// auto-transcompiled — see *.dnd.json for canonical truth
font_color = c_red;
font_name = "fixedsys";

draw_sprite(sprite_index,-1,x,y);
if(sprite_index != TeleIn && sprite_index != TeleOut)
{
draw_text(x+(sprite_width/2)-(string_width(global.playername)/2),y-16,global.playername);
}
