpane.title=Generate
resourcePack.editor.jigsaw.pane.generate.depth.title=Depth
resourcePack.editor.jigsaw.pane.generate.depth.tooltip=The maximum number of recursions used for the depth of the Jigsaw Structure.
resourcePack.editor.jigsaw.pane.generate.seed.title=Reuse Seed
resourcePack.editor.jigsaw.pane.generate.seed.tooltip=When ticked, the Jigsaw Structure generates the same way every time.
resourcePack.editor.jigsaw.pane.generate.bypassValidation.title=Skip Validation
resourcePack.editor.jigsaw.pane.generate.bypassValidation.tooltip=Skips validation that runs before attempting to generate the Jigsaw structure.
resourcePack.editor.jigsaw.pane.generate.startPool.title=Starting Pool
resourcePack.editor.jigsaw.pane.generate.startPool.tooltip=The first Jigsaw Pool to use when generating a Jigsaw Structure.
resourcePack.editor.jigsaw.pane.generate.startTarget.title=Starting Target
resourcePack.editor.jigsaw.pane.generate.startTarget.tooltip=The name of the Jigsaw block target from the Starting Pool to be used first. This field is optional.
resourcePack.editor.jigsaw.pane.generate.preview.title=Preview Jigsaw
resourcePack.editor.jigsaw.pane.generate.preview.tooltip=Randomly generates a preview Jigsaw Structure.
resourcePack.editor.jigsaw.pane.poolSubpane.title=Jigsaw Pool Pieces
resourcePack.editor.jigsaw.pane.poolSubpane.tooltip=The pieces of a pool that can be added and edited to make a Jigsaw Structure.
resourcePack.editor.jigsaw.pane.poolSubpane.add.title=Add Jigsaw Pool Piece
resourcePack.editor.jigsaw.pane.poolSubpane.add.tooltip=Adds a new piece allowing for additional structures to be added to the pool.
resourcePack.editor.jigsaw.pane.poolSubpane.structure.title=Structure
resourcePack.editor.jigsaw.pane.poolSubpane.structure.tooltip=A list of structures that can be used in a Jigsaw Pool. Structures must contain at least one Jigsaw block to be appear in the list.
resourcePack.editor.jigsaw.pane.poolSubpane.weight.title=Weight
resourcePack.editor.jigsaw.pane.poolSubpane.weight.tooltip=The probability of choosing the piece from the pool.
resourcePack.editor.jigsaw.pane.generate.horizontalSize.title=Size
resourcePack.editor.jigsaw.pane.generate.horizontalSize.tooltip=The maximum horizontal distance from the starting point when generating the Jigsaw structure.
resourcePack.editor.jigsaw.pane.poolSubpane.delete.tooltip=Deletes the piece from the Jigsaw Pool.
resourcePack.editor.jigsaw.misc.return.title=Return to Editor
resourcePack.editor.jigsaw.misc.return.tooltip=Close the Jigsaw preview and return to the main Editor view.
resourcePack.editor.jigsaw.misc.copyToClipboard.title=Copy to Clipboard
resourcePack.editor.jigsaw.misc.copyToClipboard.tooltip=Copies the generated Jigsaw result to the clipboard.
resourcePack.editor.jigsaw.pane.skipValidationPane=This will skip validation that runs before attempting to generate the Jigsaw structure. The game may crash if the Jigsaw Collection is not correctly formatted. Select 'Confirm' to continue without validation.
resourcePack.editor.jigsaw.pane.skipValidationPaneSkip=Don't ask again for this session.
resourcePack.editor.jigsaw.pane.skipValidationPaneConfirm=Confirm
resourcePack.editor.jigsaw.pane.skipValidationPaneCancel=Cancel
resourcePack.editor.jigsaw.pane.generatingJigsaw=Generating Jigsaw preview...
resourcePack.editor.jigsaw.pane.emptyPoolElement=Empty pool element || minecraft:empty_pool_element
resourcePack.editor.jigsaw.pane.generate.highlightPools.title=Highlight Pools
resourcePack.editor.jigsaw.pane.generate.highlightPools.tooltip=Highlights each Jigsaw Pool with a different colour in the preview.
resourcePack.editor.jigsaw.pane.collectionTree.addPool.title=Add a Pool
resourcePack.editor.jigsaw.pane.collectionTree.poolPrefix=Pool: %s
resourcePack.editor.jigsaw.pane.collectionTree.addPiece.title=Add a Piece
resourcePack.editor.jigsaw.save.fileOpenError=Unable to fully save the jigsaw collection due to a jigsaw file being open in another program
resourcePack.editor.jigsaw.pane.generate.warning.noTemplatePools=Cannot generate Jigsaw. Please create at least one Jigsaw Pool first.
resourcePack.editor.jigsaw.pane.generate.warning.allPoolsEmpty=Cannot generate Jigsaw. All Jigsaw Pools are empty. Please add at least one element to a pool.
resourcePack.editor.jigsaw.pane.generate.warning.startingPoolAllEmpty=Cannot generate Jigsaw. All elements in the starting pool are empty. Please add at least one non-empty element.
resourcePack.editor.jigsaw.pane.registryDropdown.newCollection=New Collection...
resourcePack.editor.jigsaw.pane.registryDeletion.confirmation=Are you sure you want to delete the Jigsaw Collection? This can't be undone.
resourcePack.editor.jigsaw.pane.registryDeletion.deleteCollection=Delete Collection
resourcePack.editor.toolRail.ExtrudeTool.title=Extrude
resourcePack.editor.toolRail.ExtrudeTool.tooltip=Extrude is a tool used for expanding and removing blocks.
resourcePack.editor.toolRail.ExtrudeTool.pane.ContiguousSelectionBlockListSubPane.title=Contiguous Selection Block List
resourcePack.editor.toolRail.ExtrudeTool.pane.TrailingBlocksSettingsSubPane.title=Trailing Blocks Settings
resourcePack.editor.toolRail.ExtrudeTool.pane.SampleLayerCount.title=Sample Layer Count
resourcePack.editor.toolRail.ExtrudeTool.pane.ContiguousSelectionSettings.title=Contiguous Selection Settings
resourcePack.editor.toolRail.ExtrudeTool.pane.ContiguousSelectionSettings.tooltip=Settings that change how contiguous blocks are calculated.
resourcePack.editor.toolRail.ExtrudeTool.pane.ContiguousSelectionType.title=Contiguous Selection Type
resourcePack.editor.toolRail.ExtrudeTool.pane.ContiguousSelectionType.tooltip=A list of Contiguous Selection types.
resourcePack.editor.toolRail.ExtrudeTool.pane.ContiguousSelectionType.SameBlocks=Same Blocks
resourcePack.editor.toolRail.ExtrudeTool.pane.ContiguousSelectionType.SameBlocksAndStates=Same Blocks and States
resourcePack.editor.toolRail.ExtrudeTool.pane.ContiguousSelectionType.SolidBlocks=Solid Blocks
resourcePack.editor.toolRail.ExtrudeTool.pane.ContiguousSelectionType.AllBlocks=All Blocks
resourcePack.editor.toolRail.ExtrudeTool.pane.ContiguousSelectionType.CustomBlockList=Custom Block List
resourcePack.editor.toolRail.ExtrudeTool.pane.ToleranceLevel.title=Tolerance Level
resourcePack.editor.toolRail.ExtrudeTool.pane.HasAdjacentBlocks.title=Has Adjacent Blocks
resourcePack.editor.toolRail.ExtrudeTool.pane.ExtruderSettings.title=Extruder Settings
resourcePack.editor.toolRail.ExtrudeTool.pane.Radius.title=Radius
resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.title=Selection Mode
resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.ContiguousSelection=Contiguous Selection
resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.MarqueeSelection=Marquee Selection
resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.ContiguousSettings.title=Contiguous Selection Settings
resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.TrailingBlocks.title=Trailing Blocks
resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.TrailingBlocksSettings.title=Trailing Blocks Settings
resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.QuickExtrudeSettings.title=Extrude Settings
resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.QuickExtrudeSettings.tooltip=Settings that change how the Extrude tool works.
resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.QuickExtrudeMode.title=Quick Extrusion Mode
resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.QuickExtrudeMode.decrease.title=Remove
resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.QuickExtrudeMode.decrease.tooltip=Removes blocks when the Extrude tool is used.
resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.QuickExtrudeMode.expand.title=Expand
resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.QuickExtrudeMode.expand.tooltip=Adds blocks when the Extrude tool is used.
resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.LayerCount.title=Layer Count
resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.LayerCount.tooltip=The number of block layers that are added/removed during the Extrude.
resourcePack.editor.toolRail.ExtrudeTool.pane.preview_warning=Note: Preview visualisation only shows the first layer
resourcePack.editor.toolRail.ExtrudeTool.pane.ExtrusionType.title=Extrusion Type
resourcePack.editor.toolRail.ExtrudeTool.pane.ExtrusionType.QuickExtrude=Quick Extrude
resourcePack.editor.toolRail.ExtrudeTool.keyBinding.deselect=Deselect
resourcePack.editor.toolRail.ExtrudeTool.pane.Settings.facesize.title=Face Size
resourcePack.editor.toolRail.ExtrudeTool.pane.Settings.facesize.tooltip=The number of contiguous blocks from the selected block used during the Extrude.
resourcePack.editor.toolRail.ExtrudeTool.pane.ExtrusionType.Extrude=Extrude
resourcePack.editor.toolRail.ExtrudeTool.keyBinding.toggleTool.title=Extrude
resourcePack.editor.toolRail.ExtrudeTool.keyBinding.toggleTool.tooltip=Activate the Extrude tool.
resourcePack.editor.toolRail.FarmGenerator.tool.title=Farm Generator
resourcePack.editor.toolRail.FarmGenerator.tool.tooltip=Quickly create a custom farm.
resourcePack.editor.toolRail.FarmGenerator.pane.title=Farm Generator
resourcePack.editor.toolRail.FarmGenerator.pane.length=Length
resourcePack.editor.toolRail.FarmGenerator.pane.length.tooltip=The length that you want to make your farm.
resourcePack.editor.toolRail.FarmGenerator.pane.width=Width
resourcePack.editor.toolRail.FarmGenerator.pane.width.tooltip=The width that you want to make your farm.
resourcePack.editor.toolRail.FarmGenerator.pane.fence=Fence
resourcePack.editor.toolRail.FarmGenerator.pane.fence.tooltip=The wood type of the fence that surrounds the farm.
resourcePack.editor.toolRail.FarmGenerator.pane.irrigation=Add Irrigation
resourcePack.editor.toolRail.FarmGenerator.pane.irrigation.tooltip=Adds Water blocks in the farm to irrigate crops.
resourcePack.editor.toolRail.FarmGenerator.pane.crops.title=Crops
resourcePack.editor.toolRail.FarmGenerator.pane.crops.tooltip=Select the type(s) of crops to use in your farm.
resourcePack.editor.toolRail.FarmGenerator.pane.crops.wheat=Wheat
resourcePack.editor.toolRail.FarmGenerator.pane.crops.potato=Potato
resourcePack.editor.toolRail.FarmGenerator.pane.crops.beets=Beetroot
resourcePack.editor.toolRail.FarmGenerator.pane.crops.pumpkin=Pumpkin
resourcePack.editor.toolRail.FarmGenerator.pane.crops.carrot=Carrot
resourcePack.editor.toolRail.FarmGenerator.pane.crops.melon=Melon
resourcePack.editor.toolRail.FarmGenerator.pane.animals.title=Animals
resourcePack.editor.toolRail.FarmGenerator.pane.animals.tooltip=Select the type(s) of animals to use in your farm.
resourcePack.editor.toolRail.FarmGenerator.pane.animals.cow=Cow
resourcePack.editor.toolRail.FarmGenerator.pane.animals.sheep=Sheep
resourcePack.editor.toolRail.FarmGenerator.pane.animals.pig=Pig
resourcePack.editor.toolRail.FarmGenerator.pane.fence.oak=Oak
resourcePack.editor.toolRail.FarmGenerator.pane.fence.birch=Birch
resourcePack.editor.toolRail.FarmGenerator.pane.fence.acacia=Acacia
resourcePack.editor.toolRail.FarmGenerator.pane.fence.bamboo=Bamboo
resourcePack.editor.toolRail.FarmGenerator.pane.fence.cherry=Cherry
resourcePack.editor.toolRail.FarmGenerator.pane.fence.jungle=Jungle
resourcePack.editor.toolRail.FarmGenerator.pane.fence.spruce=Spruce
resourcePack.editor.toolRail.FarmGenerator.pane.fence.warped=Warped
resourcePack.editor.toolRail.FarmGenerator.pane.fence.crimson=Crimson
resourcePack.editor.toolRail.FarmGenerator.keyBinding.toggleTool.title=Farm Generator
resourcePack.editor.toolRail.FarmGenerator.keyBinding.toggleTool.tooltip=Activate the Farm Generator tool.
resourcePack.editor.global.keyBinding.toggleMode.title=Toggle Mode
resourcePack.editor.global.keyBinding.toggleMode.tooltip=Toggle between viewport focus, UI focus and Crosshair mode.
resourcePack.editor.goToMark.actionBar.tooltip.description=Utility panel for player navigation.
resourcePack.editor.goToMark.actionBar.tooltip.title=Navigation Panel
resourcePack.editor.goToMark.keyBinding.label=Navigation
resourcePack.editor.goToMark.keyBinding.tooltip=Activate Navigation panel.
resourcePack.editor.goToMark.pane.goToSpawn=Go to Spawn Point
resourcePack.editor.goToMark.pane.location=Location
resourcePack.editor.goToMark.pane.location.tooltip=Shows the current player location. These can be updated and used to Teleport to a new location in the world.
resourcePack.editor.goToMark.pane.locationPane.delete=Delete Stored Location
resourcePack.editor.goToMark.pane.locationPane.dropdownLabel=Stored Locations
resourcePack.editor.goToMark.pane.locationPane.inputName=New Name
resourcePack.editor.goToMark.pane.locationPane.markColor=Location Mark Colour
resourcePack.editor.goToMark.pane.locationPane.store=Store Current Location As...
resourcePack.editor.goToMark.pane.locationPane.teleport=Teleport to Stored Location %1$s
resourcePack.editor.goToMark.pane.locationPane.title=Stored Locations
resourcePack.editor.goToMark.pane.mapSize=Map Size
resourcePack.editor.goToMark.pane.refreshMap=Refresh Map
resourcePack.editor.goToMark.pane.setSpawn=Set Spawn Point to current
resourcePack.editor.goToMark.pane.showMap=Show Map
resourcePack.editor.goToMark.pane.showMap.tooltip=Toggle Map in the Navigation Panel.
resourcePack.editor.goToMark.pane.teleport=Teleport to Location
resourcePack.editor.goToMark.title=Navigation
resourcePack.editor.goToMark.tooltip=Panel used to Teleport around the world.
resourcePack.editor.goToMark.menuTooltip=Open the Navigation Panel to teleport to a specific location.
resourcePack.editor.goToMark.pane.mapPane.heading=Map & Quick Teleport
resourcePack.editor.goToMark.pane.usersPane.heading=Users
resourcePack.editor.goToMark.pane.locationPane.heading=Stored Locations
resourcePack.editor.goToMark.pane.locationPane.listHeader=World Locations
resourcePack.editor.grapple.keyBinding.flyToCursor.title=Fly to Cursor
resourcePack.editor.grapple.keyBinding.flyToCursor.tooltip=Move the location of the non-Air block the cursor is on. If the cursor is on an Air block, move forwards 100 blocks.
resourcePack.editor.grapple.keyBinding.flyToSelection.title=Fly to Selection
resourcePack.editor.grapple.keyBinding.flyToSelection.tooltip=Move the location of the nearest Selection volume.
resourcePack.editor.locate.biome.find=Find Biome
resourcePack.editor.locate.biome.title=Biome
resourcePack.editor.locate.actionBar.tooltip=Open the Locate Biome tool.
resourcePack.editor.locate.keyBinding.toggleTool.title=Locate Biome
resourcePack.editor.locate.keyBinding.toggleTool.tooltip=Activate the Locate Biome tool.
resourcePack.editor.locate.locatetype.biome=Biome
resourcePack.editor.locate.locatetype.structure=Structure
resourcePack.editor.locate.locatetype.title=Locate Type
resourcePack.editor.locate.locatetype.tooltip=What category you are trying to locate?
resourcePack.editor.locate.results.foundat.title=Found at
resourcePack.editor.locate.results.foundat=Found at
resourcePack.editor.locate.results.found.result=Found %s
resourcePack.editor.locate.results.goto=Go to
resourcePack.editor.locate.results.notfound.title=No Results
resourcePack.editor.locate.results.notfound=No Results Found
resourcePack.editor.locate.results.title=Results
resourcePack.editor.locate.structure.message=Structure searching is not currently supported
resourcePack.editor.locate.structure.title=Structure
resourcePack.editor.locate.title=Locate
resourcePack.editor.locate.tooltip=Panel that allows you to locate biomes in the world.
resourcePack.editor.customMeshTool.title=Custom Mesh
resourcePack.editor.customMeshTool.tooltip=Import a 3D Mesh, preview it in the world and convert it to blocks.
resourcePack.editor.customMeshTool.button.import=Import Custom Mesh
resourcePack.editor.customMeshTool.button.import.tooltip=Choose a mesh to import. You'll be able to adjust it before converting it to blocks
resourcePack.editor.customMeshTool.button.placeBlocks=Place Blocks
resourcePack.editor.customMeshTool.button.placeBlocks.placing=Placing...
resourcePack.editor.customMeshTool.button.placeBlocks.tooltip=Recreate your imported mesh as a shell of blocks. They will be created as a Paste Preview clipboard selection
resourcePack.editor.customMeshTool.button.cancel=Cancel
resourcePack.editor.customMeshTool.filePicker.importTitle=Import Custom Mesh
resourcePack.editor.customMeshTool.label.meshInfo=Mesh Info
resourcePack.editor.customMeshTool.label.meshInfoValue=%1$s\n%2$s triangles\n%3$s %4$s
resourcePack.editor.customMeshTool.label.previewSettings=Preview Settings
resourcePack.editor.customMeshTool.previewSettings.tooltip=Adjust the position, rotation and scale of the mesh preview. This will control block placement when you Place Blocks
resourcePack.editor.customMeshTool.fileSize.bytes=B
resourcePack.editor.customMeshTool.fileSize.kilobytes=KB
resourcePack.editor.customMeshTool.fileSize.megabytes=MB
resourcePack.editor.customMeshTool.label.position=Position
resourcePack.editor.customMeshTool.label.sizeBlocks=Size (blocks on longest axis)
resourcePack.editor.customMeshTool.label.rollX=Roll (X, degrees)
resourcePack.editor.customMeshTool.label.yawY=Yaw (Y, degrees)
resourcePack.editor.customMeshTool.label.pitchZ=Pitch (Z, degrees)
resourcePack.editor.customMeshTool.modal.placement.title=Placing Blocks
resourcePack.editor.customMeshTool.error.previewFailed=Failed to create mesh preview.
resourcePack.editor.customMeshTool.error.importFailed=Import failed unexpectedly.
resourcePack.editor.customMeshTool.error.fileTooLarge=File exceeds the 50 MB size limit.
resourcePack.editor.customMeshTool.error.accessDenied=Could not read the selected file.
resourcePack.editor.customMeshTool.error.emptyFile=The selected file is empty.
resourcePack.editor.customMeshTool.error.unknownFormat=Unsupported file format. Only .stl files are supported.
resourcePack.editor.customMeshTool.error.tooManyTriangles=Mesh exceeds the limit of %1$s triangles. Reduce mesh complexity and try again.
resourcePack.editor.customMeshTool.error.internalError=An unexpected error occurred during import.
resourcePack.editor.customMeshTool.error.triangleLimit=Mesh preview supports up to %1$s triangles in this tool. The selected mesh has %2$s triangles.
resourcePack.editor.customMeshTool.error.gridAxisExceeded=Grid exceeds %1$s blocks on an axis (%2$s). Reduce scale.
resourcePack.editor.customMeshTool.error.gridVolumeExceeded=Grid volume exceeds %1$s voxels. Reduce scale.
resourcePack.editor.customMeshTool.error.noMeshLoaded=No mesh loaded. Import a mesh first.
resourcePack.editor.customMeshTool.error.noSingleBlockSelected=Select one block from the Block Palette or hotbar before placing blocks.
resourcePack.editor.customMeshTool.error.placementInProgress=Block placement is already in progress.
