// auto-transcompiled — see *.dnd.json for canonical truth
if(sprite_index != JoinOut)
{

server.fspeed = 0;
server.x = x;
server.y = y;
if(sprite_index != JoinOut) server.sprite_index = sprite_index;
server.slspeed = slspeed;
server.srspeed = srspeed;
server.suspeed = suspeed;
server.sdspeed = sdspeed;
server.ispeed = ispeed;
server.tcollide = 1;
global.curspeed = 5;
server.jshell = 0;
//instance_create(x,y,ncolchange);
instance_destroy();

}
