shaders = 2

shader0 = shaders/fsr-pass0.glsl
filter_linear0 = true
scale_type0 = viewport
scale0 = 1.0
wrap_mode0 = "clamp_to_edge"

shader1 = shaders/fsr-pass1.glsl
filter_linear1 = true
scale_type1 = source
scale1 = 1.0
wrap_mode1 = "clamp_to_edge"
