// auto-transcompiled — see *.dnd.json for canonical truth
depth_set(2,0);

sprite_index = NTile;
cornercheckg(2,grasstile,locteletsides/*,mtileg5l,mtileg5r,mtileg5u,mtileg5d*/);
tileborder(ntside);

/*if(topid != 0)
{
with(instance_create(x,y-40,nttop)) image_single = other.topid;
}*/
