static float4 outFragColor; static float3 inColor; struct SPIRV_Cross_Input { float3 inColor : COLOR; }; struct SPIRV_Cross_Output { float4 outFragColor : SV_Target0; }; void frag_main() { outFragColor = float4(inColor, 1.0f); } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { inColor = stage_input.inColor; frag_main(); SPIRV_Cross_Output stage_output; stage_output.outFragColor = outFragColor; if (outFragColor.g < 0.5f) { stage_output.outFragColor = float4(0.0f, 0.0f, 0.0f, 0.0f); } return stage_output; }