resourcePack.editor.customMeshTool.error.importInProgress=A mesh import is still in progress.
resourcePack.editor.customMeshTool.info.placing=Placing...
resourcePack.editor.customMeshTool.info.blocksPlaced=Placed %1$s blocks.
resourcePack.editor.customMeshTool.info.placementCancelled=Block placement was cancelled.
resourcePack.editor.meshPlacement.error.cancelled=Mesh placement was cancelled.
resourcePack.editor.meshPlacement.error.commitInProgress=Another mesh placement is already in progress.
resourcePack.editor.meshPlacement.error.gridAxisExceeded=Grid exceeds the per-axis block limit. Reduce scale or adjust rotation.
resourcePack.editor.meshPlacement.error.gridVolumeExceeded=Grid volume exceeds the voxel limit. Reduce scale or adjust rotation.
resourcePack.editor.meshPlacement.error.invalidBlockType=The selected block type is invalid.
resourcePack.editor.meshPlacement.error.invalidParameters=Placement parameters are out of range. Adjust position or scale and try again.
resourcePack.editor.meshPlacement.error.noBlocks=Voxelisation produced no blocks. Try increasing the scale.
resourcePack.editor.meshPlacement.error.noTransaction=Mesh placement failed – no active transaction.
resourcePack.editor.meshPlacement.error.playerUnavailable=Mesh placement failed – player is unavailable.
resourcePack.editor.meshPlacement.error.voxelizationTimeout=Voxelisation timed out. Reduce scale or mesh complexity and try again.
resourcePack.editor.meshPlacement.error.unknown=Mesh placement failed unexpectedly.
resourcePack.editor.menuBar.vibrantVisuals.title=Vibrant Visuals
resourcePack.editor.menuBar.vibrantVisuals.tooltip=Opens the Vibrant Visuals Settings panel. Vibrant Visuals needs to be enabled for the project to use this feature.
resourcePack.editor.menuBar.vibrantVisualsBiome.tooltip=Create and edit Vibrant Visuals config files used for biomes.
resourcePack.editor.menuBar.edit.copy=Copy
resourcePack.editor.menuBar.edit.cut=Cut
resourcePack.editor.menuBar.edit.delete=Delete
resourcePack.editor.menuBar.edit.delete.tooltip=Delete the contents of a Selection.
resourcePack.editor.menuBar.edit.deselect=Deselect
resourcePack.editor.menuBar.edit.deselect.tooltip=Deselect the current Selection.
resourcePack.editor.menuBar.edit.quickFill=Fill
resourcePack.editor.menuBar.edit.quickFill.tooltip=Fill the current Selection volume with the currently selected block type.
resourcePack.editor.menuBar.edit.quickPaste=Quick Paste
resourcePack.editor.menuBar.edit.redo=Redo
resourcePack.editor.menuBar.edit.redo.tooltip=Redo an action.
resourcePack.editor.menuBar.edit.undo=Undo
resourcePack.editor.menuBar.edit.undo.tooltip=Undo an action.
resourcePack.editor.menuBar.edit=Edit
resourcePack.editor.menuBar.edit.tooltip=Edit contains a list of actions used to add and remove things from the world.
resourcePack.editor.menuBar.experimental=Experimental
resourcePack.editor.menuBar.extensions=Extensions
resourcePack.editor.menuBar.file.cursor.projectThroughLiquid=Project through liquid
resourcePack.editor.menuBar.file.cursor=Cursor settings
resourcePack.editor.menuBar.file.export.project=Editor Project
resourcePack.editor.menuBar.file.export.world=Playable world
resourcePack.editor.menuBar.file.export=Export
resourcePack.editor.menuBar.file.export.tooltip=Export your project as a playable world.
resourcePack.editor.menuBar.file.export.actionBar.tooltip=Export a project as a playable world.
resourcePack.editor.menuBar.file.pauseScreen=Game menu
resourcePack.editor.menuBar.file.pauseScreen.tooltip=Open the Game Menu.
resourcePack.editor.menuBar.file=File
resourcePack.editor.menuBar.file.tooltip=File contains a list of actions and settings that handle the Project.
resourcePack.editor.menuBar.file.saveAndExit=Save & Quit
resourcePack.editor.menuBar.file.saveAndExit.tooltip=Save your project and quit to the main menu.
resourcePack.editor.menuBar.help.tutorial=Tutorial
resourcePack.editor.menuBar.help.tutorial.tooltip=Launch the Tutorial experience.
resourcePack.editor.menuBar.help.documentation=Documentation
resourcePack.editor.menuBar.help.documentation.tooltip=Go to our documentation site to learn more about Editor.
resourcePack.editor.menuBar.help.feedback=Feedback
resourcePack.editor.menuBar.help.feedback.tooltip=Go to our feedback site and leave your feedback on Editor.
resourcePack.editor.menuBar.help.updateInfo.title=What's New
resourcePack.editor.menuBar.help.updateInfo.tooltip=Find out what's new in the latest release.
resourcePack.editor.menuBar.help=Help
resourcePack.editor.menuBar.help.tooltip=Help contains a list of resources and information to teach about the Editor.
resourcePack.editor.menuBar.help.samples=Samples
resourcePack.editor.menuBar.help.samples.tooltip=Go to our GitHub repo to download sample Editor Extensions.
resourcePack.editor.menuBar.locate=Locate
resourcePack.editor.menuBar.parentMenu.weather.clear=Clear
resourcePack.editor.menuBar.parentMenu.weather.rain=Rain
resourcePack.editor.menuBar.parentMenu.weather.thunder=Thunder
resourcePack.editor.menuBar.parentMenu.weather=Weather
resourcePack.editor.menuBar.parentMenu.weather.tooltip=Open the Weather panel to set specific weather for the world.
resourcePack.editor.menuBar.view.blockPalette=Block Palette
resourcePack.editor.menuBar.view.logging=Log Panel
resourcePack.editor.menuBar.view.logging.tooltip=Open the log panel at the bottom of the screen.
resourcePack.editor.menuBar.view.navigationLogging=Navigation logging
resourcePack.editor.menuBar.view=View
resourcePack.editor.menuBar.view.tooltip=View contains a list of options to show menus in the Editor.
resourcePack.editor.menuBar.worldOptions.changeDimension.end=End
resourcePack.editor.menuBar.worldOptions.changeDimension.nether=Nether
resourcePack.editor.menuBar.worldOptions.changeDimension.overworld=Overworld
resourcePack.editor.menuBar.worldOptions.changeDimension=Dimensions
resourcePack.editor.menuBar.worldOptions.changeDimension.tooltip=Change your current dimension.
resourcePack.editor.menuBar.worldOptions.pause.entities=Entities
resourcePack.editor.menuBar.worldOptions.pause=Pause Entities
resourcePack.editor.menuBar.worldOptions.pause.tooltip=Pause all entities in the world.
resourcePack.editor.menuBar.worldOptions=World
resourcePack.editor.menuBar.worldOptions.tooltip=World contains a list of options that change the attributes of the world.
resourcePack.editor.paste.pane.submitButton=Confirm Paste
resourcePack.editor.paste.pane.title=Paste
resourcePack.editor.paste.pane.transform.mirrorX=Mirror X
resourcePack.editor.paste.pane.transform.mirrorZ=Mirror Z
resourcePack.editor.paste.pane.transform.origin.title=Offset
resourcePack.editor.paste.pane.transform.rotation.180=180°
resourcePack.editor.paste.pane.transform.rotation.270=270°
resourcePack.editor.paste.pane.transform.rotation.90=90°
resourcePack.editor.paste.pane.transform.rotation.none=0°
resourcePack.editor.paste.pane.transform.rotation.title=Rotate
resourcePack.editor.paste.pane.transform.title=Transform
resourcePack.editor.paste.toolRail.description=Left mouse click to select a block and then precisely paste a clipboard item
resourcePack.editor.paste.toolRail.title=Paste Preview
resourcePack.editor.pastepreview.inputContext.title=Paste Preview
resourcePack.editor.pastepreview.keyBinding.clearPreview.title=Clear Preview
resourcePack.editor.pastepreview.keyBinding.clearPreview.tooltip=Removes the clipboard item from the cursor.
resourcePack.editor.pastepreview.keyBinding.moveOriginBack.title=Move Origin Back
resourcePack.editor.pastepreview.keyBinding.moveOriginBack.tooltip=Move the Origin point backwards.
resourcePack.editor.pastepreview.keyBinding.moveOriginDown.title=Move Origin Down
resourcePack.editor.pastepreview.keyBinding.moveOriginDown.tooltip=Move the Origin point down.
resourcePack.editor.pastepreview.keyBinding.moveOriginForward.title=Move Origin Forwards
resourcePack.editor.pastepreview.keyBinding.moveOriginForward.tooltip=Move the Origin point forwards.
resourcePack.editor.pastepreview.keyBinding.moveOriginLeft.title=Move Origin Left
resourcePack.editor.pastepreview.keyBinding.moveOriginLeft.tooltip=Move the Origin point to the left.
resourcePack.editor.pastepreview.keyBinding.moveOriginRight.title=Move Origin Right
resourcePack.editor.pastepreview.keyBinding.moveOriginRight.tooltip=Move the Origin point to the right.
resourcePack.editor.pastepreview.keyBinding.moveOriginUp.title=Move Origin Up
resourcePack.editor.pastepreview.keyBinding.moveOriginUp.tooltip=Move the Origin point up.
resourcePack.editor.pastepreview.keyBinding.paste=Paste
resourcePack.editor.pastepreview.keyBinding.pasteAtCursor.title=Paste at Cursor
resourcePack.editor.pastepreview.keyBinding.pasteAtCursor.tooltip=Paste the preview at the cursor position.
resourcePack.editor.pastepreview.keyBinding.pastepreview.title=Paste Preview
resourcePack.editor.pastepreview.keyBinding.pastepreview.tooltip=Activates the Paste Preview tool.
resourcePack.editor.pastepreview.keyBinding.quickPaste=Quick Paste
resourcePack.editor.pastepreview.keyBinding.rotateClockWise.title=Rotate Preview Clockwise
resourcePack.editor.pastepreview.keyBinding.rotateClockWise.tooltip=Rotate the preview clockwise 90 degrees.
resourcePack.editor.pastepreview.keyBinding.rotateCounterClockWise.title=Rotate Preview Anticlockwise
resourcePack.editor.pastepreview.keyBinding.rotateCounterClockWise.tooltip=Rotate the preview anticlockwise 90 degrees.
resourcePack.editor.pastepreview.keyBinding.toggleAdjacentTarget=Toggle Face Target Mode
resourcePack.editor.pastepreview.keyBinding.toggleBlockTarget=Toggle Block Target Mode
resourcePack.editor.pastepreview.keyBinding.toggleFixedDistance=Enable Fixed Distance
resourcePack.editor.pastepreview.keyBinding.toggleMirrorX.title=Toggle Mirror X
resourcePack.editor.pastepreview.keyBinding.toggleMirrorX.tooltip=Mirror the preview along the X axis.
resourcePack.editor.pastepreview.keyBinding.toggleMirrorZ.title=Toggle Mirror Z
resourcePack.editor.pastepreview.keyBinding.toggleMirrorZ.tooltip=Mirror the preview along the Z axis.
resourcePack.editor.pastepreview.keyBinding.toggleMouseTracking=Toggle Mouse Tracking
resourcePack.editor.pastepreview.pane.controls.cursor.fixed=Fixed Distance
resourcePack.editor.pastepreview.pane.controls.cursor.keyboard=Keys only
resourcePack.editor.pastepreview.pane.controls.cursor.mouseandkeys=Mouse & Keys
resourcePack.editor.pastepreview.pane.controls.cursor.target.block=Block
resourcePack.editor.pastepreview.pane.controls.cursor.target.face=Face
resourcePack.editor.pastepreview.pane.controls.cursor.target.title=Target
resourcePack.editor.pastepreview.pane.controls.cursor=Control
resourcePack.editor.pastepreview.pane.controls.title=Cursor Controls
resourcePack.editor.pastepreview.pane.placement.mirrorX=Mirror X
resourcePack.editor.pastepreview.pane.placement.mirrorZ=Mirror Z
resourcePack.editor.pastepreview.pane.placement.offset=Offset
resourcePack.editor.pastepreview.pane.placement.origin=Origin
resourcePack.editor.pastepreview.pane.placement.pastebutton=Paste
resourcePack.editor.pastepreview.pane.placement.rotation=Rotation (around Y)
resourcePack.editor.pastepreview.pane.placement.title=Placement Settings
resourcePack.editor.pastepreview.pane.root.size=Size
resourcePack.editor.pastepreview.pane.root.title=Paste Preview
resourcePack.editor.pastepreview.tool.tip=Use the mouse to adjust the position of the clipboard preview, and click to paste into the world. CTRL + D to clear the Preview.
resourcePack.editor.pastepreview.tool.title=Paste Preview
resourcePack.editor.pencil.direction.title=Block Facing
resourcePack.editor.pencil.direction.tooltip=Specify how the block facing direction (of directional blocks) is determined.
resourcePack.editor.pencil.direction.bycamera=By Camera
resourcePack.editor.pencil.direction.default=Default
resourcePack.editor.pencil.drawtype.title=Draw Type
resourcePack.editor.pencil.drawtype.tooltip=Select the types of blocks that the Pencil tool places in the world.
resourcePack.editor.pencil.drawtype.blocks.title=Blocks %s
resourcePack.editor.pencil.drawtype.blocks.tooltip=Place standard blocks with the Pencil tool.%sUse %s to cycle through draw types.
resourcePack.editor.pencil.drawtype.objects.title=Objects %s
resourcePack.editor.pencil.drawtype.objects.tooltip=Place complex blocks with the Pencil tool.%sUse %s to cycle through draw types.
resourcePack.editor.pencil.drawtype.objectpicker.title=Object Picker
resourcePack.editor.pencil.drawtype.objectpicker.tooltip=Select complex block for the Pencil tool to use.
resourcePack.editor.pencil.editmode.title=Mode
resourcePack.editor.pencil.editmode.tooltip=Choose whether Pencil adds or removes blocks from the world.
resourcePack.editor.pencil.editmode.draw.title=Draw %s
resourcePack.editor.pencil.editmode.draw.tooltip=Allows Pencil to add blocks to the world.%sUse %s to cycle through modes.
resourcePack.editor.pencil.editmode.erase.title=Erase %s
resourcePack.editor.pencil.editmode.erase.tooltip=Allows Pencil to remove blocks to the world.%sUse %s to cycle through modes.
resourcePack.editor.pencil.keybinding.title=Pencil
resourcePack.editor.pencil.keybinding.tooltip=Activate the Pencil tool.  When Pencil is active, toggles between Brush Paint and Pencil.
resourcePack.editor.pencil.keybinding.toggledrawtype.title=Toggle Draw Type
resourcePack.editor.pencil.keybinding.toggledrawtype.tooltip=Toggle the Draw Type of the Pencil tool between placing Blocks and Objects.
resourcePack.editor.pencil.keybinding.togglemode.title=Toggle Mode
resourcePack.editor.pencil.keybinding.togglemode.tooltip=Toggle the Mode of the Pencil tool between Draw and Erase.
resourcePack.editor.pencil.keybinding.toggleorientation.title=Toggle Orientation
resourcePack.editor.pencil.keybinding.toggleorientation.tooltip=Toggle the Orientation of the Pencil tool between using the camera to decide how blocks are placed or having the orientation be fixed to a specific orientation.
resourcePack.editor.pencil.keybinding.oneshot.title=Paint
resourcePack.editor.pencil.keybinding.oneshot.tooltip=Paint blocks into the world while this key is held.
resourcePack.editor.pencil.orientation.camera.down=Camera Down
resourcePack.editor.pencil.orientation.camera.left=Camera Left
resourcePack.editor.pencil.orientation.camera.normal=Towards Camera
resourcePack.editor.pencil.orientation.camera.opposite=Away from Camera
resourcePack.editor.pencil.orientation.camera.random=Random
resourcePack.editor.pencil.orientation.camera.right=Camera Right
resourcePack.editor.pencil.orientation.camera.title=Camera %s
resourcePack.editor.pencil.orientation.camera.tooltip=Uses the camera orientation to determine how the block is placed in the world.%sUse %s to cycle through different orientations.
resourcePack.editor.pencil.orientation.camera.up=Camera Up
resourcePack.editor.pencil.orientation.frontface.title=Front Face
resourcePack.editor.pencil.orientation.frontface.tooltip=Choose the direction of the front face of the block when placing it in the world.
resourcePack.editor.pencil.orientation.manual.negativeX=-X
resourcePack.editor.pencil.orientation.manual.negativeY=-Y
resourcePack.editor.pencil.orientation.manual.negativeZ=-Z
resourcePack.editor.pencil.orientation.manual.positiveX=+X
resourcePack.editor.pencil.orientation.manual.positiveY=+Y
resourcePack.editor.pencil.orientation.manual.positiveZ=+Z
resourcePack.editor.pencil.orientation.manual.random=Random
resourcePack.editor.pencil.orientation.manual.title=Fixed %s
resourcePack.editor.pencil.orientation.manual.tooltip=Uses a fixed orientation to determine how the block is placed in the world.%sUse %s to cycle through different orientations.
resourcePack.editor.pencil.orientation.title=Orientation
resourcePack.editor.pencil.orientation.tooltip=Choose whether blocks are placed based on the camera's orientation or a fixed orientation.
resourcePack.editor.pencil.orientation.verticalflip.title=Vertical Flip
resourcePack.editor.pencil.orientation.verticalflip.tooltip=Choose whether the top face or the bottom face of the block is used when targeting a block. This affects placement of blocks like stairs, slabs, trapdoors, etc.
resourcePack.editor.pencil.settings.blockfilter.title=Block Filter
resourcePack.editor.pencil.settings.fillConstraints.tooltip=Settings that determine the constraints of Pencil.
resourcePack.editor.pencil.settings.offset.tooltip=Set the offset of the Pencil from the cursor position.
resourcePack.editor.pencil.settings.title=Pencil Settings
resourcePack.editor.pencil.settings.tooltip=Settings that change the properties of the Pencil.
resourcePack.editor.pencil.tool.title=Pencil
resourcePack.editor.pencil.tool.tooltip=Use Pencil to add or remove individual blocks to the world. Use %s to switch between the Brush and Pencil tools.
resourcePack.editor.playerPositionExtension.dimension=Dimension
resourcePack.editor.playerPositionExtension.menu.player=Player
resourcePack.editor.playerPositionExtension.menu.showPlayerSettings=Show Player Settings
resourcePack.editor.playerPositionExtension.nether=Nether
resourcePack.editor.playerPositionExtension.overworld=Overworld
resourcePack.editor.playerPositionExtension.pane=Player Settings
resourcePack.editor.playerPositionExtension.theEnd=The End
resourcePack.editor.playerPositionExtension.worldSettings=World Settings
resourcePack.editor.playtest.keyBinding.label=Test World
resourcePack.editor.playtest.keyBinding.tooltip=Activate Test World panel.
resourcePack.editor.playtest.AdvancedSettings.title=Advanced Settings
resourcePack.editor.playtest.AdvancedSettings.tooltip=These are settings that allow for further customisation of the world. These settings do not require Cheats to be enabled.
resourcePack.editor.playtest.Dialog.DaylightCycle=Daylight Cycle
resourcePack.editor.playtest.Dialog.DaylightCycle.tooltip=Determines if Daylight Cycle is enabled or locked to a specific time.
resourcePack.editor.playtest.Dialog.Difficulty=Difficulty
resourcePack.editor.playtest.Dialog.Difficulty.tooltip=The Difficulty used during the playtest.
resourcePack.editor.playtest.Dialog.GameMode=Game Mode
resourcePack.editor.playtest.Dialog.GameMode.tooltip=The Game Mode used during the playtest.
resourcePack.editor.playtest.Dialog.OverrideSpawn=Spawn at Current Location
resourcePack.editor.playtest.Dialog.OverrideSpawn.tooltip=Starts the playtest at the current location in Tool Mode.
resourcePack.editor.playtest.Dialog.ShowCoordinates=Show Co-ordinates
resourcePack.editor.playtest.Dialog.ShowCoordinates.tooltip=Displays the world co-ordinates of the players' current position on their screen.
resourcePack.editor.playtest.Dialog.TestButton=Test World
resourcePack.editor.playtest.Dialog.TimeOfDay=Time of Day
resourcePack.editor.playtest.Dialog.TimeOfDay.tooltip=Determines the time set in the world.
