﻿<?xml version="1.0"?>
<doc>
	<assembly>
		<name>UnityEditor.iOS.Extensions.Common</name>
	</assembly>
	<members>
		<member name="T:UnityEditor.iOS.BuildPipeline">
			<summary>Lets you programmatically build players or AssetBundles which can be loaded from the web.</summary>
		</member>
		<member name="T:UnityEditor.iOS.DeviceType">
			<summary>Enumeration for SystemInfo.deviceType, denotes a coarse grouping of kinds of devices.</summary>
		</member>
	</members>
</doc>
