{
  "actions": [
    {
      "actionId": 603,
      "appliesTo": -1,
      "argTypes": [
        1,
        0,
        0,
        0,
        0,
        0,
        0,
        0
      ],
      "argValues": [
        "//Depth\r\ndepth = (y+43)*-1;\r\n\r\nif(sprite_index != TeleIn && sprite_index != TeleOut)\r\n{\r\nif(sprite_exists(global.p_spr[pid,0]))\r\n{\r\nsprite_index = global.p_spr[pid,0];\r\n}\r\nelse\r\n{\r\nsprite_index = NOSPRITE;\r\n}\r\nx = global.p_x[pid];\r\ny = global.p_y[pid];\r\nif(image_speed != 0.4)\r\n{\r\nimage_speed = 0.4;\r\n}\r\n}\r\nelse if(x == 0 || y == 0)\r\n{\r\nif(sprite_exists(global.p_spr[pid,0]))\r\n{\r\nsprite_index = global.p_spr[pid,0];\r\n}\r\nelse\r\n{\r\nsprite_index = NOSPRITE;\r\n}\r\nx = global.p_x[pid];\r\ny = global.p_y[pid];\r\n}\r\n\r\n\r\nif((!global.p_online[pid] || global.p_room[pid] != room) && sprite_index != TeleOut)\r\n{\r\nimage_speed = 1\r\nsprite_index = TeleOut;\r\n}"
      ],
      "isRelative": false
    }
  ],
  "eventNumber": 0,
  "eventType": 3
}
