//P-Index Optimize
//----------------
//Insures that pindex is only as high as it needs to be to cover all players
//Also insures that pnum is correct

for(per = global.pindex; per >= 0; per -= 1)
{
if(global.p_online[per])
{
    global.pindex = per+1;
    break;
}
}
if(per == -1) global.pindex = 0;

global.pnum = 0;
for(per = 0; per < global.pindex; per += 1)
{
if(global.p_online[per])
    global.pnum += 1;
}

/*per = global.pindex - 1;

while(!global.p_online[abs(per)] && per >= 0 && global.pindex > 0)
{
global.pindex -= 1;
per -= 1;
}*/