resourcePack.editor.playtest.Dialog.Title=Test Settings
resourcePack.editor.playtest.Dialog.tooltip=Allows for the project to be tested without changes being saved.
resourcePack.editor.playtest.Dialog.Weather=Weather
resourcePack.editor.playtest.Dialog.Weather.tooltip=Determines the weather of the world.
resourcePack.editor.playtest.Dialog.WeatherCycle=Weather Cycle
resourcePack.editor.playtest.Dialog.WeatherCycle.tooltip=Determines if weather cycle is on or if it is locked to a specific weather type.
resourcePack.editor.playtest.Dialog.Information=Information
resourcePack.editor.playtest.Dialog.Information.tooltip=Information about how Test World works.
resourcePack.editor.playtest.Dialog.Information.text=Playtest your Editor project as a playable Minecraft world. No changes will be saved to your project. Available only when hosting a single-player project.
resourcePack.editor.playtest.Menu.Title=Test World
resourcePack.editor.chunkManagement.title=Chunk Management
resourcePack.editor.chunkManagement.tooltip=Allows for the deletion and regeneration of chunks in a world. Regenerating chunks causes them to revert to their state at time of world generation and any changes made will be lost.
resourcePack.editor.chunkManagement.keyBinding.label=Chunk Management
resourcePack.editor.chunkManagement.keyBinding.tooltip=Activate Chunk Management panel.
resourcePack.editor.chunkManagement.pane.operationMode.title=Operation Mode
resourcePack.editor.chunkManagement.pane.operationMode.tooltip=Determines the chunk operation type to use for Chunk Management.
resourcePack.editor.chunkManagement.pane.chunkRegeneration.title=Regeneration
resourcePack.editor.chunkManagement.pane.chunkRegeneration.tooltip=Regenerates chunks and deletes saved data for the selected Target.
resourcePack.editor.chunkManagement.pane.chunkRegeneration.target.title=Target
resourcePack.editor.chunkManagement.pane.chunkRegeneration.target.tooltip=Determines regeneration Target.
resourcePack.editor.chunkManagement.pane.chunkRegeneration.target.list=List
resourcePack.editor.chunkManagement.pane.chunkRegeneration.target.world=World
resourcePack.editor.chunkManagement.pane.chunkRegeneration.excludeList.title=Exclude Region List
resourcePack.editor.chunkManagement.pane.chunkRegeneration.excludeList.tooltip=When toggled, region list chunks will be excluded from regeneration.
resourcePack.editor.chunkManagement.pane.chunkRegeneration.action=Regenerate
resourcePack.editor.chunkManagement.pane.chunkDelete.title=Delete
resourcePack.editor.chunkManagement.pane.chunkDelete.tooltip=Sets entire region list chunks to air.
resourcePack.editor.chunkManagement.pane.chunkDelete.action=Delete
resourcePack.editor.chunkManagement.pane.regionList.title=Region List
resourcePack.editor.chunkManagement.pane.regionList.tooltip=List of regions used by the Operation Mode when the Target is set to List.
resourcePack.editor.chunkManagement.pane.regionList.newRegion.title=New Region
resourcePack.editor.chunkManagement.pane.regionList.newRegion.tooltip=Add a new region to the Region List.
resourcePack.editor.chunkManagement.pane.regionList.minBounds.title=Start
resourcePack.editor.chunkManagement.pane.regionList.minBounds.tooltip=Starting block position of the new region.
resourcePack.editor.chunkManagement.pane.regionList.maxBounds.title=End
resourcePack.editor.chunkManagement.pane.regionList.maxBounds.tooltip=Ending block position of the new region.
resourcePack.editor.chunkManagement.pane.regionList.addRegion.title=Add Region
resourcePack.editor.chunkManagement.pane.regionList.addRegion.tooltip=Adds a new region from overlapping chunks defined by start and end positions.
resourcePack.editor.chunkManagement.pane.regionList.addFromSelection.title=Add Region from Selection
resourcePack.editor.chunkManagement.pane.regionList.addFromSelection.tooltip=Adds a new region from chunks overlapping with the active Selection.
resourcePack.editor.chunkManagement.pane.regionList.removeFromList.title=Remove region from the list.
resourcePack.editor.chunkManagement.warningModal.title=Chunk Operation Warning
resourcePack.editor.chunkManagement.warningModal.message=Are you sure you want to proceed? This operation is permanent and cannot be undone.
resourcePack.editor.chunkManagement.warningModal.confirm=Confirm
resourcePack.editor.chunkManagement.warningModal.cancel=Cancel
resourcePack.editor.chunkManagement.operationModal.processingChunks=Processing Chunks...
resourcePack.editor.chunkManagement.operationModal.processingChunksCount=Processing Chunks... (Count: %s)
resourcePack.editor.chunkManagement.operationModal.reloading=Reloading region...
resourcePack.editor.chunkManagement.operationModal.reloadingCount=Processed %s chunks. Reloading region...
resourcePack.editor.chunkManagement.operationModal.completed=Completed
resourcePack.editor.playtestResult.EditorSystemFailure=Editor System Failure
resourcePack.editor.playtestResult.InvalidLevelId=Invalid Level ID
resourcePack.editor.playtestResult.InvalidSessionHandle=Invalid Session Handle
resourcePack.editor.playtestResult.OK=Success
resourcePack.editor.playtestResult.PlayerNotFound=Player Not Found
resourcePack.editor.playtestResult.ResponseTimeout=Response Time-Out
resourcePack.editor.playtestResult.SessionInfoNotFound=Session Info Not Found
resourcePack.editor.playtestResult.TooManyPlayers=You cannot test a world when you are hosting other players
resourcePack.editor.playtestResult.UnspecifiedError=Unspecified Error
resourcePack.editor.playtestResult.UnsupportedScenario=You must be hosting the editor project to test the world
resourcePack.editor.playtestResult.WorldExportBusy=World Export Busy
resourcePack.editor.playtestResult.WorldExportFailed=World Export Failed
resourcePack.editor.menuBar.file.realmsPublish=Publish to Realms
resourcePack.editor.menuBar.file.realmsPublish.tooltip=Publish your project to one of the slots of your Realm.
resourcePack.editor.realmsPublish.keyBinding.label=Publish to Realms
resourcePack.editor.realmsPublish.keyBinding.tooltip=Activate Publish to Realms panel.
resourcePack.editor.realmsPublish.title=Publish to Realms
resourcePack.editor.realmsPublish.tooltip=Publish the Project to one of your Realms.
resourcePack.editor.realmsPublish.noActiveRealmsSubscription=An active Realms subscription is required to Publish to Realms. You can subscribe to Realms or renew expired subscriptions from the standard Minecraft client or on minecraft.net (after signing in to your account). A preview Realm can be claimed from the preview game client if you have an active subscription.
resourcePack.editor.realmsPublish.userNotLoggedIn=An active Realms subscription is required to Publish to Realms. To access any available Realms subscriptions you must be signed in to a Microsoft Account.
resourcePack.editor.realmsPublish.dedicatedServerWarning=Publish to Realms is unavailable when using a Dedicated Server.
resourcePack.editor.realmsPublish.notSessionHostWarning=Only the Editor session host can Publish to Realms.
resourcePack.editor.realmsPublish.genericRealmsIssue=There is an issue with the Realms service. Try again later.
resourcePack.editor.realmsPublish.goToMinecraftWebsite=Go to Minecraft.net
resourcePack.editor.realmsPublish.Refresh=Refresh
resourcePack.editor.realmsPublish.Realm=Realm
resourcePack.editor.realmsPublish.Realm.tooltip=The Realm where the Project will be published.
resourcePack.editor.realmsPublish.RealmSlot=Realm slot
resourcePack.editor.realmsPublish.RealmSlot.tooltip=The slot that the Project will be published.
resourcePack.editor.realmsPublish.EmptySlot=Empty Slot
resourcePack.editor.realmsPublish.PublishNotesTitle=Publish to Realms Note
resourcePack.editor.realmsPublish.DownloadRealm=Download
resourcePack.editor.realmsPublish.PublishRealm=Publish
resourcePack.editor.realmsPublish.Confirm=Confirm
resourcePack.editor.realmsPublish.Cancel=Cancel
resourcePack.editor.realmsPublish.Back=Back
resourcePack.editor.realmsPublish.PublishFailedNonCompliantWorldName=Publish to Realms failed due to an invalid world name. Please update the world name and try again.
resourcePack.editor.realmsPublish.PublishFailed=Publish to Realms failed. Please try again later.
resourcePack.editor.realmsPublish.PublishSuccess=Publish to Realms was successful
resourcePack.editor.realmsPublish.PublishConfirmationOptOut=Don't ask again for this Realm and session.
resourcePack.editor.realmsPublish.PublishingToRealms=Publishing world to Realms...
resourcePack.editor.realmsPublish.UnableToPublishMissingRealm=Unable to publish to Realms. No Realm selected.
resourcePack.editor.realmsPublish.UnableToPublishMissingRealmSlot=Unable to publish to Realms. No Realm Slot selected.
resourcePack.editor.realmsPublish.PublishConfirmationWarning=This will remove the current world from the selected slot and replace it with your current Editor world (the selected slot will also become the active slot for your Realm). Your Realm's members will have access to your newly replaced world. If you would like to save your current world before publishing, to prevent data loss, cancel this dialogue and select 'Download' before you 'Publish'. Select 'Confirm' to continue and replace your current world.
resourcePack.editor.realmsPublish.DownloadSuccess=Downloading world from Realms was successful. Please check the Log Panel to see the directory where your download is located.
resourcePack.editor.realmsPublish.DownloadFailed=Downloading world from Realms failed.
resourcePack.editor.realmsPublish.DownloadingFromRealms=Downloading world from Realms...
resourcePack.editor.toolRail.RepeaterTool.title=Repeater
resourcePack.editor.toolRail.RepeaterTool.tooltip=Tool for repeating the contents of a Selection.
resourcePack.editor.toolRail.RepeaterTool.pane.Spacing=Spacing
resourcePack.editor.toolRail.RepeaterTool.pane.Spacing.tooltip=The distance between Repetitions.
resourcePack.editor.toolRail.RepeaterTool.pane.Repetitions=Repetitions
resourcePack.editor.toolRail.RepeaterTool.pane.Repetitions.tooltip=The number of times the Selection contents are repeated.
resourcePack.editor.toolRail.RepeaterTool.pane.Preview=Preview
resourcePack.editor.toolRail.RepeaterTool.pane.Clear=Clear
resourcePack.editor.toolRail.RepeaterTool.pane.Apply=Apply
resourcePack.editor.toolRail.RepeaterTool.statusMessage.noSelection=Use the Selection tool to select a volume to repeat.
resourcePack.editor.toolRail.RepeaterTool.pane.Mode=Mode
resourcePack.editor.toolRail.RepeaterTool.pane.Mode.tooltip=The repeating method used by the Repeater tool.
resourcePack.editor.toolRail.RepeaterTool.mode.Line=Line
resourcePack.editor.toolRail.RepeaterTool.mode.Grid=Grid
resourcePack.editor.toolRail.RepeaterTool.pane.RepeatType=Repeat Type
resourcePack.editor.toolRail.RepeaterTool.repeat.Uniform=Uniform
resourcePack.editor.toolRail.RepeaterTool.pane.RepeatAlongX=Repeat Along X
resourcePack.editor.toolRail.RepeaterTool.pane.RepeatAlongY=Repeat Along Y
resourcePack.editor.toolRail.RepeaterTool.pane.RepeatAlongZ=Repeat Along Z
resourcePack.editor.toolRail.RepeaterTool.repeat.Separate=Separate
resourcePack.editor.toolRail.RepeaterTool.pane.XCount=X Count
resourcePack.editor.toolRail.RepeaterTool.pane.YCount=Y Count
resourcePack.editor.toolRail.RepeaterTool.pane.ZCount=Z Count
resourcePack.editor.toolRail.RepeaterTool.keyBinding.toggleTool.title=Repeater
resourcePack.editor.toolRail.RepeaterTool.keyBinding.toggleTool.tooltip=Activate the Repeater tool.
resourcePack.editor.ScaleTool.title=Scale
resourcePack.editor.ScaleTool.tooltip=Scale tool allows you to scale the contents of the current Selection.
resourcePack.editor.ScaleTool.statusMessage.noSelection=Use the Selection tool to select a volume to resize.
resourcePack.editor.ScaleTool.pane.xAxis=X-axis
resourcePack.editor.ScaleTool.pane.xAxis.tooltip=When enabled, allows for scaling along the X-axis.
resourcePack.editor.ScaleTool.pane.yAxis=Y-axis
resourcePack.editor.ScaleTool.pane.yAxis.tooltip=When enabled, allows for scaling along the Y-axis.
resourcePack.editor.ScaleTool.pane.zAxis=Z-axis
resourcePack.editor.ScaleTool.pane.zAxis.tooltip=When enabled, allows for scaling along the Z-axis.
resourcePack.editor.ScaleTool.pane.scaleFactor=Scale Factor
resourcePack.editor.ScaleTool.pane.scaleFactor.tooltip=The amount the selection is scaled when applied.
resourcePack.editor.ScaleTool.pane.Apply=Apply
resourcePack.editor.CinematicTool.title=Cinematic
resourcePack.editor.CinematicTool.tooltip=Create and edit a spline for a camera to move along to make a cut scene.
resourcePack.editor.CinematicTool.pane.splineType=Spline Type
resourcePack.editor.CinematicTool.pane.splineType.tooltip=Select the type of spline you want to use for your cinematic. Catmull-Rom splines require at least 4 points. Linear splines require at least 3 points.
resourcePack.editor.CinematicTool.pane.splineType.catmullRom=Catmull-Rom
resourcePack.editor.CinematicTool.pane.splineType.linear=Linear
resourcePack.editor.CinematicTool.pane.totalDuration=Total Duration
resourcePack.editor.CinematicTool.pane.totalDuration.tooltip=The total duration of the cinematic (in seconds).
resourcePack.editor.CinematicTool.pane.playAnimation=Preview Cinematic
resourcePack.editor.CinematicTool.pane.stopAnimation=Stop Cinematic
resourcePack.editor.CinematicTool.pane.exportCode=Copy Code
resourcePack.editor.CinematicTool.pane.pointDetails.title=Point Details
resourcePack.editor.CinematicTool.pane.pointDetails.tooltip=Details of the control points of the spline.
resourcePack.editor.CinematicTool.pane.controlPoints=Control Points
resourcePack.editor.CinematicTool.pane.controlPoints.tooltip=List of all control points of the spline.
resourcePack.editor.CinematicTool.pane.addPoint.tooltip=Add a new control point.
resourcePack.editor.CinematicTool.pane.selectAll.tooltip=Select or deselect all control points.
resourcePack.editor.CinematicTool.pane.deleteSelected.tooltip=Delete selected control points.
resourcePack.editor.CinematicTool.pane.pointName=Point Name
resourcePack.editor.CinematicTool.pane.pointName.tooltip=Name of the selected control point.
resourcePack.editor.CinematicTool.pane.position=Position
resourcePack.editor.CinematicTool.pane.position.tooltip=Position of the selected control point in the world.
resourcePack.editor.CinematicTool.pane.rotation=Rotation
resourcePack.editor.CinematicTool.pane.rotation.tooltip=The rotation of the camera when it reaches the selected control point.
resourcePack.editor.CinematicTool.pane.easingType=Easing Type
resourcePack.editor.CinematicTool.pane.easingType.tooltip=The type of easing used when moving to the selected control point.
resourcePack.editor.CinematicTool.pane.timestamp=Timestamp
resourcePack.editor.CinematicTool.pane.timestamp.tooltip=The time (in seconds) it takes to get to the selected control point.
resourcePack.editor.CinematicTool.pane.updateLocation=Update to Current Position
resourcePack.editor.CinematicTool.pane.moveToPoint=Move Camera to Point
resourcePack.editor.CinematicTool.pane.deletePoint=Delete Control Point
resourcePack.editor.CinematicTool.dialog.deleteConfirm=Are you sure you want to delete the selected control points?
resourcePack.editor.CinematicTool.dialog.deleteSingle=Are you sure you want to delete this control point?
resourcePack.editor.CinematicTool.dialog.yes=Yes
resourcePack.editor.CinematicTool.dialog.cancel=Cancel
resourcePack.editor.CinematicTool.dialog.importJSON.title=Import Cinematic JSON
resourcePack.editor.CinematicTool.dialog.importJSON.field=Paste JSON
resourcePack.editor.CinematicTool.dialog.importJSON.import=Import
resourcePack.editor.CinematicTool.keyBinding.deletePoint.title=Delete Selected Control Point
resourcePack.editor.CinematicTool.keyBinding.deletePoint.tooltip=Delete the currently selected control point
resourcePack.editor.CinematicTool.pane.redistributeEvenly=Redistribute Evenly
resourcePack.editor.CinematicTool.pane.redistributeEvenly.tooltip=Evenly split the timestamps based on the Total Duration and number of Points.
resourcePack.editor.CinematicTool.pane.playAnimation.tooltip=Watch a preview of the cinematic in the Editor.
resourcePack.editor.CinematicTool.pane.exportCode.tooltip=Copy script data to clipboard.
resourcePack.editor.CinematicTool.pane.exportJSON=Copy JSON
resourcePack.editor.CinematicTool.pane.exportJSON.tooltip=Copy camera spline JSON data to clipboard.
resourcePack.editor.CinematicTool.pane.importJSON=Import JSON
resourcePack.editor.CinematicTool.pane.importJSON.tooltip=Copy JSON data to import a camera spline.
resourcePack.editor.CinematicTool.pane.showSpeedDots=Show Speed Dots
resourcePack.editor.CinematicTool.pane.showSpeedDots.tooltip=Displays dots along the spline to visually show the speed of the camera movement.
resourcePack.editor.CinematicTool.log.deletedBulk=Deleted %1 control points
resourcePack.editor.CinematicTool.log.deletedSingle=Deleted control point: %1
resourcePack.editor.CinematicTool.log.addedPoint=Added control point: %1
resourcePack.editor.CinematicTool.log.exportedJSON=Cinematic data has been copied to clipboard as JSON.
resourcePack.editor.CinematicTool.log.importInvalidJSON=Invalid cinematic JSON: no control points found.
resourcePack.editor.CinematicTool.log.importedJSON=Imported %1 control points from JSON.
resourcePack.editor.CinematicTool.log.importParseError=Failed to parse JSON: %1
resourcePack.editor.selectionTool.deselect=Deselect
resourcePack.editor.selectionTool.fillPane.fillAction=Fill Selection
resourcePack.editor.selectionTool.fillPane.title=Fill Selection
resourcePack.editor.selectionTool.keyBinding.deselect.title=Clear
resourcePack.editor.selectionTool.keyBinding.deselect.tooltip=Clear Selection volume.
resourcePack.editor.selectionTool.keyBinding.fill.title=Fill
resourcePack.editor.selectionTool.keyBinding.fill.tooltip=Fill Selection volume with the currently selected block or block list.
resourcePack.editor.selectionTool.keyBinding.growBack.title=Grow Selection Back
resourcePack.editor.selectionTool.keyBinding.growBack.tooltip=Increases the size of the Marquee Selection volume backwards.
resourcePack.editor.selectionTool.keyBinding.growDown.title=Grow Selection Down
resourcePack.editor.selectionTool.keyBinding.growDown.tooltip=Increases the size of the Marquee Selection volume down.
resourcePack.editor.selectionTool.keyBinding.growForward.title=Grow Selection Forwards
resourcePack.editor.selectionTool.keyBinding.growForward.tooltip=Increases the size of the Marquee Selection volume forwards.
resourcePack.editor.selectionTool.keyBinding.growLeft.title=Grow Selection Left
resourcePack.editor.selectionTool.keyBinding.growLeft.tooltip=Increases the size of the Marquee Selection volume to the left.
resourcePack.editor.selectionTool.keyBinding.growRight.title=Grow Selection Right
resourcePack.editor.selectionTool.keyBinding.growRight.tooltip=Increases the size of the Marquee Selection volume to the right.
resourcePack.editor.selectionTool.keyBinding.growUp.title=Grow Selection Up
resourcePack.editor.selectionTool.keyBinding.growUp.tooltip=Increases the size of the Marquee Selection volume up.
resourcePack.editor.selectionTool.keyBinding.moveSelectionBack.title=Move Selection Back
resourcePack.editor.selectionTool.keyBinding.moveSelectionBack.tooltip=Moves Selection volume backwards.
resourcePack.editor.selectionTool.keyBinding.moveSelectionDown.title=Move Selection Down
resourcePack.editor.selectionTool.keyBinding.moveSelectionDown.tooltip=Moves Selection volume down.
