//Re-creates all players in the room.
for(up = 0; up < global.pindex; up += 1)
{

if(!global.p_created[up] && up != global.clientid && global.p_online[up] && room == global.p_room[up] && room != Online_Command_Screen)
{
otemp = instance_create(global.p_x[up],global.p_y[up],player);
(otemp).sprite_index = global.p_spr[up];
(otemp).pid = up;
global.p_created[up] = 1;
global.p_obid[up] = (otemp).id;
}

}