A hUGEDriver pattern is a series of 64 rows in this format: Note Instr Effect NNNNNNNN, IIIIEEEE, XXXXYYYY where N = Note code I = Instrument code E = Effect code X = Effect param 1 Y = Effect param 2 A hUGEDriver table is a series of 16 rows in this format: Note Instr Effect NNNNNNNN, IIIIEEEE, XXXXYYYY where N = Note code I = Jump number E = Effect code X = Effect param 1 Y = Effect param 2 If the note code is greater than 71 then it's considered to be an empty note cell. 00 is an empty instrument cell. 000 is an empty effect cell. Effect list 0 - Arpeggio 1 - Slide up 2 - Slide down 3 - Toneporta 4 - Vibrato 5 - Set master volume 6 - Call routine 7 - Note delay 8 - Set panning 9 - Set duty cycle A - Volslide B - Position jump C - Set volume D - Pattern break E - Note cut F - Set speed Instrument formats -=-=-Square-=-=- 1: Sweep NR10 2: Length NR11 3: Envelope NR12 4: Highmask (%xytttttt) where X is set if it is a trigger note (should always be 1) and Y is the length enabled flag and T is the table number -=-=-Wave-=-=- 1: Length NR31 2: Sound level NR32 3: Waveform number associated with this instrument 4: Highmask as shown before -=-=-Noise-=-=- 1: Envelope NR42 2: Highmask + Length combined; 1 bit for counter step, 1 bit for length enabled, followed by the length itself 3: Table