// auto-transcompiled — see *.dnd.json for canonical truth
draw_sprite(sprite_index,image_single,x,y);

if(bendul) draw_sprite(sprite_index,16,x,y);
if(bendur) draw_sprite(sprite_index,17,x,y);
if(benddl) draw_sprite(sprite_index,18,x,y);
if(benddr) draw_sprite(sprite_index,19,x,y);

if(topid != 0) draw_sprite(sprite_index,topid,x,y-40);
