// auto-transcompiled — see *.dnd.json for canonical truth
draw_sprite(sprite_index,-1,x,y);

if(drawind > 0) draw_sprite(IEdgeTile,drawind,x,y);

if(bendul) draw_sprite(IceTile,16,x,y);
if(bendur) draw_sprite(IceTile,17,x,y);
if(benddl) draw_sprite(IceTile,18,x,y);
if(benddr) draw_sprite(IceTile,19,x,y);
