using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif using System.Collections; [ExecuteInEditMode] public class ShaderManager : MonoBehaviour { public bool shaderInEditor = true; void Start () { shaderInEditor = true; } void Update () { ToggleShaders(); } //[MenuItem ("[Custom]/Toggle Shaders")] void ToggleShaders () { int applyShader = (shaderInEditor == true ? 1 : 0); Shader.SetGlobalInt("_ApplyShader", applyShader); } }