shaders = 13 shader0 = ../../blurs/shaders/kawase/linearize.glsl shader1 = ../../blurs/shaders/kawase/kawase0.glsl shader2 = ../../blurs/shaders/kawase/kawase1.glsl shader3 = ../../blurs/shaders/kawase/kawase1.glsl shader4 = ../../blurs/shaders/kawase/kawase2.glsl shader5 = ../../blurs/shaders/kawase/kawase3.glsl shader6 = ../../blurs/shaders/kawase/delinearize.glsl shader7 = ../../blurs/shaders/kawase/screen_combine.glsl shader8 = ../../ntsc/shaders/ntsc-pass1-composite-3phase.glsl shader9 = ../../ntsc/shaders/ntsc-pass2-3phase.glsl shader10 = ../../ntsc/shaders/ntsc-gauss-pass.glsl shader11 = ../../film/shaders/film_noise.glsl shader12 = ../../reshade/shaders/blendoverlay/blendoverlay.glsl filter_linear12 = false scale_type12 = viewport textures = "overlay" overlay = ../../reshade/shaders/blendoverlay/shadowmask-4x4.png filter_overlay = linear parameters = LUTHeight;LUTWidth;OverlayMix;x_off_r;y_off_r;x_off_g;y_off_g;x_off_b;y_off_b;grain_str;hotspot;vignette;noise_toggle LUTWidth = 2.0 LUTHeight = 3.0 OverlayMix = 0.4 x_off_r = 0.050 y_off_r = 0.050 x_off_g = -0.05 y_off_g = -0.05 x_off_b = -0.05 y_off_b = 0.050 grain_str = 5.0 hotspot = 0.0 vignette = 0.0 noise_toggle = 0.0 scale_type_x1 = source scale_type_x2 = source scale_type_x3 = source scale_type_x4 = source scale_type_x5 = source scale_type_y1 = source scale_type_y2 = source scale_type_y3 = source scale_type_y4 = source scale_type_y5 = source scale_x1 = 1.000000 scale_x2 = 1.000000 scale_x3 = 1.000000 scale_x4 = 1.000000 scale_x5 = 1.000000 scale_y1 = 1.000000 scale_y2 = 1.000000 scale_y3 = 1.000000 scale_y4 = 1.000000 scale_y5 = 1.000000 srgb_framebuffer0 = true srgb_framebuffer1 = true srgb_framebuffer2 = true srgb_framebuffer3 = true srgb_framebuffer4 = true srgb_framebuffer5 = true srgb_framebuffer6 = false srgb_framebuffer7 = false srgb_framebuffer8 = false filter_linear0 = false filter_linear2 = true filter_linear3 = true filter_linear4 = true filter_linear5 = true filter_linear6 = true filter_linear8 = false filter_linear9 = false filter_linear10 = false scale_type_x8 = absolute scale_type_y8 = source scale_x8 = 1024 scale_y8 = 1.0 frame_count_mod8 = 2 float_framebuffer8 = true scale_type9 = source scale_x9 = 0.5 scale_y9 = 1.0 scale_type_x10 = source scale_type_y10 = viewport scale10 = 1.0