shaders = 12 shader0 = ../../ntsc/shaders/ntsc-pass1-composite-3phase.glsl shader1 = ../../ntsc/shaders/ntsc-pass2-3phase.glsl shader2 = ../../ntsc/shaders/ntsc-gauss-pass.glsl shader3 = ../../blurs/shaders/kawase/linearize.glsl srgb_framebuffer3 = true scale_type3 = source scale3 = 1.0 shader4 = ../../blurs/shaders/kawase/kawase0.glsl filter_linear4 = true srgb_framebuffer4 = true scale_type4 = source scale4 = 1.0 shader5 = ../../blurs/shaders/kawase/kawase1.glsl filter_linear5 = true srgb_framebuffer5 = true scale_type5 = source scale5 = 1.0 shader6 = ../../blurs/shaders/kawase/kawase1.glsl filter_linear6 = true srgb_framebuffer6 = true scale_type6 = source scale6 = 1.0 shader7 = ../../blurs/shaders/kawase/kawase2.glsl filter_linear7 = true srgb_framebuffer7 = true scale_type7 = source scale7 = 1.0 shader8 = ../../blurs/shaders/kawase/kawase3.glsl filter_linear8 = true srgb_framebuffer8 = true scale_type8 = source scale8 = 1.0 shader9 = ../../blurs/shaders/kawase/delinearize.glsl filter_linear9 = true shader10 = ../../blurs/shaders/kawase/screen_combine.glsl shader11 = ../../reshade/shaders/blendoverlay/blendoverlay.glsl filter_linear11 = false scale_type11 = viewport textures = "overlay" overlay = ../../reshade/shaders/blendoverlay/shadowmask-4x4.png filter_overlay = linear parameters = LUTHeight;LUTWidth;OverlayMix LUTWidth = 2.0 LUTHeight = 3.0 OverlayMix = 0.4 filter_linear0 = false filter_linear1 = false filter_linear2 = false scale_type_x0 = absolute scale_type_y0 = source scale_x0 = 1024 scale_y0 = 1.0 frame_count_mod0 = 2.0 float_framebuffer0 = true scale_type1 = source scale_x1 = 0.5 scale_y1 = 1.0 scale_type_x2 = source scale_type_y2 = viewport scale2 = 1.0