// auto-transcompiled — see *.dnd.json for canonical truth
if(!global.mbout || global.bkmbon)
{

if(bgsprite != 0) draw_sprite(bgsprite,round(bgframe),view_left,view_top);

for(dy = 0; dy < 480+(sprite_height*dscale*2); dy += (sprite_height*dscale))
{
for(dx = 0; dx < 640+(sprite_width*dscale*2); dx += (sprite_width*dscale))
{
draw_sprite_ext(sprite_index,-1,(view_left-(sprite_width*dscale))+dx+dxoff,(view_top-(sprite_height*dscale))+dy+dyoff,dscale,dscale,1);
}
}

}