resourcePack.editor.selectionTool.keyBinding.moveSelectionForward.title=Move Selection Forwards
resourcePack.editor.selectionTool.keyBinding.moveSelectionForward.tooltip=Moves Selection volume forwards.
resourcePack.editor.selectionTool.keyBinding.moveSelectionLeft.title=Move Selection Left
resourcePack.editor.selectionTool.keyBinding.moveSelectionLeft.tooltip=Moves Selection volume left.
resourcePack.editor.selectionTool.keyBinding.moveSelectionRight.title=Move Selection Right
resourcePack.editor.selectionTool.keyBinding.moveSelectionRight.tooltip=Moves Selection volume right.
resourcePack.editor.selectionTool.keyBinding.moveSelectionUp.title=Move Selection Up
resourcePack.editor.selectionTool.keyBinding.moveSelectionUp.tooltip=Moves Selection volume up.
resourcePack.editor.selectionTool.keyBinding.quickMoveMode.title=Quick Move Mode
resourcePack.editor.selectionTool.keyBinding.quickMoveMode.tooltip=A mode in the selection tool used to move the contents of the selection.
resourcePack.editor.selectionTool.keyBinding.quickMoveMode.nudge.backward.title=Nudge Blocks Back
resourcePack.editor.selectionTool.keyBinding.quickMoveMode.nudge.backward.tooltip=Nudge the blocks within the Selection backwards.
resourcePack.editor.selectionTool.keyBinding.quickMoveMode.nudge.down.title=Nudge Blocks Down
resourcePack.editor.selectionTool.keyBinding.quickMoveMode.nudge.down.tooltip=Nudge the blocks within the Selection down.
resourcePack.editor.selectionTool.keyBinding.quickMoveMode.nudge.forward.title=Nudge Blocks Forwards
resourcePack.editor.selectionTool.keyBinding.quickMoveMode.nudge.forward.tooltip=Nudge the blocks within the Selection forwards.
resourcePack.editor.selectionTool.keyBinding.quickMoveMode.nudge.left.title=Nudge Blocks Left
resourcePack.editor.selectionTool.keyBinding.quickMoveMode.nudge.left.tooltip=Nudge the blocks within the Selection to the left.
resourcePack.editor.selectionTool.keyBinding.quickMoveMode.nudge.right.title=Nudge Blocks Right
resourcePack.editor.selectionTool.keyBinding.quickMoveMode.nudge.right.tooltip=Nudge the blocks within the Selection to the right.
resourcePack.editor.selectionTool.keyBinding.quickMoveMode.nudge.up.title=Nudge Blocks Up
resourcePack.editor.selectionTool.keyBinding.quickMoveMode.nudge.up.tooltip=Nudge the blocks within the Selection up.
resourcePack.editor.selectionTool.keyBinding.quickMoveMode.copy.backward.title=Clone & Nudge Back
resourcePack.editor.selectionTool.keyBinding.quickMoveMode.copy.backward.tooltip=Clone the blocks within the Selection and nudge them backwards.
resourcePack.editor.selectionTool.keyBinding.quickMoveMode.copy.down.title=Clone & Nudge Down
resourcePack.editor.selectionTool.keyBinding.quickMoveMode.copy.down.tooltip=Clone the blocks within the Selection and nudge them down.
resourcePack.editor.selectionTool.keyBinding.quickMoveMode.copy.forward.title=Clone & Nudge Forwards
resourcePack.editor.selectionTool.keyBinding.quickMoveMode.copy.forward.tooltip=Clone the blocks within the Selection and nudge them forwards.
resourcePack.editor.selectionTool.keyBinding.quickMoveMode.copy.left.title=Clone & Nudge Left
resourcePack.editor.selectionTool.keyBinding.quickMoveMode.copy.left.tooltip=Clone the blocks within the Selection and nudge them left.
resourcePack.editor.selectionTool.keyBinding.quickMoveMode.copy.right.title=Clone & Nudge Right
resourcePack.editor.selectionTool.keyBinding.quickMoveMode.copy.right.tooltip=Clone the blocks within the Selection and nudge them right.
resourcePack.editor.selectionTool.keyBinding.quickMoveMode.copy.up.title=Clone & Nudge Up
resourcePack.editor.selectionTool.keyBinding.quickMoveMode.copy.up.tooltip=Clone the blocks within the Selection and nudge them up.
resourcePack.editor.selectionTool.keyBinding.shrinkBack.title=Shrink Selection Back
resourcePack.editor.selectionTool.keyBinding.shrinkBack.tooltip=Decreases the size of the Marquee Selection volume backwards.
resourcePack.editor.selectionTool.keyBinding.shrinkDown.title=Shrink Selection Down
resourcePack.editor.selectionTool.keyBinding.shrinkDown.tooltip=Decreases the size of the Marquee Selection volume down.
resourcePack.editor.selectionTool.keyBinding.shrinkForward.title=Shrink Selection Forwards
resourcePack.editor.selectionTool.keyBinding.shrinkForward.tooltip=Decreases the size of the Marquee Selection volume forwards.
resourcePack.editor.selectionTool.keyBinding.shrinkLeft.title=Shrink Selection Left
resourcePack.editor.selectionTool.keyBinding.shrinkLeft.tooltip=Decreases the size of the Marquee Selection volume to the left.
resourcePack.editor.selectionTool.keyBinding.shrinkRight.title=Shrink Selection Right
resourcePack.editor.selectionTool.keyBinding.shrinkRight.tooltip=Decreases the size of the Marquee Selection volume to the right.
resourcePack.editor.selectionTool.keyBinding.shrinkUp.title=Shrink Selection Up
resourcePack.editor.selectionTool.keyBinding.shrinkUp.tooltip=Decreases the size of the Marquee Selection volume up.
resourcePack.editor.selectionTool.keyBinding.toggleTool.title=Selection
resourcePack.editor.selectionTool.keyBinding.toggleTool.tooltip=Activate the Selection tool.
resourcePack.editor.selectionTool.keyBinding.select.title=Make Selection
resourcePack.editor.selectionTool.keyBinding.select.tooltip=Add a selection volume to the world.
resourcePack.editor.selectionTool.keyBinding.selectMultiple.title=Adjust Selection Size
resourcePack.editor.selectionTool.keyBinding.selectMultiple.tooltip=Adjust the selection volume size in the world.
resourcePack.editor.selectionTool.keyBinding.trimVolume.title=Trim Selection (Bounds)
resourcePack.editor.selectionTool.keyBinding.trimVolume.tooltip=Reduce the Selection so the bounds are touching at least one non-air block on each side.
resourcePack.editor.selectionTool.keyBinding.trimRemoveAir.title=Trim Selection (Remove Air)
resourcePack.editor.selectionTool.keyBinding.trimRemoveAir.tooltip=Removes all Air blocks from a Selection.
resourcePack.editor.selectionTool.keyBinding.trimHollow.title=Hollow Selection
resourcePack.editor.selectionTool.keyBinding.trimHollow.tooltip=Create a hollow selection volume.
resourcePack.editor.selectionTool.marquee.title=Marquee Selection
resourcePack.editor.selectionTool.marquee.tooltip=Select blocks in the world using a rectangular volume.
resourcePack.editor.selectionTool.modeSelection.freehand.title=Freehand Brush Mode %s
resourcePack.editor.selectionTool.modeSelection.freehand.tooltip=Select blocks in the world using Freehand Brush shapes.%sUse %s to cycle through selection modes.
resourcePack.editor.selectionTool.modeSelection.marquee.title=Marquee Mode %s
resourcePack.editor.selectionTool.modeSelection.marquee.tooltip=Select blocks in the world using a rectangular volume.%sUse %s to cycle through selection modes.
resourcePack.editor.selectionTool.modeSelection.magic.title=Magic Select Mode %s
resourcePack.editor.selectionTool.modeSelection.magic.tooltip=Select all non-air blocks starting from the selected block in the positive Y direction.%sUse %s to cycle through selection modes.
resourcePack.editor.selectionTool.modeSelection.quickMove.title=Quick Move %s
resourcePack.editor.selectionTool.modeSelection.quickMove.tooltip=Move the blocks within a Selection to a new location in the world using the Move widget.%sPress CTRL while using the Move widget to copy of the blocks in the selection and move them around the world.
resourcePack.editor.selectionTool.modeSelection.title=Mode
resourcePack.editor.selectionTool.modeSelection.useSimpleSelection.title=2-Point Selection
resourcePack.editor.selectionTool.modeSelection.useSimpleSelection.tooltip=Changes how SHIFT + left mouse click works when defining selections. By default, SHIFT + click takes 3 points: the first two clicks define the corners of a plane, and the third extends that plane into a volume. 2-point selection is faster but less precise, defining the opposite corners of a volume with two clicks.
resourcePack.editor.selectionTool.modeSelection.tooltip=Choose the mode that you want to use to make a Selection.
resourcePack.editor.selectionTool.quickMove.directions.backward.title=Backwards %s
resourcePack.editor.selectionTool.quickMove.directions.backward.tooltip=Nudge the selected blocks backwards.
resourcePack.editor.selectionTool.quickMove.directions.down.title=Down %s
resourcePack.editor.selectionTool.quickMove.directions.down.tooltip=Nudge the selected blocks down.
resourcePack.editor.selectionTool.quickMove.directions.forward.title=Forwards %s
resourcePack.editor.selectionTool.quickMove.directions.forward.tooltip=Nudge the selected blocks forwards.
resourcePack.editor.selectionTool.quickMove.directions.left.title=Left %s
resourcePack.editor.selectionTool.quickMove.directions.left.tooltip=Nudge the selected blocks to the left.
resourcePack.editor.selectionTool.quickMove.directions.right.title=Right %s
resourcePack.editor.selectionTool.quickMove.directions.right.tooltip=Nudge the selected blocks to the right.
resourcePack.editor.selectionTool.quickMove.directions.title=Nudge Directions
resourcePack.editor.selectionTool.quickMove.directions.tooltip=The direction the selected blocks will nudge using the UI buttons.
resourcePack.editor.selectionTool.quickMove.directions.up.title=Up %s
resourcePack.editor.selectionTool.quickMove.directions.up.tooltip=Nudge the selected blocks up.
resourcePack.editor.selectionTool.quickMove.directions.setposition.title=Position
resourcePack.editor.selectionTool.quickMove.directions.setposition.tooltip=Enter co-ordinates that you want to move the selected blocks.
resourcePack.editor.selectionTool.quickMove.directions.setposition.commit.title=Move to Position
resourcePack.editor.selectionTool.quickMove.directions.setposition.commit.tooltip=Moves the selected blocks to the co-ordinates entered.
resourcePack.editor.selectionTool.quickMove.noselection=Use the Selection tool to select blocks to move.
resourcePack.editor.selectionTool.projectThroughLiquid=Project through liquid
resourcePack.editor.selectionTool.trimAction.title=Trim Actions
resourcePack.editor.selectionTool.trimAction.tooltip=A set of actions that reduces the size of a Selection by removing Air blocks.
resourcePack.editor.selectionTool.trimAction.trimVolume=Trim Selection
resourcePack.editor.selectionTool.trimAction.trimVolume.tooltip=Trim the current Selection to fit only the solid blocks within.
resourcePack.editor.selectionTool.trimAction.removeAir=Remove Air
resourcePack.editor.selectionTool.trimAction.removeAir.tooltip=Remove Air blocks for the Selection leaving only the specified blocks.
resourcePack.editor.selectionTool.trimAction.trimVolume.SettingsPane.title=Trim Settings
resourcePack.editor.selectionTool.trimAction.trimVolume.SettingsPane.tooltip=Settings that customise how Trims Actions work.
resourcePack.editor.selectionTool.trimAction.trimVolume.SettingsPane.ignoreLiquid=Ignore Liquids
resourcePack.editor.selectionTool.trimAction.trimVolume.SettingsPane.ignoreLiquid.tooltip=Ignore any liquid blocks when trimming a Selection.
resourcePack.editor.selectionTool.trimAction.trimVolume.SettingsPane.onlyCollidable=Collision Blocks Only
resourcePack.editor.selectionTool.trimAction.trimVolume.SettingsPane.onlyCollidable.tooltip=Ignore blocks with no collision when trimming a Selection.
resourcePack.editor.selectionTool.trimAction.trimHollow=Hollow Selection
resourcePack.editor.selectionTool.trimAction.trimHollow.tooltip=Create a new selection volume representing the inside of any solid shapes found inside the current selection volume.
resourcePack.editor.selectionTool.quickAction.clearSelection.tooltip=Deselect the current Selection.
resourcePack.editor.selectionTool.quickAction.clearSelection=Deselect %s
resourcePack.editor.selectionTool.quickAction.deleteSelection.tooltip=Remove all the blocks inside the current Selection.
resourcePack.editor.selectionTool.quickAction.deleteSelection=Delete %s
resourcePack.editor.selectionTool.quickAction.fillSelection.tooltip=Fill the current Selection volume with the currently selected hotbar slot.
resourcePack.editor.selectionTool.quickAction.fillSelection=Fill %s
resourcePack.editor.selectionTool.quickAction.title=Quick Actions
resourcePack.editor.selectionTool.quickAction.tooltip=A set of actions that can be performed within a Selection.
resourcePack.editor.selectionTool.selectionMode.adjacent=Face
resourcePack.editor.selectionTool.selectionMode.fixedDistance=Fixed Distance
resourcePack.editor.selectionTool.selectionMode.mouseAndKeyboard=Freeform
resourcePack.editor.selectionTool.selectionMode=Mode
resourcePack.editor.selectionTool.settingsPane.title=Selection
resourcePack.editor.selectionTool.toolRail.description=Left mouse click and drag to create a Selection; CTRL + D to Deselect.
resourcePack.editor.selectionTool.toolRail.title=Selection
resourcePack.editor.selectionTool.transformPane.origin.tooltip=Determines where the Selection begins using world co-ordinates.
resourcePack.editor.selectionTool.transformPane.origin=Origin
resourcePack.editor.selectionTool.transformPane.size=Size
resourcePack.editor.selectionTool.transformPane.size.tooltip=Determines the size of the Selection volume.
resourcePack.editor.selectionTool.transformPane.title=Transform
resourcePack.editor.selectionTool.transformPane.tooltip=Settings that change the properties of the volume.
resourcePack.editor.selectionTool.marqueePane.tooltip=Settings that customise Marquee Selection.
resourcePack.editor.selectionTool.blockManifest.title=Block Manifest
resourcePack.editor.selectionTool.blockManifest.tooltip=View and manage the contents of the current selection.
resourcePack.editor.selectionTool.blockManifest.button.generateManifest.title=Generate Manifest
resourcePack.editor.selectionTool.blockManifest.button.generateManifest.tooltip=Analyse the selection and generate a list of all block types and their counts.
resourcePack.editor.selectionTool.blockManifest.progressIndicator.generatingManifest=Generating Manifest...
resourcePack.editor.selectionTool.blockManifest.blockTable.title=Contents
resourcePack.editor.selectionTool.blockManifest.blockTable.tooltip=List of all the block types in the selection.
resourcePack.editor.selectionTool.blockManifest.blockTable.count=Count
resourcePack.editor.selectionTool.blockManifest.blockTable.deselect=Deselect
resourcePack.editor.selectionTool.blockManifest.blockTable.replace=Replace
resourcePack.editor.selectionTool.toast.noSelection.title=No Selection
resourcePack.editor.selectionTool.toast.noSelection.description=Please create a selection before generating a manifest.
resourcePack.editor.selectionTool.toast.trimSelection.noSelection=Please create a selection before using Trim Selection.
resourcePack.editor.selectionTool.toast.trimSelection.noBlocksRemaining=Selection contains only air blocks.
resourcePack.editor.selectionTool.toast.trimSelection.noChanges=Selection is already as compact as possible.
resourcePack.editor.selectionTool.toast.removeAir.noSelection=Please create a selection before using Remove Air.
resourcePack.editor.selectionTool.toast.removeAir.noBlocksRemaining=Selection contains only air blocks.
resourcePack.editor.selectionTool.toast.removeAir.noChanges=There were no air blocks to remove.
resourcePack.editor.selectionTool.toast.hollow.noSelection=Please create a selection before using Hollow.
resourcePack.editor.selectionTool.toast.hollow.noChanges=Selection has no interior blocks to hollow.
resourcePack.editor.selectionTool.toast.fill.noSelection=Please create a selection before using Fill.
resourcePack.editor.blockOperation.noChanges=No changes were made – the selection already contains the target block.
resourcePack.editor.selectionTool.toast.delete.noSelection=Please create a selection before using Delete.
resourcePack.editor.BlockMaskControl.trim.rootPane.title=Trim Settings
resourcePack.editor.BlockMaskControl.trim.toggleGroup.title=Mask Mode
resourcePack.editor.BlockMaskControl.trim.toggleGroup.tooltip=Select between the different Mask modes for blocks.
resourcePack.editor.BlockMaskControl.trim.toggleGroup.item.disabled.label=Disable
resourcePack.editor.BlockMaskControl.trim.toggleGroup.item.disabled.tooltip=Disable all Block Filters.
resourcePack.editor.BlockMaskControl.trim.toggleGroup.item.mask.label=Mask
resourcePack.editor.BlockMaskControl.trim.toggleGroup.item.mask.tooltip=Blocks that match the list will be ignored.
resourcePack.editor.BlockMaskControl.trim.toggleGroup.item.replace.label=Replace
resourcePack.editor.BlockMaskControl.trim.toggleGroup.item.replace.tooltip=Blocks that match the list will be treated as solid.
resourcePack.editor.server.description=Editor Server Resources
resourcePack.editor.server.name=Editor Resources
resourcePack.editor.toolRail.Terrain.title=Terrain
resourcePack.editor.toolRail.Terrain.keybinding.FlattenBoth.switch.title=Switch to Flatten Both
resourcePack.editor.toolRail.Terrain.keybinding.FlattenBoth.switch.title.tooltip=Switch to Flatten Both when using Flatten in the Terrain tool.
resourcePack.editor.toolRail.Terrain.keybinding.FlattenDown.switch.title=Switch to Flatten Down
resourcePack.editor.toolRail.Terrain.keybinding.FlattenDown.switch.title.tooltip=Switch to Flatten Down when using Flatten in the Terrain tool.
resourcePack.editor.toolRail.Terrain.keybinding.FlattenUp.switch.title=Switch to Flatten Up
resourcePack.editor.toolRail.Terrain.keybinding.FlattenUp.switch.title.tooltip=Switch to Flatten Up when using Flatten in the Terrain tool.
resourcePack.editor.toolRail.Terrain.keybinding.Lower.switch.title=Switch to Lower
resourcePack.editor.toolRail.Terrain.keybinding.Lower.switch.title.tooltip=Switch to Lower when using Elevation in the Terrain tool.
resourcePack.editor.toolRail.Terrain.keybinding.Raise.switch.title=Switch to Raise
resourcePack.editor.toolRail.Terrain.keybinding.Raise.switch.title.tooltip=Switch to Raise when using Elevation in the Terrain tool.
resourcePack.editor.toolRail.Terrain.keyBinding.switch.title=Switch Terrain Mode
resourcePack.editor.toolRail.Terrain.keyBinding.switch.tooltip=Switch between the different Terrain tool modes.
resourcePack.editor.toolRail.Terrain.keybinding.toggleTool.title=Terrain
resourcePack.editor.toolRail.Terrain.keybinding.toggleTool.tooltip=Activate the Terrain tool.
resourcePack.editor.toolRail.Terrain.keyBinding.apply.title=Adjust Terrain
resourcePack.editor.toolRail.Terrain.keyBinding.apply.tooltip=Applies block changes to the world.
resourcePack.editor.toolRail.Terrain.Mode.title=Terrain Mode
resourcePack.editor.toolRail.Terrain.Mode.tooltip=Choose between the different modes of the Terrain tool.
resourcePack.editor.toolRail.Terrain.Mode.SubMode.Flatten.title=Flatten Mode
resourcePack.editor.toolRail.Terrain.Mode.SubMode.Flatten.tooltip=Select between the different modes of Flatten.
resourcePack.editor.toolRail.Terrain.Flatten.mode.title=Flatten %s
resourcePack.editor.toolRail.Terrain.Flatten.tooltip=Flatten terrain based on the Flatten strength.%sUse %s to cycle through Terrain modes.
resourcePack.editor.toolRail.Terrain.FlattenBoth.mode.title=Flatten Both %s
resourcePack.editor.toolRail.Terrain.FlattenBoth.tooltip=Flatten terrain by adding blocks below and removing blocks above. Flatten uses the Y value when the tool is initiated.
