shaders = 4 shader0 = ../../ntsc/shaders/ntsc-pass1-composite-3phase.glsl shader1 = ../../ntsc/shaders/ntsc-pass2-3phase.glsl shader2 = ../../ntsc/shaders/ntsc-gauss-pass.glsl shader3 = ../../reshade/shaders/blendoverlay/blendoverlay.glsl filter_linear3 = false scale_type3 = viewport textures = "overlay" overlay = ../../reshade/shaders/blendoverlay/shadowmask-4x4.png filter_overlay = linear parameters = LUTHeight;LUTWidth;OverlayMix LUTWidth = 2.0 LUTHeight = 3.0 OverlayMix = 0.4 filter_linear0 = false filter_linear1 = false filter_linear2 = false scale_type_x0 = absolute scale_type_y0 = source scale_x0 = 1024 scale_y0 = 1.0 frame_count_mod0 = 2.0 float_framebuffer0 = true scale_type1 = source scale_x1 = 0.5 scale_y1 = 1.0 scale_type_x2 = source scale_type_y2 = viewport scale2 = 1.0