using UnityEngine; using System.Collections; public class NetMenu : MonoBehaviour { public string connectionIP = "decidel.com"; public int portNumber = 49009; private bool connected = false; private void OnConnectedToServer() { // A client has just connected connected = true; } private void OnServerInitialized() { // The server has initialized connected = true; } private void OnDisconnectedFromServer() { // The connection has been lost or disconnected connected = false; } private void OnGUI() { GUILayout.Label("\n"); if(!connected) { //connectionIP = GUILayout.TextField(connectionIP); //int.TryParse(GUILayout.TextField(portNumber.ToString()), out portNumber); if(GUILayout.Button("Connect")) Network.Connect(connectionIP, portNumber); if(GUILayout.Button("Host")) Network.InitializeServer(4, portNumber, true); } else GUILayout.Label("Connections: " + Network.connections.Length.ToString()); } }