resourcePack.editor.toolRail.Terrain.FlattenDown.mode.title=Flatten Down %s
resourcePack.editor.toolRail.Terrain.FlattenDown.tooltip=Flatten terrain by removing blocks above. Flatten uses the Y value when the tool is initiated.
resourcePack.editor.toolRail.Terrain.FlattenUp.mode.title=Flatten Up %s
resourcePack.editor.toolRail.Terrain.FlattenUp.tooltip=Flatten terrain by adding blocks below. Flatten uses the Y value when the tool is initiated.
resourcePack.editor.toolRail.Terrain.FlattenIntensity=Intensity
resourcePack.editor.toolRail.Terrain.FlattenIntensity.tooltip=Intensity used when flattening terrain.
resourcePack.editor.toolRail.Terrain.FlattenSmoothing=Smoothing
resourcePack.editor.toolRail.Terrain.FlattenSmoothing.tooltip=Smoothing used when flattening terrain.
resourcePack.editor.toolRail.Terrain.FloorBlockOverride=Override Floor Block
resourcePack.editor.toolRail.Terrain.FloorBlockOverride.tooltip=Overwrite floor block with the currently selected block type.
resourcePack.editor.toolRail.Terrain.Mode.SubMode.Elevation.title=Elevation Mode
resourcePack.editor.toolRail.Terrain.Mode.SubMode.Elevation.tooltip=Select between the different modes of Elevation.
resourcePack.editor.toolRail.Terrain.Elevation.mode.title=Elevation %s
resourcePack.editor.toolRail.Terrain.Elevation.tooltip=Raise or Lower terrain based on Intensity and Fall-off values.%sUse %s to cycle through Terrain modes.
resourcePack.editor.toolRail.Terrain.Raise.mode.title=Raise %s
resourcePack.editor.toolRail.Terrain.Raise.tooltip=Raise terrain by adding blocks over time.
resourcePack.editor.toolRail.Terrain.Lower.mode.title=Lower %s
resourcePack.editor.toolRail.Terrain.Lower.tooltip=Lower terrain by removing blocks over time.
resourcePack.editor.toolRail.Terrain.ElevationIntensity=Intensity
resourcePack.editor.toolRail.Terrain.ElevationIntensity.tooltip=Rate at which blocks are affected when raising or lowering terrain.
resourcePack.editor.toolRail.Terrain.ElevationFalloff=Fall-off
resourcePack.editor.toolRail.Terrain.ElevationFalloff.tooltip=Fall-off determines the range from the centre that more blocks are affected when raising or lowering terrain.
resourcePack.editor.toolRail.Terrain.ElevationSampleLayers=Layers
resourcePack.editor.toolRail.Terrain.ElevationSampleLayers.tooltip=Sample Range to use when raising or lowering terrain.
resourcePack.editor.toolRail.Terrain.ElevationBrushRadius=Radius
resourcePack.editor.toolRail.Terrain.ElevationBrushRadius.tooltip=Radius of the raise/lower area.
resourcePack.editor.toolRail.Terrain.Smooth.mode.title=Smooth %s
resourcePack.editor.toolRail.Terrain.Smooth.tooltip=Smooth terrain based on the Smooth strength.%sUse %s to cycle through Terrain modes.
resourcePack.editor.toolRail.Terrain.SmoothStrength=Smooth Strength
resourcePack.editor.toolRail.Terrain.SmoothStrength.tooltip=Intensity used when smoothing terrain.
resourcePack.editor.toolRail.Terrain.Roughen.mode.title=Roughen %s
resourcePack.editor.toolRail.Terrain.Roughen.tooltip=Roughen terrain based on the Roughen strength.%sUse %s to cycle through Terrain modes.
resourcePack.editor.toolRail.Terrain.RoughenStrength=Roughen Strength
resourcePack.editor.toolRail.Terrain.RoughenStrength.tooltip=Intensity used when roughening terrain.
resourcePack.editor.toolRail.Terrain.description=Terrain tool augments the terrain that is placed in the world. %s to switch Terrain modes.
resourcePack.editor.help.learnMore=Learn more
resourcePack.editor.statusBar.connectedPlayers=Connected Players %s
resourcePack.editor.summonTool.summonSubPane.EntityPickerTitle=Entity Type
resourcePack.editor.timeOfDay.keyBinding.label=Time of Day
resourcePack.editor.timeOfDay.keyBinding.tooltip=Activate Time of Day panel.
resourcePack.editor.timeOfDay.12hrClock=12hr Clock
resourcePack.editor.timeOfDay.24hrClock=24hr Clock
resourcePack.editor.timeOfDay.clockType=Clock Type
resourcePack.editor.timeOfDay.clockType.tooltip=Switch between 24hr, 12hr & Minecraft clocks.
resourcePack.editor.timeOfDay.currentTime=Current Time
resourcePack.editor.timeOfDay.currentTime.tooltip=Displays the current time in world.
resourcePack.editor.timeOfDay.customTime=Custom Time
resourcePack.editor.timeOfDay.customTime.tooltip=The ability to set a specific time of day.
resourcePack.editor.timeOfDay.daylightCycle=Daylight Cycle
resourcePack.editor.timeOfDay.daylightCycle.tooltip=Determines if Daylight Cycle is enabled or locked to a specific time.
resourcePack.editor.timeOfDay.dropDown.day=Day
resourcePack.editor.timeOfDay.dropDown.midnight=Midnight
resourcePack.editor.timeOfDay.dropDown.night=Night
resourcePack.editor.timeOfDay.dropDown.none=None
resourcePack.editor.timeOfDay.dropDown.noon=Noon
resourcePack.editor.timeOfDay.dropDown.sunrise=Sunrise
resourcePack.editor.timeOfDay.dropDown.sunset=Sunset
resourcePack.editor.timeOfDay.dropDown.custom=Custom
resourcePack.editor.timeOfDay.dropDown.title=Presets
resourcePack.editor.timeOfDay.dropDown.tooltip=These are the presets that can be selected when choosing the Time of Day.
resourcePack.editor.timeOfDay.menu.title=Time of Day
resourcePack.editor.timeOfDay.menu.tooltip=Open the Time of Day panel to set specific times for the world.
resourcePack.editor.timeOfDay.minecraftClock=Minecraft Clock
resourcePack.editor.timeOfDay.title=Time of Day Settings
resourcePack.editor.timeOfDay.tooltip=These are the settings that can be changed to determine the time set in the world.
resourcePack.editor.toolMode.keyBinding.console.title=Open Chat Window
resourcePack.editor.toolMode.keyBinding.console.tooltip=Open the chat window to send messages or use commands.
resourcePack.editor.toolMode.keyBinding.devConsole=Open Dev Console
resourcePack.editor.toolMode.keyBinding.hotbar1.title=Select Hotbar 1
resourcePack.editor.toolMode.keyBinding.hotbar1.tooltip=Select the first slot of the hotbar. If the hotbar is already selected, this key opens the block picker.
resourcePack.editor.toolMode.keyBinding.hotbar2.title=Select Hotbar 2
resourcePack.editor.toolMode.keyBinding.hotbar2.tooltip=Select the second slot of the hotbar. If the hotbar is already selected, this key opens the block picker.
resourcePack.editor.toolMode.keyBinding.hotbar3.title=Select Hotbar 3
resourcePack.editor.toolMode.keyBinding.hotbar3.tooltip=Select the third slot of the hotbar. If the hotbar is already selected, this key opens the block picker.
resourcePack.editor.toolMode.keyBinding.hotbar4.title=Select Hotbar 4
resourcePack.editor.toolMode.keyBinding.hotbar4.tooltip=Select the quarter slot of the hotbar. If the hotbar is already selected, this key opens the block picker.
resourcePack.editor.toolMode.keyBinding.hotbar5.title=Select Hotbar 5
resourcePack.editor.toolMode.keyBinding.hotbar5.tooltip=Select the fifth slot of the hotbar. If the hotbar is already selected, this key opens the block picker.
resourcePack.editor.toolMode.keyBinding.hotbar6.title=Select Hotbar 6
resourcePack.editor.toolMode.keyBinding.hotbar6.tooltip=Select the sixth slot of the hotbar. If the hotbar is already selected, this key opens the block picker.
resourcePack.editor.toolMode.keyBinding.hotbar7.title=Select Hotbar 7
resourcePack.editor.toolMode.keyBinding.hotbar7.tooltip=Select the seventh slot of the hotbar. If the hotbar is already selected, this key opens the block picker.
resourcePack.editor.toolMode.keyBinding.hotbar8.title=Select Hotbar 8
resourcePack.editor.toolMode.keyBinding.hotbar8.tooltip=Select the eight slot of the hotbar. If the hotbar is already selected, this key opens the block picker.
resourcePack.editor.toolMode.keyBinding.hotbar9.title=Select Hotbar 9
resourcePack.editor.toolMode.keyBinding.hotbar9.tooltip=Select the ninth slot of the hotbar. If the hotbar is already selected, this key opens the block picker.
resourcePack.editor.toolMode.keyBinding.reload.title=Reload
resourcePack.editor.toolMode.keyBinding.reload.tooltip=Reload scripts.
resourcePack.editor.toolRail.blockPalette.title=Block Palette (CTRL+P)
resourcePack.editor.toolRail.blockPalette.tooltip=Set a palette of your favourite or most frequently used blocks.
resourcePack.editor.toolRail.floodFillSelectionTool.description=Selects area currently you're currently looking at using flood fill algorithm.
resourcePack.editor.toolRail.floodFillSelectionTool.title=Flood Fill Selection Tool.
resourcePack.editor.toolRail.line.pane.segment.properties.pane.title=Segment Properties
resourcePack.editor.toolRail.line.pane.segment.properties.pane.tooltip=Adjust the properties of the selected segment.
resourcePack.editor.toolRail.line.pane.segment.properties.knot.position.title=Curve Knot Position
resourcePack.editor.toolRail.line.pane.segment.properties.knot.position.tooltip=Change the position of the curve knot. Option disabled when curve type is set to none.
resourcePack.editor.toolRail.line.pane.segment.curve.properties.pane.title=Segment Curve Options
resourcePack.editor.toolRail.line.pane.segment.curve.properties.pane.tooltip=Adjust the curve options of the selected segment.
resourcePack.editor.toolRail.line.pane.segment.curve.properties.merge.title=Continue Curve
resourcePack.editor.toolRail.line.pane.segment.curve.properties.merge.tooltip=Continue the curve from the previous Point to the next Point.
resourcePack.editor.toolRail.line.pane.segment.curve.properties.type.title=Curve Type
resourcePack.editor.toolRail.line.pane.segment.curve.properties.type.tooltip=Adjust the type of curve used by the selected segment. Choosing none changes it to a Line.
resourcePack.editor.toolRail.line.pane.segment.ease.properties.pane.title=Segment Easing
resourcePack.editor.toolRail.line.pane.segment.ease.properties.pane.tooltip=Adjust the ease options of the selected segment.
resourcePack.editor.toolRail.line.pane.segment.ease.properties.type.title=Ease Type
resourcePack.editor.toolRail.line.pane.segment.ease.properties.type.tooltip=Adjust the segment's thickness by changing the easing type.
resourcePack.editor.toolRail.line.keyBinding.clearAll.title=Clears All
resourcePack.editor.toolRail.line.keyBinding.clearAll.tooltip=Removes all Line points from the world.
resourcePack.editor.toolRail.line.keyBinding.clearSelected.title=Clear Selected
resourcePack.editor.toolRail.line.keyBinding.clearSelected.tooltip=Removes Selected Line points from the world.
resourcePack.editor.toolRail.line.keyBinding.addToSelection.title=Add to Selection (volume)
resourcePack.editor.toolRail.line.keyBinding.addToSelection.tooltip=Adds current preview to existing selection volume.
resourcePack.editor.toolRail.line.keyBinding.delete.title=Delete
resourcePack.editor.toolRail.line.keyBinding.delete.tooltip=Delete all blocks selected by the Line tool.
resourcePack.editor.toolRail.line.keyBinding.fill.title=Fill
resourcePack.editor.toolRail.line.keyBinding.fill.tooltip=Fill blocks along the placed points of the Line tool.
resourcePack.editor.toolRail.line.keyBinding.decreaseHorizontalWeight.title=Decrease Horizontal Weight
resourcePack.editor.toolRail.line.keyBinding.decreaseHorizontalWeight.tooltip=Decreases the horizontal weight of the line.
resourcePack.editor.toolRail.line.keyBinding.decreaseVerticalWeight.title=Decrease Vertical Weight
resourcePack.editor.toolRail.line.keyBinding.decreaseVerticalWeight.tooltip=Decreases the vertical weight of the line.
resourcePack.editor.toolRail.line.keyBinding.increaseHorizontalWeight.title=Increase Horizontal Weight
resourcePack.editor.toolRail.line.keyBinding.increaseHorizontalWeight.tooltip=Increases the horizontal weight of the line.
resourcePack.editor.toolRail.line.keyBinding.increaseVerticalWeight.title=Increase Vertical Weight
resourcePack.editor.toolRail.line.keyBinding.increaseVerticalWeight.tooltip=Increases the vertical weight of the line.
resourcePack.editor.toolRail.line.keyBinding.moveBack.title=Move Selected Back
resourcePack.editor.toolRail.line.keyBinding.moveBack.tooltip=Move the selected Control Point(s) backwards.
resourcePack.editor.toolRail.line.keyBinding.moveDown.title=Move Selected Down
resourcePack.editor.toolRail.line.keyBinding.moveDown.tooltip=Move the selected Control Point(s) down.
resourcePack.editor.toolRail.line.keyBinding.moveForward.title=Move Selected Forwards
resourcePack.editor.toolRail.line.keyBinding.moveForward.tooltip=Move the selected Control Point(s) forwards.
resourcePack.editor.toolRail.line.keyBinding.moveLeft.title=Move Selected Left
resourcePack.editor.toolRail.line.keyBinding.moveLeft.tooltip=Move the selected Control Point(s) to the left.
resourcePack.editor.toolRail.line.keyBinding.moveRight.title=Move Selected Right
resourcePack.editor.toolRail.line.keyBinding.moveRight.tooltip=Move the selected Control Point(s) to the right.
resourcePack.editor.toolRail.line.keyBinding.moveUp.title=Move Selected Up
resourcePack.editor.toolRail.line.keyBinding.moveUp.tooltip=Move the selected Control Point(s) up.
resourcePack.editor.toolRail.line.keyBinding.toggleAll.title=Select All
resourcePack.editor.toolRail.line.keyBinding.toggleAll.tooltip=If one or more points are not selected, this selects all points on a line. If all points are selected, this deselects all points on a line.
resourcePack.editor.toolRail.line.keyBinding.toggleTool.title=Line
resourcePack.editor.toolRail.line.keyBinding.toggleTool.tooltip=Activate the Line tool.
resourcePack.editor.toolRail.line.keyBinding.select.title=Make Selection
resourcePack.editor.toolRail.line.keyBinding.select.tooltip=Add a selection volume to the world.
resourcePack.editor.toolRail.line.pane.algorithm.Direct=Direct
resourcePack.editor.toolRail.line.pane.algorithm.StaggeredContour=StaggeredContour
resourcePack.editor.toolRail.line.pane.algorithm.title=Algorithm
resourcePack.editor.toolRail.line.pane.algorithm.tooltip=Choose how the Line is calculated between points.
resourcePack.editor.toolRail.line.pane.thicknessWeight.title=Weight
resourcePack.editor.toolRail.line.pane.thicknessHorizontalWeight.title=Horizontal Weight
resourcePack.editor.toolRail.line.pane.thicknessVerticalWeight.title=Vertical Weight
resourcePack.editor.toolRail.line.pane.thicknessWeight.tooltip=Adjusts the vertical and horizontal weights of the Line.
resourcePack.editor.toolRail.line.pane.point.thicknessWeight.tooltip=Allows for the vertical and horizontal weight from the selected Point to match and be changed together.
resourcePack.editor.toolRail.line.pane.thicknessHorizontalWeight.tooltip=Adjusts the horizontal weight of the Line.
resourcePack.editor.toolRail.line.pane.thicknessVerticalWeight.tooltip=Adjusts the vertical weight of the Line.
resourcePack.editor.toolRail.line.pane.point.thicknessHorizontalWeight.tooltip=Adjusts the horizontal weight from the selected Point.
resourcePack.editor.toolRail.line.pane.point.thicknessVerticalWeight.tooltip=Adjusts the vertical weight from the selected Point.
resourcePack.editor.toolRail.line.pane.uniformWeight.title=Uniform Line Weight
resourcePack.editor.toolRail.line.pane.uniformWeight.tooltip=Allows for the vertical and horizontal Line Weight to match and be changed together.
resourcePack.editor.toolRail.line.pane.point.uniformWeight.tooltip=Allows for the vertical and horizontal weight from the selected Point to match and be changed together.
resourcePack.editor.toolRail.line.point.globalweight.title=Use Global Weight
resourcePack.editor.toolRail.line.point.globalweight.tooltip=Allows for the weight from the selected Point to use the global line weight value instead of its own.
resourcePack.editor.toolRail.line.point.weight.pane.title=Point Weight
resourcePack.editor.toolRail.line.point.weight.pane.tooltip=Adjust the vertical and horizontal weight from the selected Point.
resourcePack.editor.toolRail.line.point.properties.pane.title=Point Properties
resourcePack.editor.toolRail.line.point.properties.pane.tooltip=Adjust the properties of the selected Point.
resourcePack.editor.toolRail.line.point.properties.position.pane.title=Point Position
resourcePack.editor.toolRail.line.point.properties.position.pane.tooltip=Adjust the position of the selected Point.
resourcePack.editor.toolRail.line.pane.globallineweight.title=Global Weight
resourcePack.editor.toolRail.line.quickAction.addToSelection=Add to Selection %s
resourcePack.editor.toolRail.line.quickAction.addToSelection.tooltip=Adds the current Line preview to an existing Selection volume.
resourcePack.editor.toolRail.line.quickAction.clearAllPoints=Clear All %s
resourcePack.editor.toolRail.line.quickAction.clearAllPoints.tooltip=Removes all Line points from the world.
resourcePack.editor.toolRail.line.quickAction.clearSelectedPoints=Clear Selected %s
resourcePack.editor.toolRail.line.quickAction.clearSelectedPoints.tooltip=Removes Selected Line points from the world.
resourcePack.editor.toolRail.line.quickAction.deleteBlocks=Delete %s
resourcePack.editor.toolRail.line.quickAction.deleteBlocks.tooltip=Remove all the blocks from the current Line Preview.
resourcePack.editor.toolRail.line.quickAction.fillLines=Fill %s
resourcePack.editor.toolRail.line.quickAction.fillLines.tooltip=Fills current Line preview with the currently selected Hotbar slot.
resourcePack.editor.toolRail.line.quickAction.title=Quick Actions
resourcePack.editor.toolRail.line.quickAction.tooltip=A set of actions that can be performed using the Line tool.
resourcePack.editor.toolRail.line.title=Line
resourcePack.editor.toolRail.line.tooltip=Line is a tool used to create lines of blocks.
resourcePack.editor.toolRail.rulerTool.title=Ruler
resourcePack.editor.toolRail.rulerTool.description=Ruler tool for measuring distances in worlds. Click to place start point, drag to end point, or use co-ordinates input.
resourcePack.editor.toolRail.rulerTool.learnMore=Learn More
resourcePack.editor.toolRail.rulerTool.keyBinding.toggleTool.label=Activate Ruler
resourcePack.editor.toolRail.rulerTool.keyBinding.selectAll.label=Select All
resourcePack.editor.toolRail.rulerTool.keyBinding.selectAll.tooltip=Select All. If one or more points are not selected, this selects all Ruler points. If all points are selected, this would Deselect all Ruler points.
resourcePack.editor.toolRail.rulerTool.keyBinding.deselectAll.label=Deselect
resourcePack.editor.toolRail.rulerTool.keyBinding.deselectAll.tooltip=Deselect all Ruler points.
resourcePack.editor.toolRail.rulerTool.keyBinding.deleteRulerLine.label=Delete
resourcePack.editor.toolRail.rulerTool.keyBinding.deleteRulerLine.tooltip=Remove all Ruler points from the world.
resourcePack.editor.toolRail.rulerTool.keyBinding.toggleXAxisLock.label=Toggle X-axis lock
resourcePack.editor.toolRail.rulerTool.keyBinding.toggleXAxisLock.tooltip=Lock ruler drag movement to X-axis only.
