// auto-transcompiled — see *.dnd.json for canonical truth
image_speed = 0.5;
depth_set(2,0);
if(tside == 0) tside = wtside;
tileborder(tside);

alarm[0] = 2;

if(nullcheck(ltid)) ltid = "first";
if(nullcheck(contactcover)) contactcover = LocTeleDvCC;
