shaders = 5 shader0 = ../../ntsc/shaders/ntsc-pass1-composite-3phase.glsl shader1 = ../../ntsc/shaders/ntsc-pass2-3phase.glsl shader2 = ../../ntsc/shaders/ntsc-gauss-pass.glsl shader3 = ../../film/shaders/film_noise.glsl shader4 = ../../reshade/shaders/blendoverlay/blendoverlay.glsl filter_linear4 = false scale_type4 = viewport textures = "overlay" overlay = ../../reshade/shaders/blendoverlay/shadowmask-4x4.png filter_overlay = linear parameters = LUTHeight;LUTWidth;OverlayMix;x_off_r;y_off_r;x_off_g;y_off_g;x_off_b;y_off_b;grain_str;hotspot;vignette;noise_toggle LUTWidth = 2.0 LUTHeight = 3.0 OverlayMix = 0.4 x_off_r = 0.070 y_off_r = 0.070 x_off_g = -0.07 y_off_g = -0.07 x_off_b = -0.07 y_off_b = 0.070 grain_str = 4.0 hotspot = 0.0 vignette = 0.0 noise_toggle = 0.0 filter_linear0 = false filter_linear1 = false filter_linear2 = false scale_type_x0 = absolute scale_type_y0 = source scale_x0 = 1024 scale_y0 = 1.0 frame_count_mod0 = 2.0 float_framebuffer0 = true scale_type1 = source scale_x1 = 0.5 scale_y1 = 1.0 scale_type_x2 = source scale_type_y2 = viewport scale2 = 1.0