resourcePack.editor.toolRail.rulerTool.keyBinding.toggleYAxisLock.label=Toggle Y-axis Lock
resourcePack.editor.toolRail.rulerTool.keyBinding.toggleYAxisLock.tooltip=Lock ruler drag movement to the Y-axis only.
resourcePack.editor.toolRail.rulerTool.keyBinding.toggleZAxisLock.label=Toggle Z-axis Lock
resourcePack.editor.toolRail.rulerTool.keyBinding.toggleZAxisLock.tooltip=Lock ruler drag movement to the Z-axis only.
resourcePack.editor.toolRail.rulerTool.axisLock.x.title=Lock X-axis
resourcePack.editor.toolRail.rulerTool.axisLock.x.tooltip=Lock movement to X-axis only.
resourcePack.editor.toolRail.rulerTool.axisLock.y.title=Lock Y-axis
resourcePack.editor.toolRail.rulerTool.axisLock.y.tooltip=Lock movement to Y-axis only.
resourcePack.editor.toolRail.rulerTool.axisLock.z.title=Lock Z-axis
resourcePack.editor.toolRail.rulerTool.axisLock.z.tooltip=Lock movement to Z-axis only.
resourcePack.editor.toolRail.rulerTool.axisLock.title=Axis Lock
resourcePack.editor.toolRail.rulerTool.axisLock.tooltip=Lock ruler movement to a specific axis direction.
resourcePack.editor.toolRail.rulerTool.axisLock.none=None
resourcePack.editor.toolRail.rulerTool.axisLock.xAxis=X-axis
resourcePack.editor.toolRail.rulerTool.axisLock.yAxis=Y-axis
resourcePack.editor.toolRail.rulerTool.axisLock.zAxis=Z-axis
resourcePack.editor.toolRail.rulerTool.measurement.title=Measurement
resourcePack.editor.toolRail.rulerTool.distance.title=Distance
resourcePack.editor.toolRail.rulerTool.distance.unit=%s blocks
resourcePack.editor.toolRail.rulerTool.startPoint.title=Start Point
resourcePack.editor.toolRail.rulerTool.startPoint.tooltip=The Ruler point used for starting the measurement.
resourcePack.editor.toolRail.rulerTool.endPoint.title=End Point
resourcePack.editor.toolRail.rulerTool.endPoint.tooltip=The Ruler point used for ending the measurement.
resourcePack.editor.toolRail.rulerTool.clearRuler.title=Delete Rulers
resourcePack.editor.toolRail.rulerTool.clearRuler.tooltip=Remove all Ruler points.
resourcePack.editor.toolRail.rulerTool.tooltip=Measure the distance between points. Distance includes the blocks the points are placed. Click to place start point, drag to end point, or use co-ordinates input.
resourcePack.editor.toolRail.rulerTool.lockXAxis.title=Lock X-axis
resourcePack.editor.toolRail.rulerTool.lockYAxis.title=Lock Y-axis
resourcePack.editor.toolRail.rulerTool.lockZAxis.title=Lock Z-axis
resourcePack.editor.toolRail.rulerTool.info.title=Measurement
resourcePack.editor.toolRail.rulerTool.keyBinding.toggleTool.title=Ruler
resourcePack.editor.toolRail.rulerTool.keyBinding.toggleTool.tooltip=Activate the Ruler tool.
resourcePack.editor.toolRail.rulerTool.info.tooltip=The distance between points.
resourcePack.editor.toolRail.smartFillTool.title=Smart Fill
resourcePack.editor.toolRail.smartFillTool.tooltip=Click to fill a connected set of blocks with the currently selected hotbar slot.
resourcePack.editor.toolRail.smartFillTool.modes.fillVolume=Fill Volume
resourcePack.editor.toolRail.smartFillTool.areaLimit.title=Limit
resourcePack.editor.toolRail.smartFillTool.areaLimit.tooltip=The area used to limit the size of Smart Fill.
resourcePack.editor.toolRail.smartFillTool.limitFillToSelection=Restrict Smart Fill to Selection
resourcePack.editor.toolRail.smartFillTool.limitFillToSelectionTooltip=Restrict smart fill operations to only affect blocks within the active selection.
resourcePack.editor.toolRail.smartFillTool.keyBinding.toggleTool.title=Smart Fill
resourcePack.editor.toolRail.smartFillTool.keyBinding.toggleTool.tooltip=Activate the Smart Fill tool.
resourcePack.editor.toolRail.summonTool.keyBinding.clear.title=Clear
resourcePack.editor.toolRail.summonTool.keyBinding.clear.tooltip=Clear the selected entity.
resourcePack.editor.toolRail.summonTool.keyBinding.delete.title=Delete
resourcePack.editor.toolRail.summonTool.keyBinding.delete.tooltip=Delete the selected entity.
resourcePack.editor.toolRail.summonTool.keyBinding.moveBack.title=Move Selected Back
resourcePack.editor.toolRail.summonTool.keyBinding.moveBack.tooltip=Move the selected entity backwards.
resourcePack.editor.toolRail.summonTool.keyBinding.moveDown.title=Move Selected Down
resourcePack.editor.toolRail.summonTool.keyBinding.moveDown.tooltip=Move the selected entity down.
resourcePack.editor.toolRail.summonTool.keyBinding.moveForward.title=Move Selected Forwards
resourcePack.editor.toolRail.summonTool.keyBinding.moveForward.tooltip=Move the selected entity forwards.
resourcePack.editor.toolRail.summonTool.keyBinding.moveLeft.title=Move Selected Left
resourcePack.editor.toolRail.summonTool.keyBinding.moveLeft.tooltip=Move the selected entity left.
resourcePack.editor.toolRail.summonTool.keyBinding.moveRight.title=Move Selected Right
resourcePack.editor.toolRail.summonTool.keyBinding.moveRight.tooltip=Move the selected entity right.
resourcePack.editor.toolRail.summonTool.keyBinding.moveUp.title=Move Selected Up
resourcePack.editor.toolRail.summonTool.keyBinding.moveUp.tooltip=Move the selected entity up.
resourcePack.editor.toolRail.summonTool.keyBinding.toggle.title=Summon
resourcePack.editor.toolRail.summonTool.keyBinding.toggle.tooltip=Activate the Summon tool.
resourcePack.editor.toolRail.summonTool.pane.select=Select Mode
resourcePack.editor.toolRail.summonTool.pane.title=Summon
resourcePack.editor.toolRail.summonTool.pane.type=Entity Type
resourcePack.editor.toolRail.summonTool.pane.type.tooltip=The entity that is summon when the tool is used.
resourcePack.editor.toolRail.summonTool.tool.infoText=Click on an entity to select it or click on a block to summon a new one. Use SHIFT + Middle Mouse Scroll to rotate the selected mob.
resourcePack.editor.toolRail.summonTool.tool.selectSubPane.rotation=Rotation
resourcePack.editor.toolRail.summonTool.tool.selectSubPane.rotation.tooltip=Determines the rotation of the selected entity. Use SHIFT + Middle Mouse Scroll to rotate the selected mob.
resourcePack.editor.toolRail.summonTool.tool.selectSubPane=Entity Select
resourcePack.editor.toolRail.summonTool.tool.summonSubPane=Entity Spawn
resourcePack.editor.toolRail.summonTool.tool.tip=Click to summon entitles. CTRL + D to Deselect an entity.
resourcePack.editor.toolRail.summonTool.tool.title=Summon
resourcePack.editor.toolRail.summonTool.tool.Offset=Offset
resourcePack.editor.toolRail.summonTool.tool.Offset.tooltip=The offset from the grid snap location to spawn the Entity.
resourcePack.editor.toolRail.summonTool.tool.GridSize=Grid Snap
resourcePack.editor.toolRail.summonTool.tool.GridSize.tooltip=The size of the grid to snap the entity location.
resourcePack.editor.toolRail.workbenchSettings.title=Workbench
resourcePack.editor.toolRail.workbenchTool.title=Workbench
resourcePack.editor.toolRail.workbenchTool.description=Quickly change block states
resourcePack.editor.toolRail.workbenchTool.howToUse=Highlight blocks to see available actions to change their states (open/close, rotate, invert, etc.). Use SHIFT and CTRL key modifiers for additional options. Please note that this feature only works on blocks with modifiable properties (e.g., doors, fences, stairs, etc.).
resourcePack.editor.toolRail.workbenchTool.tooltip=Change block states.
resourcePack.editor.toolRail.workbenchTool.block=Block
resourcePack.editor.toolRail.workbenchTool.block.tooltip=Name of the currently highlighted block.
resourcePack.editor.toolRail.workbenchTool.leftClick=Left-Click
resourcePack.editor.toolRail.workbenchTool.shiftLeftClick=Shift + Left-Click
resourcePack.editor.toolRail.workbenchTool.controlLeftClick=CTRL + Left-Click
resourcePack.editor.toolRail.workbenchTool.shiftControlLeftClick=Shift + CTRL + Left-Click
resourcePack.editor.toolRail.workbenchTool.leftClick.tooltip=Control for changing the block property.
resourcePack.editor.toolRail.workbenchTool.shiftLeftClick.tooltip=Control for changing the block property.
resourcePack.editor.toolRail.workbenchTool.controlLeftClick.tooltip=Control for changing the block property.
resourcePack.editor.toolRail.workbenchTool.shiftControlLeftClick.tooltip=Control for changing the block property.
resourcePack.editor.toolRail.workbenchTool.leftClickTooltip=Left-Clicking on a block will perform the primary Workbench action.
resourcePack.editor.toolRail.workbenchTool.shiftLeftClickTooltip=Shift + Left-Clicking on a block will perform the secondary Workbench action.
resourcePack.editor.toolRail.workbenchTool.controlLeftClickTooltip=Control + Left-Clicking on a block will perform the tertiary Workbench action.
resourcePack.editor.toolRail.workbenchTool.shiftControlLeftClickTooltip=Shift + Control + Left-Clicking on a block will perform the quaternary Workbench action.
resourcePack.editor.toolRail.workbenchTool.stripWood=Strip/unstrip wood
resourcePack.editor.toolRail.workbenchTool.ladderLocation=Ladder location
resourcePack.editor.toolRail.workbenchTool.autoAlign=Auto align
resourcePack.editor.toolRail.workbenchTool.autoAlignFacingDirection=Auto Align Facing Direction
resourcePack.editor.toolRail.workbenchTool.autoAlignRotation=Auto Align Rotation
resourcePack.editor.toolRail.workbenchTool.topSlotBitProp=Top/Bottom
resourcePack.editor.toolRail.workbenchTool.pillarAxisProp=Rotate
resourcePack.editor.toolRail.workbenchTool.heightProp=Layers
resourcePack.editor.toolRail.workbenchTool.candlesProp=Candle Count
resourcePack.editor.toolRail.workbenchTool.turtleEggCountProp=Turtle Egg Count
resourcePack.editor.toolRail.workbenchTool.clusterCountProp=Sea Pickle Count
resourcePack.editor.toolRail.workbenchTool.hangingProp=Toggle hanging from another block
resourcePack.editor.toolRail.workbenchTool.wallPostBitProp=Toggle Post
resourcePack.editor.toolRail.workbenchTool.upsideDownBitProp=Top/Bottom
resourcePack.editor.toolRail.workbenchTool.openBitProp=Open/Close
resourcePack.editor.toolRail.workbenchTool.litProp=Lit/Unlit
resourcePack.editor.toolRail.workbenchTool.dripstoneThicknessProp=Dripstone Thickness
resourcePack.editor.toolRail.workbenchTool.directionProp=Facing Direction
resourcePack.editor.toolRail.workbenchTool.weirdoDirectionProp=Rotate
resourcePack.editor.toolRail.workbenchTool.facingDirectionProp=Facing Direction
resourcePack.editor.toolRail.workbenchTool.cardinalDirectionProp=Facing Direction
resourcePack.editor.toolRail.workbenchTool.addCustomMapping=Add Custom Mappings
resourcePack.editor.toolRail.workbenchTool.addCustomMapping.tooltip=Settings for adding support for custom blocks.
resourcePack.editor.toolRail.workbenchTool.blockProperty=Block Property
resourcePack.editor.toolRail.workbenchTool.blockProperty.tooltip=The custom Block Property to be assigned.
resourcePack.editor.toolRail.workbenchTool.clickBinding=Click Bindings
resourcePack.editor.toolRail.workbenchTool.clickBinding.tooltip=Control for changing the block property.
resourcePack.editor.toolRail.workbenchTool.addMapping=Add Mapping
resourcePack.editor.toolRail.workbenchTool.resetAllMappings=Reset All Mappings
resourcePack.editor.workbenchTool.keyBinding.primaryAction.title=Workbench Primary Action
resourcePack.editor.workbenchTool.keyBinding.primaryAction.tooltip=Performs the action that is currently set to primary in the Workbench tool.
resourcePack.editor.workbenchTool.keyBinding.secondaryAction.title=Workbench Secondary Action
resourcePack.editor.workbenchTool.keyBinding.secondaryAction.tooltip=Performs the action that is currently set to secondary in the Workbench tool.
resourcePack.editor.workbenchTool.keyBinding.tertiaryAction.title=Workbench Tertiary Action
resourcePack.editor.workbenchTool.keyBinding.tertiaryAction.tooltip=Performs the action that is currently set to tertiary in the Workbench tool.
resourcePack.editor.workbenchTool.keyBinding.quaternaryAction.title=Workbench Quaternary Action
resourcePack.editor.workbenchTool.keyBinding.quaternaryAction.tooltip=Performs the action that is currently set to quaternary in the Workbench tool.
resourcePack.editor.transaction.keyBinding.redo.title=Redo
resourcePack.editor.transaction.keyBinding.redo.tooltip=Redo a previous action.
resourcePack.editor.transaction.keyBinding.undo.title=Undo
resourcePack.editor.transaction.keyBinding.undo.tooltip=Undo a previous action.
resourcePack.editor.viewport.keyBinding.moveBack.title=Move Back
resourcePack.editor.viewport.keyBinding.moveBack.tooltip=Used to move backwards in Tool Mode.
resourcePack.editor.viewport.keyBinding.moveDown.title=Move Down
resourcePack.editor.viewport.keyBinding.moveDown.tooltip=Used to move down in Tool Mode.
resourcePack.editor.viewport.keyBinding.moveForward.title=Move Forwards
resourcePack.editor.viewport.keyBinding.moveForward.tooltip=Used to move forwards in Tool Mode.
resourcePack.editor.viewport.keyBinding.moveLeft.title=Move Left
resourcePack.editor.viewport.keyBinding.moveLeft.tooltip=Used to move left in Tool Mode.
resourcePack.editor.viewport.keyBinding.moveRight.title=Move Right
resourcePack.editor.viewport.keyBinding.moveRight.tooltip=Used to move right in Tool Mode.
resourcePack.editor.viewport.keyBinding.moveUp.title=Move Up
resourcePack.editor.viewport.keyBinding.moveUp.tooltip=Used to move up in Tool Mode.
resourcePack.editor.viewport.keyBinding.orbitCursorLeft.title=Cursor Orbit Left
resourcePack.editor.viewport.keyBinding.orbitCursorLeft.tooltip=Rotates the camera around cursor in left direction.
resourcePack.editor.viewport.keyBinding.orbitCursorRight.title=Cursor Orbit Right
resourcePack.editor.viewport.keyBinding.orbitCursorRight.tooltip=Rotates the camera right around the cursor.
resourcePack.editor.viewport.keyBinding.orbitSelectionLeft.title=Selection Orbit Left
resourcePack.editor.viewport.keyBinding.orbitSelectionLeft.tooltip=Rotates the camera left around the Selection.
resourcePack.editor.viewport.keyBinding.orbitSelectionRight.title=Selection Orbit Right
resourcePack.editor.viewport.keyBinding.orbitSelectionRight.tooltip=Rotates the camera right around the Selection.
resourcePack.editor.viewport.keyBinding.incrementFlySpeed.title=Increase Fly Speed
resourcePack.editor.viewport.keyBinding.incrementFlySpeed.tooltip=Increases the fly speed multiplier in Tool Mode. Maximum multiplier: 10.
resourcePack.editor.viewport.keyBinding.decrementFlySpeed.title=Decrease Fly Speed
resourcePack.editor.viewport.keyBinding.decrementFlySpeed.tooltip=Decreases the fly speed multiplier in Tool Mode. Minimum multiplier: 1.
resourcePack.editor.settingsPane.keyBinding.label=Settings
resourcePack.editor.settingsPane.keyBinding.tooltip=Activate Settings panel.
resourcePack.editor.settingsPane.control.title=Control
resourcePack.editor.settingsPane.control.flySpeed.title=Move Speed Multiplier
resourcePack.editor.settingsPane.control.flySpeed.tooltip=Change the fly speed in Tool Mode.
resourcePack.editor.settingsPane.control.projectThroughLiquid.title=Project cursor through liquid
resourcePack.editor.settingsPane.control.projectThroughLiquid.tooltip=Mouse ray will project through liquids for the cursor.
resourcePack.editor.settingsPane.interface.title=Interface
resourcePack.editor.settingsPane.interface.compass.title=Show Compass
resourcePack.editor.settingsPane.interface.compass.tooltip=Show the directional compass on screen.
resourcePack.editor.settingsPane.interface.muteMusic.title=Mute Music
resourcePack.editor.settingsPane.interface.muteMusic.tooltip=Mute the in-game music.
resourcePack.editor.settingsPane.interface.muteSounds.title=Mute Game Sounds
resourcePack.editor.settingsPane.interface.muteSounds.tooltip=Mute the in-game sounds.
resourcePack.editor.settingsPane.interface.toastNotifications.title=Show Toast Notifications
resourcePack.editor.settingsPane.interface.toastNotifications.tooltip=Toggle whether Error messages appear as a Toast appear in the viewport.
resourcePack.editor.settingsPane.worldView.title=World View
resourcePack.editor.settingsPane.worldView.chunkBounds.title=Show Chunk Boundaries
resourcePack.editor.settingsPane.worldView.chunkBounds.tooltip=Show the outline of chunk boundaries in the project.
resourcePack.editor.settingsPane.worldView.nightVision.title=Night Vision
resourcePack.editor.settingsPane.worldView.nightVision.tooltip=Toggle Night Vision ability.
resourcePack.editor.settingsPane.worldView.invisibleBlocks.title=Show Invisible Blocks
resourcePack.editor.settingsPane.worldView.invisibleBlocks.tooltip=Show invisible blocks (e.g. Structure Void, Barrier, etc.) in the project.
resourcePack.editor.settingsPane.menu.title=Settings
resourcePack.editor.settingsPane.menu.tooltip=Open the Editor Settings pane.
resourcePack.editor.settingsPane.title=Settings
resourcePack.editor.settingsPane.tooltip=Editor settings that can be adjusted in Tool Mode.
resourcePack.editor.settingsPane.actionBar.tooltip=Open the Settings panel.
resourcePack.editor.hotbar.defaultDisplayName=Default
resourcePack.editor.reloadScripts.response.tooMany=Too many players are connected to the server. Script reloading is only supported on hosts with a single player connected.
resourcePack.editor.reloadScripts.response.genericError=An error occurred while attempting to reload scripts.
resourcePack.editor.reloadScripts.response.noAdminRights=You do not have permission to reload scripts.
editor.logging.worldDownloadMessage=Download from Realms was Successful. World Location: %s
editor.logging.worldExportMessage=Exporting world was Successful. World Location: %s
editor.vibrantVisuals.pane.graphicsProgress=Refreshing graphics. Please wait...
editor.vibrantVisuals.chunkManagement.keyBinding.label=Vibrant Visuals
editor.vibrantVisuals.chunkManagement.keyBinding.tooltip=Activate Vibrant Visuals panel.
editor.agfx.color.red=Red
editor.agfx.color.green=Green
editor.agfx.color.blue=Blue
editor.agfx.color.alpha=Alpha
editor.agfx.atmosphericScattering.skyZenithColor.tooltip=The RGB colour of the zenith region of the atmosphere: supports RGB array or HEX string.
editor.agfx.atmosphericScattering.skyHorizonColor.tooltip=The RGB colour of the horizon region of the atmosphere: supports RGB array or HEX string.
editor.agfx.atmosphericScattering.rayleighStrength.tooltip=The strength of the atmosphere's Rayleigh scattering.
editor.agfx.atmosphericScattering.sunMieStrength.tooltip=The strength of the sun's Mie scattering.
editor.agfx.atmosphericScattering.moonMieStrength.tooltip=The strength of the moon's Mie scattering.
