import Image from "next/image"; import { SectionShell } from "@/components/ui/SectionShell"; import { Reveal } from "@/components/ui/Reveal"; import { Video } from "@/components/ui/Video"; import { media } from "@/lib/assets"; const SPECS: { label: string; value: string }[] = [ { label: "Resolution", value: "5120 × 2560" }, { label: "Contrast ratio", value: "500,000:1" }, { label: "Refresh rate", value: "up to 90 Hz" }, { label: "Peak pixels per degree", value: "32 PPD" }, ]; /** * Displays — field of view and the micro-OLED panels. The immersive forest demo * runs full-width with the 116° readout set as a tabular instrument, then the * dual-display story pairs its spec list with the panel macro. Big numbers do the * talking, exactly the original's register. */ export function Displays() { return ( {/* FOV demo */}

Beyond 2 delivers an incredibly wide field of view, surprisingly wider than VR headsets such as the Meta Quest 3 and Valve Index. This reduces the tunnel vision effect, letting you see more of your virtual world at once with greater immersion.

The above comparison is for illustrative purposes and may differ from real-world performance. Beyond 2 measured at 116° diagonal, 108° horizontal, 96° vertical. Measured with WIMFOV at minimum eye relief and default accessories.

/ FOV
116°
{/* Dual micro-OLED */}

Dual micro-OLED displays

Over 13.1 million pixels are packed into two 1-inch OLED displays in an RGB striped layout. Each pixel is just 7.2 μm wide, 7 times thinner than a human hair, with response times measured in nanoseconds. No more screen door effect, dull colors, or motion blur from older LCD-based headsets.

{SPECS.map((s) => (
{s.label}
{s.value}
))}
Macro view of a Beyond 2 micro-OLED display
); }