// auto-transcompiled — see *.dnd.json for canonical truth
if(server.sprite_index == Hexport && !server.hxdeny && server.fspeed != 0 && !keywait)
{
server.fspeed = 0;
server.x = x;
server.y = y-40;
if(up+down+left+right <= 1)
{
if(up) server.hxpdir = 0;
else if(down) server.hxpdir = 1;
else if(left) server.hxpdir = 2;
else if(right) server.hxpdir = 3;
server.hxdeny = 1;
server.alarm[2] = 10;
}
else keywait = 1;
}