editor.agfx.atmosphericScattering.sunGlareShape.tooltip=How the lobe of the Mie scattering is shaped.
editor.agfx.atmosphericScattering.horizonBlendStops.tooltip=How the atmosphere is divided up.
editor.agfx.atmosphericScattering.horizonBlendStops.min.tooltip=The minimum horizon height.
editor.agfx.atmosphericScattering.horizonBlendStops.start.tooltip=The height relative to the horizon where the zenith contribution will take over.
editor.agfx.atmosphericScattering.horizonBlendStops.mieStart.tooltip=The height relative to the horizon where Mie scattering begins.
editor.agfx.atmosphericScattering.horizonBlendStops.max.tooltip=The maximum horizon height.
editor.agfx.lighting.directionalLights.tooltip=The Directional Lights is where you configure the properties of the celestial bodies in Minecraft. Directional Lights are split into 2 sections: Orbital and Flash.
editor.agfx.lighting.directionalLights.orbital.tooltip=Orbital contains properties pertaining to the sun and the moon.
editor.agfx.lighting.directionalLights.orbital.sun.tooltip=The settings to configure the light properties of the sun.
editor.agfx.lighting.directionalLights.orbital.illuminance.tooltip=How bright the surface is: measured in lux (lx).
editor.agfx.lighting.directionalLights.orbital.color.tooltip=The RGB colour that the sun/moon contributes to direct surface lighting: supports RGB array or HEX string.
editor.agfx.lighting.directionalLights.orbital.moon.tooltip=The settings to configure the light properties of the moon.
editor.agfx.lighting.directionalLights.orbital.orbitalOffset.tooltip=The rotational offset of the sun and moon from their standard orbital axis: measured in degrees.
editor.agfx.lighting.emissive.tooltip=Emissive allows for control over the desaturation of emissive light sources.
editor.agfx.lighting.ambient.tooltip=Ambient controls how surfaces are lit when there are no other sensible light sources available.
editor.agfx.lighting.ambient.color.tooltip=The RGB colour that the ambient light contributes to direct surface lighting: supports RGB array or HEX string.
editor.agfx.lighting.ambient.illuminance.tooltip=How bright the surface is: measured in lux (lx).
editor.agfx.lighting.sky.tooltip=Sky allows for control of properties of the sky's contribution as a light source.
editor.agfx.lighting.directionalLights.flash.tooltip=Flash allows for the changing the colour of the End light flash.
editor.agfx.colorGrading.colorGrading.tooltip=Colour Grading allows for the customisation of the final image by giving control over saturation, contrast, gain and offset of pixels per RGB channel along with highlights and shadows.
editor.agfx.colorGrading.colorGrading.midTone.tooltip=Midtones are settings allowing for control over saturation, contrast, gain and offset of pixels per RGB channel.
editor.agfx.colorGrading.colorGrading.midTone.contrast.tooltip=Contrast describes the difference in luminance between the bright and dark pixels in an image.
editor.agfx.colorGrading.colorGrading.midTone.gain.tooltip=Gain is a multiplication factor applied to each colour channel to adjust the overall luminance intensity of the image.
editor.agfx.colorGrading.colorGrading.midTone.gamma.tooltip=Gamma is an exponential factor applied to the final colour after both colour grading and tone mapping to adjust the overall luminance intensity of the image.
editor.agfx.colorGrading.colorGrading.midTone.offset.tooltip=Offset is an additive factor that is multiplied by the average luminance of the scene and then added to a given colour channel to adjust the overall luminance intensity of the image.
editor.agfx.colorGrading.colorGrading.midTone.saturation.tooltip=Saturation determines the hue intensity of colours.
editor.agfx.colorGrading.colorGrading.highlights.tooltip=All settings pertaining to Highlights. The Highlight parameters are applied to the brightest pixels.
editor.agfx.colorGrading.colorGrading.highlights.min.tooltip=A factor multiplied by the average luminance of the scene to determine which pixels are considered highlights.
editor.agfx.colorGrading.colorGrading.highlights.contrast.tooltip=Contrast describes the difference in luminance between the bright and dark pixels in an image.
editor.agfx.colorGrading.colorGrading.highlights.gain.tooltip=Gain is a multiplication factor applied to each colour channel to adjust the overall luminance intensity of the image.
editor.agfx.colorGrading.colorGrading.highlights.gamma.tooltip=Gamma is an exponential factor applied to the final colour after both colour grading and tone mapping to adjust the overall luminance intensity of the image.
editor.agfx.colorGrading.colorGrading.highlights.offset.tooltip=Offset is an additive factor that is multiplied by the average luminance of the scene and then added to a given colour channel to adjust the overall luminance intensity of the image.
editor.agfx.colorGrading.colorGrading.highlights.saturation.tooltip=Saturation determines the hue intensity of colours.
editor.agfx.colorGrading.colorGrading.shadows.tooltip=All settings pertaining to Shadows. The Shadow parameters are applied to the darkest pixels.
editor.agfx.colorGrading.colorGrading.shadows.min.tooltip=A factor multiplied by the average luminance of the scene to determine which pixels are considered highlights.
editor.agfx.colorGrading.colorGrading.shadows.contrast.tooltip=Contrast describes the difference in luminance between the bright and dark pixels in an image.
editor.agfx.colorGrading.colorGrading.shadows.gain.tooltip=Gain is a multiplication factor applied to each colour channel to adjust the overall luminance intensity of the image.
editor.agfx.colorGrading.colorGrading.shadows.gamma.tooltip=Gamma is an exponential factor applied to the final colour after both colour grading and tone mapping to adjust the overall luminance intensity of the image.
editor.agfx.colorGrading.colorGrading.shadows.offset.tooltip=Offset is an additive factor that is multiplied by the average luminance of the scene and then added to a given colour channel to adjust the overall luminance intensity of the image.
editor.agfx.colorGrading.colorGrading.shadows.saturation.tooltip=Saturation determines the hue intensity of colours.
editor.agfx.colorGrading.toneMapping.tooltip=Tone mapping determines how a colour is remapped from HDR-space to SDR-space for display on modern televisions and monitors.
editor.agfx.colorGrader.colorGrading.tooltip=All settings pertaining to temperature colour grading.
editor.agfx.colorGrader.colorGrading.temperature.enabled.tooltip=Determines whether temperature grading is enabled.
editor.agfx.colorGrader.colorGrading.temperature.tooltip=Sets the temperature in Kelvin.
editor.agfx.colorGrader.colorGrading.temperature.type.tooltip=Controls the type of grading applied. Set to either white_balance or color_temperature.
editor.agfx.pointlight.tooltip=Settings pertaining to Point Lights. Learn More https://learn.microsoft.com/minecraft/creator/documents/deferredlighting/lightingcustomization?view=minecraft-bedrock-stable.
editor.agfx.pointlight.colormap.tooltip=The RGB colour of the point light: supports RGB array or HEX string.
editor.fog.fogSettings.tooltip=Setting pertaining to Fog. Learn More https://learn.microsoft.com/en-us/minecraft/creator/documents/foginresourcepacks?view=minecraft-bedrock-stable.
editor.fog.fogIdentifier.tooltip=The identifier for these fog settings. The identifier must include a namespace.
editor.fog.fogDistances.tooltip=The distance fog settings for different camera locations.
editor.fog.fogVolumetrics.tooltip=The volumetric fog settings.
editor.fog.fogDistance.fogStart.tooltip=The distance from the player that the fog will begin to appear. 'fog_start' must be less than or equal to 'fog_end'.
editor.fog.fogDistance.fogEnd.tooltip=The distance from the player that the fog will become fully opaque. 'fog_end' must be greater than or equal to 'fog_start'.
editor.fog.fogDistance.renderDistanceType.tooltip=Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.
editor.fog.fogDistance.fogColor.tooltip=The colour that the fog will take on.
editor.fog.fogWaterDistance.transitionFog.tooltip=Additional fog data which will slowly transition to the distance fog of current biome.
editor.fog.transitionFog.initFog.tooltip=Initial fog that will slowly transition into water distance fog of the biome when player goes into water.
editor.fog.transitionFog.minPercent.tooltip=The minimum progress of fog transition.
editor.fog.transitionFog.midSeconds.tooltip=The time it takes to reach certain progress ('mid_percent') of fog transition.
editor.fog.transitionFog.midPercent.tooltip=The progress of fog transition after 'mid_seconds' seconds.
editor.fog.transitionFog.maxSeconds.tooltip=Total amount of time it takes to complete fog transition.
editor.fog.distanceCollection.air.tooltip = The fog settings when the camera is in the air.
editor.fog.distanceCollection.weather.tooltip = The fog settings for when the camera is in the air with active weather (rain, snow, etc..).
editor.fog.distanceCollection.water.tooltip = The fog settings when the camera is in water.
editor.fog.distanceCollection.lava.tooltip = The fog settings when the camera is in lava.
editor.fog.distanceCollection.lavaResistance.tooltip = The fog settings when the camera is in lava and the player has the lava resistance effect active.
editor.fog.distanceCollection.powderedSnow.tooltip = The fog settings when the camera is inside a Powder Snow block.
editor.fog.volumetricDensity.maxDensity.tooltip = The maximum amount of opaqueness that the earth fog will take on. A value from [0.0, 1.0].
editor.fog.volumetricDensity.uniform.tooltip = When set to true, the density will be uniform across all heights.
editor.fog.volumetricDensity.zeroDensityHeight.tooltip = The height in blocks that the earth fog will be completely transparent and begin to appear. This value needs to be at least 1 higher than 'max_density_height'.
editor.fog.volumetricDensity.maxDensityHeight.tooltip = The height in blocks that the ground fog will become its maximum density.
editor.fog.volumetricDensityCollection.air.tooltip = Fog density values as light passes through air blocks.
editor.fog.volumetricDensityCollection.weather.tooltip = Fog density values as light passes through air blocks with active weather (rain, snow, etc.).
editor.fog.volumetricDensityCollection.water.tooltip = Fog density values as light passes through water blocks.
editor.fog.volumetricDensityCollection.lava.tooltip = Fog density values as light passes through lava blocks.
editor.fog.volumetricDensityCollection.lavaResistance.tooltip = Fog density values as light passes through lava blocks while the player has lava resistance.
editor.fog.volumetricMediaCoeffs.absorption.tooltip = Proportion of light that is absorbed (lost) per block (Uses Colour values 0-1 for red, green, blue).
editor.fog.volumetricMediaCoeffs.scattering.tooltip = Proportion of light that is scattered per block (Uses Colour values 0-1 for red, green, blue).
editor.fog.volumetricMediaCoeffsCollection.air.tooltip = Fog coefficient values while light passes through air.
editor.fog.volumetricMediaCoeffsCollection.water.tooltip = Fog coefficient values while light passes through water.
editor.fog.volumetricMediaCoeffsCollection.cloud.tooltip = Fog coefficient values while light passes through clouds.
editor.fog.volumetricHenyeyGreenstein.g.tooltip = The henyey_greenstein_g value that the earth fog will take on. A value from [-1.0, 1.0].
editor.fog.volumetricHenyeyGreensteinCollection.air.tooltip = Henyey-Greenstein-G value while light passes through air.
editor.fog.volumetricHenyeyGreensteinCollection.water.tooltip = Henyey-Greenstein-G value while light passes through water.
editor.fog.volumetricCollection.densitySettings.tooltip = The density settings for different camera locations.
editor.fog.volumetricCollection.mediaCoeffSettings.tooltip = The coefficient settings for the volumetric fog in different blocks.
editor.fog.volumetricCollection.henyeyGreensteinGSettings.tooltip = The henyey_greenstein_g settings for the volumetric fog in different blocks.
editor.agfx.water.waterSettings.tooltip=Setting pertaining to Water. Learn More https://learn.microsoft.com/minecraft/creator/documents/deferredlighting/watercustomization?view=minecraft-bedrock-stable.
editor.agfx.water.particleConcentrations.tooltip=The composition of particles in a body of water is what determines its colour and how light behaves as it travels through the water. There are 3 types of particles: CDOM, Chlorophyll and Suspended Sediment.
editor.agfx.water.particleConcentrations.chlorophyll.tooltip=High concentrations of chlorophyll produces green colours, due to chlorophyll strongly absorbing blue and red wavelengths.
editor.agfx.water.particleConcentrations.sediment.tooltip=High concentrations of suspended sediment produces red to red-brown colours, due to suspended sediment strongly absorbing blue and green wavelengths.
editor.agfx.water.particleConcentrations.cdom.tooltip=(Chromophoric Dissolved Organic Matter) High concentrations of CDOM produces yellow to yellow-brown colours, due to CDOM strongly absorbing blue wavelengths.
editor.agfx.water.caustics.tooltip=Caustics allow for the projecting light rays on underwater surfaces.
editor.agfx.water.caustics.frameLength.tooltip=Frame Length: The number of seconds to spend on a single frame of animation in the caustics sprite sheet texture. A larger value will result in a slower animation, while smaller values will result in a faster animation.
editor.agfx.water.caustics.texture.tooltip=Specifies a texture to use for the caustics animation.
editor.agfx.water.caustics.scale.tooltip=Controls the size of the caustics texture when it is projected on the world. This value scales inversely in that a larger value means that the texture will appear smaller, repeating/tiling more, whereas a smaller value will cause the texture to appear bigger, covering a larger area of the world.
editor.agfx.water.caustics.power.tooltip=Controls how bright the caustics effect appears. A larger value will increase the brightness/intensity.
editor.agfx.water.waves.tooltip=Waves are an optional effect that can be used to complement water surface animations to make your water appear more realistic. They can be configured to blend with existing water texture animations or replace them entirely.
editor.agfx.water.waves.frequency.tooltip=Determines how many waves there are per water block. Larger values will create more tightly packed waves, whereas smaller values will spread waves out over a wider area.
editor.agfx.water.waves.octaves.tooltip=Determines how many different layers of waves to simulate. Larger values will produce more complex waves.
editor.agfx.water.waves.depth.tooltip=Determines how much waves displace the water surface. Larger values will result in deeper waves, whereas smaller values will produce shallower waves.
editor.agfx.water.waves.speed.tooltip=Determines the movement speed of the first wave and the starting value of the Speed Scaling parameter.
editor.agfx.water.waves.shape.tooltip=Adjusts the core shape of waves. A value of 1 results in a pure sine wave, whereas values larger than 1 will produce sharper waves.
editor.agfx.water.waves.pull.tooltip=Controls how much smaller waves are pulled into larger waves. A value of 0 results in no pull. Values larger than 0 will pull waves in a standard concave fashion, whereas values less than 0 will pull waves in a convex fashion, resulting in more pillowing waves as opposed to cresting waves.
editor.agfx.water.waves.mix.tooltip=Controls how much each octave is blended into the neighbouring octave.
editor.agfx.water.waves.frequencyScaling.tooltip=Specifies how much wave frequency changes between octaves. A value of 1 will result in no change between octaves. Values higher than 1 will cause frequencies to increase while values less than 1 will cause frequencies to decrease.
editor.agfx.water.waves.speedScaling.tooltip=Controls how much faster each subsequent octave moves. A value of 1 will result in no change between octaves. Values higher than 1 will cause speeds to increase while values less than 1 will cause speeds to decrease.
editor.agfx.water.waves.directionIncrement.tooltip=An angle, in degrees, that controls how much the heading changes between each octave.
editor.agfx.water.waterSettings.biomeWaterColorContribution.tooltip=A factor that controls how much biome water colour contributes to the final colour of water. A value of 0 results in no contribution. Water colour is otherwise derived from CDOM, chlorophyll and suspended sediment concentrations.
editor.agfx.pbrfallback.tooltip=All settings pertaining to PBR Fall-backs. Learn More https://learn.microsoft.com/minecraft/creator/documents/deferredlighting/lightingcustomization?view=minecraft-bedrock-stable.
editor.agfx.pbrfallback.globalMERSubSurface.tooltip=(Global Metalness Emissive Roughness Subsurface) The default MERS value to use for blocks/actors/particles/items when not defined via textureset: supports RGBA array or HEX string.
editor.agfx.pbrfallback.globalMER.tooltip=(Global Metalness Emissive Roughness) colour.
editor.agfx.pbrfallback.blocks.tooltip=PBR fall-backs for Blocks.
editor.agfx.pbrfallback.actors.tooltip=PBR fall-backs for Actors.
editor.agfx.pbrfallback.Particles.tooltip=PBR fall-backs for Particles.
editor.agfx.pbrfallback.Items.tooltip=PBR fall-backs for Items.
editor.agfx.shadowStylization.tooltip=All settings pertaining to shadow styles.
editor.agfx.shadowStylization.shadowStyle.tooltip=Style selection: soft or texel shadows.
editor.agfx.shadowStylization.texelSize.tooltip=Size of texel-based shadows.
editor.agfx.cubemap.lighting.ambientLightIlluminance.tooltip=The intensity of the fixed ambient light.
editor.agfx.cubemap.lighting.skyLightContribution.tooltip=The amount of sky ambient light.
editor.agfx.cubemap.lighting.dirLightContribution.tooltip=The amount of directional light.
editor.agfx.cubemap.lighting.atmosScatteringEnabled.tooltip=True if atmospheric scattering should be applied. Recommended when skybox contains clouds.
editor.agfx.cubemap.lighting.volScatteringEnabled.tooltip=True if volumetric scattering should be applied. Recommended when skybox contains clouds.
editor.sharedUtils.modaldialogconfirmation.title=Are you sure?
editor.sharedUtils.modaldialogconfirmation.yes=Yes
editor.sharedUtils.modaldialogconfirmation.No=No
editor.sharedUtils.modaldialogconfirmation.cancel=Cancel
editor.sharedUtils.modaldialogstringinput.title=Input Required
editor.sharedUtils.modaldialogstringinput.ok=OK
editor.sharedUtils.modaldialogstringinput.cancel=Cancel
editor.prefabInstanceEditor.templatePicker.instruction=Select a layout template
editor.prefabInstanceEditor.templatePicker.dropdown.title=Templates
editor.prefabInstanceEditor.templatePicker.button.select=Select
editor.prefabInstanceEditor.templatePicker.button.cancel=Cancel
editor.prefabInstanceEditor.templatePicker.window.title=Layout Template Picker
editor.prefabInstanceEditor.templatePicker.window.hint=Select a Layout Template
editor.prefabInstanceEditor.templatePicker.title=Choose Template:
editor.prefabInstanceEditor.templatePicker.properties.location=Location
editor.prefabInstanceEditor.templatePicker.properties.title=Layout Properties
editor.prefabInstanceEditor.templatePicker.properties.displayName=Display Name
editor.prefabInstanceEditor.templatePicker.properties.name=Name
editor.prefabInstanceEditor.templatePicker.properties.description=Description
editor.prefabInstanceEditor.templatePicker.properties.notes=Notes
editor.prefabInstanceEditor.templatePicker.tool.title=Layout Instance Editor
editor.prefabInstanceEditor.templatePicker.tool.tooltip=Tool for placing layout instances in the world
editor.prefabInstanceEditor.templatePicker.tool.rootPane=Layout Instance Editor
editor.prefabInstanceEditor.templatePicker.tool.quickAction.groupTitle=Mode
editor.prefabInstanceEditor.templatePicker.tool.quickAction.groupTitle.tooltip=Select the mode for quick actions when placing layout instances.
editor.prefabInstanceEditor.templatePicker.tool.quickAction.pickMode=Pick Mode
editor.prefabInstanceEditor.templatePicker.tool.quickAction.pickMode.tooltip=Allows you to pick an instance in the world to edit its properties.
editor.prefabInstanceEditor.templatePicker.tool.quickAction.placeMode=Place Mode
editor.prefabInstanceEditor.templatePicker.tool.quickAction.placeMode.tooltip=Allows you to place an instance of the current template into the map.
