// auto-transcompiled — see *.dnd.json for canonical truth
depth_set(0,22);

if(string(stepcode) != "0" && string(stepcode) != "" && !fadin)
{
execute_string(stepcode);
}

if(!fadin && point_distance(x,y,server.x,server.y) < 80 && server.speed != 0)
{
path_end();
direction = 90;
speed = 0.1;
sprite_index = DAProgramFade;
fadin = 1;
}