editor.prefabInstanceEditor.infoPanel.picker.tooltip=Select and modify properties of an existing layout instance
editor.prefabInstanceEditor.quickAction.title=Mode
editor.prefabInstanceEditor.quickAction.title.tooltip=Select and modify properties of an existing layout instance or place new instances in the world
editor.prefabInstanceEditor.infoPanel.picker.title=Layout Instance Properties
editor.prefabInstanceEditor.infoPanel.placer.title=Layout Instance Placer
editor.prefabInstanceEditor.info.bakingComplete=Baking Complete
editor.prefabInstanceEditor.rotation.180=180°
editor.prefabInstanceEditor.rotation.270=270°
editor.prefabInstanceEditor.rotation.90=90°
editor.prefabInstanceEditor.rotation.none=None
editor.prefabInstanceEditor.rotation.title=Rotation
editor.prefabInstanceEditor.rotation.tooltip=Allows the rotation of the structure item on the Y axis by 90-degree increments
editor.prefabInstanceEditor.mirror.none=None
editor.prefabInstanceEditor.mirror.x=X Axis
editor.prefabInstanceEditor.mirror.z=Z Axis
editor.prefabInstanceEditor.mirror.xz=X and Z Axis
editor.prefabInstanceEditor.mirror.title=Mirror
editor.prefabInstanceEditor.mirror.tooltip=Allows the mirror of the structure item on the specified axis
editor.prefabInstanceEditor.placer.structures.title=Structures
editor.prefabInstanceEditor.placer.bake.button.title= Bake Layout Instance
editor.prefabInstanceEditor.templatePicker.button.choose=Choose Template
editor.prefabInstanceEditor.instanceSubPane.title=Structure: %s
editor.toolRail.prefabInstanceEditor.keyBinding.nudgeOffsetUp.title=Nudge Up
editor.toolRail.prefabInstanceEditor.keyBinding.nudgeOffsetUp.tooltip=Nudge the prefab instance offset up by 1 block.
editor.toolRail.prefabInstanceEditor.keyBinding.nudgeOffsetDown.title=Nudge Down
editor.toolRail.prefabInstanceEditor.keyBinding.nudgeOffsetDown.tooltip=Nudge the prefab instance offset down by 1 block.
editor.toolRail.prefabInstanceEditor.keyBinding.nudgeOffsetLeft.title=Nudge Left
editor.toolRail.prefabInstanceEditor.keyBinding.nudgeOffsetLeft.tooltip=Nudge the prefab instance offset left by 1 block.
editor.toolRail.prefabInstanceEditor.keyBinding.nudgeOffsetRight.title=Nudge Right
editor.toolRail.prefabInstanceEditor.keyBinding.nudgeOffsetRight.tooltip=Nudge the prefab instance offset right by 1 block.
editor.toolRail.prefabInstanceEditor.keyBinding.nudgeOffsetForward.title=Nudge Forward
editor.toolRail.prefabInstanceEditor.keyBinding.nudgeOffsetForward.tooltip=Nudge the prefab instance offset forward by 1 block.
editor.toolRail.prefabInstanceEditor.keyBinding.nudgeOffsetBack.title=Nudge Back
editor.toolRail.prefabInstanceEditor.keyBinding.nudgeOffsetBack.tooltip=Nudge the prefab instance offset back by 1 block.
editor.toolRail.prefabInstanceEditor.keyBinding.deleteInstance.title=Delete Instance
editor.toolRail.prefabInstanceEditor.keyBinding.deleteInstance.tooltip=Delete the selected layout instance.
editor.toolRail.prefabInstanceEditor.keyBinding.deselect.title=Deselect
editor.toolRail.prefabInstanceEditor.keyBinding.deselect.tooltip=Deselect the current layout instance.
editor.prefabTemplateEditor.structurePicker.title=Select Structure
editor.prefabTemplateEditor.tool.title=Layouts Editor
editor.fillBiomes.tool.title=Biome Data Assignment
editor.fillBiomes.tool.infoTooltip=Overwrite the biome assignment of a selection. This does not change the blocks currently present, but affects mob spawning, weather, Vibrant Visuals and other per-biome systems.
editor.fillBiomes.biomeToAssign.label=Biome Data to Assign:
editor.fillBiomes.biomeToAssign.tooltip=Choose which biome's data to use.
editor.fillBiomes.extendUp.label=Extend up to world ceiling
editor.fillBiomes.extendUp.tooltip=Also assign biome data to all blocks above the selection.
editor.fillBiomes.extendDown.label=Extend down to world floor
editor.fillBiomes.extendDown.tooltip=Also assign biome data to all blocks below the selection.
editor.fillBiomes.mask.subheading=Mask biome assignment:
editor.fillBiomes.mask.tooltip=Include or exclude parts of your selection based on existing biome boundaries.
editor.fillBiomes.mask.byBiome.tooltip=Mask based on existing biome.
editor.fillBiomes.mask.byBiomeTag.tooltip=Mask based on biome tags.
editor.fillBiomes.maskByBiome.header=Mask by Biome
editor.fillBiomes.maskByBiome.infoTooltip=Create a list of biomes and choose how they affect the final data assignment
editor.fillBiomes.maskByBiome.maskType.tooltip=Restrict data assignment to only the listed biomes or exclude the listed biomes from data assignment.
editor.fillBiomes.maskByBiome.addToAllowList=Add Biome to Allow List
editor.fillBiomes.maskByBiome.addToExcludeList=Add Biome to Exclude List
editor.fillBiomes.maskByBiome.onlyShowInSelection.label=Only show biomes within active selection
editor.fillBiomes.maskByBiome.onlyShowInSelection.tooltip=When ticked, the 'Add Biome' list will only show biomes that are present in your current selection.
editor.fillBiomes.maskByBiomeTags.header=Mask by Biome Tags
editor.fillBiomes.maskByBiomeTags.infoTooltip=Specify biome tags to include in or exclude from the final data assignment. For more info about biome tags, see https://minecraft.wiki/w/Biome_tag_%28Bedrock_Edition%29
editor.fillBiomes.maskByBiomeTags.allowedTags.tooltip=Restrict data assignment only to areas of your selection that have certain tags.
editor.fillBiomes.maskByBiomeTags.addTagToAllowList=Add Biome Tag to Allow List
editor.fillBiomes.maskByBiomeTags.addTagToAllowList.tooltip=Add a new biome tag to the list of allowed tags.
editor.fillBiomes.maskByBiomeTags.excludedTags.tooltip=Exclude areas with certain tags from data assignment.
editor.fillBiomes.maskByBiomeTags.addTagToExcludeList=Add Biome Tag to Exclude List
editor.fillBiomes.maskByBiomeTags.addTagToExcludeList.tooltip=Add a new biome tag to the list of excluded tags.
editor.fillBiomes.maskByBiomeTags.onlyShowInSelection.label=Only show tags within active selection
editor.fillBiomes.maskByBiomeTags.onlyShowInSelection.tooltip=When ticked, the Add Biome Tag buttons will only show tags that are represented in the current selection.
editor.fillBiomes.assignButton.label=Assign Biome Data to Selection
editor.fillBiomes.assignButton.tooltip=Overwrite biome data for the selected area, as modified by your tool settings.
editor.fillBiomes.reassignedRegions.header=Reassigned Regions
editor.fillBiomes.reassignedRegions.infoTooltip=Find and modify areas that have previously had their data reassigned
editor.fillBiomes.reassignedRegions.locate.tooltip=Go to region.
editor.fillBiomes.reassignedRegions.locate.title=Locate Biome
editor.fillBiomes.reassignedRegions.fill.tooltip=Replace biome data.
editor.fillBiomes.reassignedRegions.fill.title=Fill Biome
editor.fillBiomes.removeBiome.tooltip=Remove this biome.
editor.fillBiomes.toast.success=Biome data assigned successfully. Save and quit to view biome changes.
editor.fillBiomes.toast.waitingForChunks=Waiting for chunks to load...
editor.fillBiomes.toast.regionReassigned=Region biome reassigned successfully.
editor.fillBiomes.maskByBiome.includeBiomesFilters.description=Only replace biomes in this list, combined with Include Biome Tags. If both are empty, all biomes are eligible.
editor.fillBiomes.maskByBiomeTags.biomeTagFilters.description=Only replace biomes matching these tags, combined with Include Biomes. If both are empty, all biomes are eligible.
editor.fillBiomes.reassignedRegions.description=When filling biomes, if any of the selected positions are in regions that have an assigned biome that is eligible for replacement but the position itself is not (due to the above filters), reassign those regions to a biome in this list instead of filling them with the selected biome. This can help preserve visual consistency when only part of a region is being filled. If this list is empty, no reassignment will occur and those positions will be left unchanged.
editor.fillBiomes.actionBar.label=Biome Data Assignment
editor.fillBiomes.actionBar.tooltipTitle=Biome Data Assignment
editor.fillBiomes.actionBar.tooltipDescription=Overwrite the biome assignment of a selection. This does not change the blocks currently present, but affects mob spawning, weather, Vibrant Visuals and other per-biome systems.
editor.fillBiomes.maskByBiome.maskType.label=Mask Type
editor.fillBiomes.maskByBiome.maskType.allowOnly=Allow Only
editor.fillBiomes.maskByBiome.maskType.exclude=Exclude
editor.fillBiomes.maskByBiome.includeBiomesFilters.title=Include Biomes Filters
editor.fillBiomes.maskByBiomeTags.biomeTagFilters.title=Biome Tag Filters
editor.fillBiomes.maskByBiomeTags.allowedTags.label=Allowed Biome Tags:
editor.fillBiomes.maskByBiomeTags.excludedTags.label=Excluded Biome Tags:
editor.fillBiomes.maskByBiomeTags.noTagsSelected=No tags selected
editor.fillBiomes.searchBiomeModal.title=Select Biome
editor.fillBiomes.searchBiomeModal.confirm=Confirm
editor.fillBiomes.searchBiomeModal.cancel=Cancel
editor.fillBiomes.confirm.title=Confirm
editor.fillBiomes.confirm.message=Are you sure you want to assign biome data?[~*newLine~][~*newLine~]This change will need to be manually reassigned to undo.
editor.fillBiomes.confirm.ok=Assign
editor.fillBiomes.confirm.cancel=Cancel
editor.prefabTemplateEditor.tool.tooltip=Tool for editing prefab templates
editor.prefabTemplateEditor.tool.addStructure=Add Structure
editor.prefabTemplateEditor.pane.root.title=Layouts Editor
editor.prefabTemplateEditor.pane.prefabInstance.title=Layout Manager
editor.prefabTemplateEditor.pane.prefabTemplate.title=Layout Template
editor.prefabTemplateEditor.pane.prefabTemplate.structure.size=Structure Size
editor.prefabTemplateEditor.pane.prefabTemplate.structure.offset=Structure Offset
editor.prefabTemplateEditor.pane.prefabTemplate.structure.origin=Structure Origin
editor.prefabTemplateEditor.pane.prefabTemplate.structure.rootOffset=Offset
editor.prefabTemplateEditor.pane.prefabTemplate.structure.rotation=Rotation
editor.prefabTemplateEditor.pane.prefabTemplate.structure.rotation.none=None
editor.prefabTemplateEditor.pane.prefabTemplate.structure.rotation.90=90 Degrees
editor.prefabTemplateEditor.pane.prefabTemplate.structure.rotation.180=180 Degrees
editor.prefabTemplateEditor.pane.prefabTemplate.structure.rotation.270=270 Degrees
editor.prefabTemplateEditor.pane.prefabTemplate.structure.mirrorX=Mirror X
editor.prefabTemplateEditor.pane.prefabTemplate.structure.mirrorZ=Mirror Z
editor.prefabTemplateEditor.pane.prefabTemplate.structure.focus=Focus
editor.prefabTemplateEditor.pane.prefabTemplate.structure.remove=Remove
editor.prefabTemplateEditor.structurePicker.instruction=Select a structure
editor.prefabTemplateEditor.structurePicker.picker.title=Structures
editor.prefabTemplateEditor.structurePicker.picker.select=Select
editor.prefabTemplateEditor.structurePicker.picker.cancel=Cancel
editor.prefabTemplateEditor.actionBar.title=Layout Templates
editor.prefabTemplateEditor.actionBar.tooltip=Layout Template Manager
editor.prefabTemplateEditor.actionBar.tooltip.description=Editor to create and edit Layouts. Layouts contain one or more Structures. Updates made to Layouts or the referenced Structures propagate to all instances of the Layout.
editor.prefabTemplateEditor.pane.templateManager.title=Layout Template Manager
editor.prefabTemplateEditor.pane.templateManager.templates.title=Templates
editor.prefabTemplateEditor.pane.templateManager.templates.newTemplate=Enter a new template name
editor.prefabTemplateEditor.pane.templateManager.templates.deleteTemplate.title=Are you sure you want to delete '%s'?
editor.prefabTemplateEditor.pane.templateManager.newtemplate=New Template
editor.prefabTemplateEditor.pane.templateManager.deleteTemplate=Delete Template
editor.prefabTemplateEditor.pane.templateManager.editTemplate=Edit Template
editor.prefabTemplateEditor.pane.templateManager.copyTemplate=Copy Template
editor.prefabTemplateEditor.pane.templateManager.newTemplate.title=New Template
editor.prefabTemplateEditor.pane.templateManager.newTemplate.name=Name
editor.prefabTemplateEditor.pane.templateManager.newTemplate.name.tooltip=Unique Template Name
editor.prefabTemplateEditor.pane.templateManager.newTemplate.displayName=Display Name
editor.prefabTemplateEditor.pane.templateManager.newTemplate.displayName.tooltip=Display Name for new template
biome.plains.name=Plains
biome.sunflower_plains.name=Sunflower Plains
biome.desert.name=Desert
biome.extreme_hills.name=Extreme Hills
biome.forest.name=Forest
biome.flower_forest.name=Flower Forest
biome.taiga.name=Taiga
biome.taiga_mutated.name=Taiga Mutated
biome.swampland.name=Swampland
biome.swampland_mutated.name=Swampland Mutated
biome.river.name=River
biome.hell.name=Nether
biome.the_end.name=The End
biome.frozen_river.name=Frozen River
biome.ice_plains.name=Ice Plains
biome.ice_plains_spikes.name=Ice Plains Spikes
biome.ice_mountains.name=Ice Mountains
biome.mushroom_island.name=Mushroom Island
biome.mushroom_island_shore.name=Mushroom Island Shore
biome.beach.name=Beach
biome.desert_hills.name=Desert Hills
biome.forest_hills.name=Forest Hills
biome.taiga_hills.name=Taiga Hills
biome.extreme_hills_edge.name=Extreme Hills Edge
biome.jungle.name=Jungle
biome.bamboo_jungle.name=Bamboo Jungle
biome.jungle_mutated.name=Jungle Mutated
biome.jungle_hills.name=Jungle Hills
biome.bamboo_jungle_hills.name=Bamboo Jungle Hills
biome.jungle_edge.name=Jungle Edge
biome.stone_beach.name=Stone Beach
biome.cold_beach.name=Cold Beach
biome.birch_forest.name=Birch Forest
biome.birch_forest_hills.name=Birch Forest Hills
biome.roofed_forest.name=Roofed Forest
biome.cold_taiga.name=Cold Taiga
biome.cold_taiga_mutated.name=Cold Taiga Mutated
biome.cold_taiga_hills.name=Cold Taiga Hills
biome.mega_taiga.name=Mega Taiga
biome.mega_spruce_taiga.name=Mega Spruce Taiga
biome.mega_taiga_mutated.name=Mega Taiga Mutated
biome.mega_spruce_taiga_mutated.name=Mega Spruce Taiga Mutated
biome.mega_taiga_hills.name=Mega Taiga Hills
biome.extreme_hills_plus_trees.name=Extreme Hills Plus Trees
biome.extreme_hills_plus_trees_mutated.name=Extreme Hills Plus Trees Mutated
biome.extreme_hills_mutated.name=Extreme Hills Mutated
biome.savanna.name=Savanna
biome.savanna_plateau.name=Savanna Plateau
biome.savanna_mutated.name=Savanna Mutated
biome.mesa.name=Mesa
biome.mesa_bryce.name=Mesa Bryce
biome.mesa_mutated.name=Mesa Mutated
biome.mesa_plateau_stone.name=Mesa Plateau Stone
biome.mesa_plateau.name=Mesa Plateau
biome.ocean.name=Ocean
biome.deep_ocean.name=Deep Ocean
biome.warm_ocean.name=Warm Ocean
biome.deep_warm_ocean.name=Deep Warm Ocean
biome.lukewarm_ocean.name=Lukewarm Ocean
biome.deep_lukewarm_ocean.name=Deep Lukewarm Ocean
biome.cold_ocean.name=Cold Ocean
biome.deep_cold_ocean.name=Deep Cold Ocean
biome.frozen_ocean.name=Frozen Ocean
biome.deep_frozen_ocean.name=Deep Frozen Ocean
biome.basalt_deltas.name=Basalt Deltas
biome.crimson_forest.name=Crimson Forest
biome.warped_forest.name=Warped Forest
biome.soulsand_valley.name=Soulsand Valley
biome.frozen_peaks.name=Frozen Peaks
biome.jagged_peaks.name=Jagged Peaks
biome.stony_peaks.name=Stony Peaks
biome.snowy_slopes.name=Snowy Slopes
biome.grove.name=Grove
biome.meadow.name=Meadow
biome.lush_caves.name=Lush Caves
biome.dripstone_caves.name=Dripstone Caves
biome.deep_dark.name=Deep Dark
biome.mangrove_swamp.name=Mangrove Swamp
biome.cherry_grove.name=Cherry Grove
biome.pale_garden.name=Pale Garden
biome.legacy_frozen_ocean.name=Legacy Frozen Ocean
biome.birch_forest_mutated.name=Birch Forest Mutated
biome.birch_forest_hills_mutated.name=Birch Forest Hills Mutated
biome.roofed_forest_mutated.name=Roofed Forest Mutated
biome.redwood_taiga_mutated.name=Redwood Taiga Mutated
biome.redwood_taiga_hills_mutated.name=Redwood Taiga Hills Mutated
biome.jungle_edge_mutated.name=Jungle Edge Mutated
biome.savanna_plateau_mutated.name=Savanna Plateau Mutated
biome.mesa_plateau_mutated.name=Mesa Plateau Mutated
biome.mesa_plateau_stone_mutated.name=Mesa Plateau Stone Mutated
biome.desert_mutated.name=Desert Mutated
resourcePack.editor.customDimensions.pane.title=Dimensions
resourcePack.editor.customDimensions.pane.infoTooltip=Create and manage new custom dimensions. Custom dimensions will also appear in World/Dimensions.
resourcePack.editor.customDimensions.list.title=Custom Dimensions
resourcePack.editor.customDimensions.list.empty=No custom dimensions
resourcePack.editor.customDimensions.button.addNew=Add Custom Dimension
resourcePack.editor.customDimensions.button.addNew.tooltip=Create a new custom dimension.
resourcePack.editor.customDimensions.button.newDimension=New Dimension
resourcePack.editor.customDimensions.button.goTo=Go to this dimension
resourcePack.editor.customDimensions.standardMinecraft=Standard Minecraft
resourcePack.editor.customDimensions.customGroup=Custom (%1)
resourcePack.editor.customDimensions.actionBar.label=Dimensions
resourcePack.editor.customDimensions.actionBar.tooltipTitle=Dimensions
resourcePack.editor.customDimensions.actionBar.tooltipDescription=Manage dimensions for this world.
resourcePack.editor.customDimensions.keyBinding.label=Dimensions
resourcePack.editor.customDimensions.keyBinding.tooltip=Open the Dimensions panel.
resourcePack.editor.customDimensions.dialog.title=Add New Custom Dimension
resourcePack.editor.customDimensions.dialog.nameField.title=Dimension Name (namespace:name)
resourcePack.editor.customDimensions.dialog.nameField.tooltip=namespace:dimension_name
resourcePack.editor.customDimensions.dialog.confirm=Create
resourcePack.editor.customDimensions.dialog.warning.confirmation=Are you sure you want to create '%1'?[~*newLine~][~*newLine~]Custom dimensions cannot be deleted once created for now.
resourcePack.editor.customDimensions.dialog.warning.confirmTitle=Confirm
resourcePack.editor.customDimensions.dialog.warning.confirmQuestion=Are you sure you want to create '%1'?
resourcePack.editor.customDimensions.dialog.warning.confirmWarning=Custom dimensions cannot be deleted once created for now.
resourcePack.editor.customDimensions.dialog.warning.confirmOk=OK
resourcePack.editor.customDimensions.dialog.warning.confirmCancel=Cancel creation
resourcePack.editor.customDimensions.warning.nameFormat=Dimension name must be in namespace:name format using lowercase letters, numbers and underscores (e.g. mymod:my_dimension). The minecraft namespace is reserved.
resourcePack.editor.customDimensions.warning.minecraftNamespace=The 'minecraft' namespace is reserved and cannot be used.
resourcePack.editor.customDimensions.warning.alreadyExists=Dimension with this name already exists
resourcePack.editor.customDimensions.button.delete.tooltip=Delete this custom dimension.
resourcePack.editor.customDimensions.dialog.nameField.validationFailed=Invalid dimension name
