{
  "actions": [
    {
      "actionId": 603,
      "appliesTo": -1,
      "argTypes": [
        1,
        0,
        0,
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      ],
      "argValues": [
        "//image_speed = 0.666;\r\n\r\n/*instance_create(x,y,mb_bodydraw);\r\ninstance_create(x,y,mb_optiondraw);*/\r\nglobal.iv_infomaxlength = 14;\r\nif(!is_string(global.iv_info)) global.iv_info = \"\";\r\n\r\nglobal.iv_iconmax = 8; //Maximum letters in a line of icon title text\r\nglobal.iv_selxmax = 5; //Maximum items in a row\r\nglobal.iv_selymax = 5; //Maximum items in a column\r\nglobal.iv_iconxpad = 32; //Padding on either side of each icon, in pixels\r\nglobal.iv_iconypad = 40; //Padding on top of each icon, in pixels\r\n//global.iv_toprow = 0; //The top row visible in the inventory, used for\r\n                      //scrolling through items.\r\n\r\nif(!is_string(global.iv_selicon)) global.iv_selicon = \"\";\r\n\r\n//The item database is where all of the items in the user's inventory are\r\n//actually stored. The first array index represents the type of items, and\r\n//the second is the index of the item stored under that type.\r\n//[0,?] - Stackable\r\n//[1,?] - Key\r\n//[2+,?] - Collective items of type col_type_index + 2 (col. indices below)\r\n//----------\r\n//[x,0] - Number of items under this category\r\n//[x,1+] - Items under this category; all values and properties of that item\r\n//are stored in a single string with a format common to others of that\r\n//specific item type (unless, perhaps, it is a key item)\r\nglobal.iv_totalcats = 6; //2 + No. Collective Categories\r\n\r\nif(nullcheck(global.iv_itemdb[0,0])) {global.iv_itemdb[0,0] = 0;} //Thennn I dunno what.\r\nif(nullcheck(global.iv_itemdb[1,0])) {global.iv_itemdb[1,0] = 0;} //Thennn I dunno what.\r\n\r\n//make some friends\r\nif(global.iv_itemdb[2,0] == 0)\r\n{\r\nglobal.iv_itemdb[2,0] = 1;\r\nglobal.iv_itemdb[2,1] = \"99|Add New Data\";\r\n/*global.iv_itemdb[2,2] = \"1|Goaspad\";\r\nglobal.iv_itemdb[2,3] = \"2|Jarhead111\";\r\nglobal.iv_itemdb[2,4] = \"3|Celysus\";\r\nglobal.iv_itemdb[2,5] = \"4|Ritz\";\r\nglobal.iv_itemdb[2,6] = \"5|Zak\";\r\nglobal.iv_itemdb[2,7] = \"6|Saber Mage\";\r\nglobal.iv_itemdb[2,8] = \"7|Nerdy Bandit\";\r\nglobal.iv_itemdb[2,9] = \"8|chickanbone\";\r\nglobal.iv_itemdb[2,10] = \"9|DimJim\";\r\nglobal.iv_itemdb[2,11] = \"10|KanoYugoro\";\r\nglobal.iv_itemdb[2,12] = \"11|camper30\";\r\nglobal.iv_itemdb[2,13] = \"12|cholf\";\r\nglobal.iv_itemdb[2,14] = \"13|jkb\";*/\r\n/*global.iv_itemdb[2,15] = \"14|V. McSchweistarvegan\";\r\nglobal.iv_itemdb[2,16] = \"15|Townshend P.H.D.\";\r\nglobal.iv_itemdb[2,17] = \"16|Vein Dropper\";\r\nglobal.iv_itemdb[2,18] = \"17|Quevmutrauph\";\r\nglobal.iv_itemdb[2,19] = \"18|Dwekto Tweetrin\";\r\nglobal.iv_itemdb[2,20] = \"19|A Plan Man\";\r\nglobal.iv_itemdb[2,21] = \"20|Huh??\";\r\nglobal.iv_itemdb[2,22] = \"21|What?\";\r\nglobal.iv_itemdb[2,23] = \"22|Who?\";\r\nglobal.iv_itemdb[2,24] = \"23|Where?\";\r\nglobal.iv_itemdb[2,25] = \"24|How?!?!?!\";\r\nglobal.iv_itemdb[2,26] = \"25|Why??\";\r\nglobal.iv_itemdb[2,27] = \"26|Wallabee????\";\r\nglobal.iv_itemdb[2,28] = \"27|Oh Okay\";\r\nglobal.iv_itemdb[2,29] = \"28|Sounds Great\";\r\nglobal.iv_itemdb[2,30] = \"29|Fantasticles\";\r\nglobal.iv_itemdb[2,31] = \"30|Glue\";\r\nglobal.iv_itemdb[2,32] = \"31|Popsicle Stick\";\r\nglobal.iv_itemdb[2,33] = \"32|Crayon\";\r\nglobal.iv_itemdb[2,34] = \"33|Crown\";\r\nglobal.iv_itemdb[2,35] = \"34|K|20\\/\\/N\";\r\nglobal.iv_itemdb[2,36] = \"35|Wuuuuutt\";\r\nglobal.iv_itemdb[2,37] = \"36|KINGDOM HEARTS!\";\r\nglobal.iv_itemdb[2,38] = \"37|D.T.D.\";\r\nglobal.iv_itemdb[2,39] = \"38|Riku\";\r\nglobal.iv_itemdb[2,40] = \"39|Kairi\";\r\nglobal.iv_itemdb[2,41] = \"40|Sora\";\r\nglobal.iv_itemdb[2,42] = \"41|Donald\";\r\nglobal.iv_itemdb[2,43] = \"42|and Goofy\";\r\nglobal.iv_itemdb[2,44] = \"43|Hayner!\";\r\nglobal.iv_itemdb[2,45] = \"44|Pence!!\";\r\nglobal.iv_itemdb[2,46] = \"45|Olette!!!\";\r\nglobal.iv_itemdb[2,47] = \"46|Saber Mage!!!!\";\r\nglobal.iv_itemdb[2,48] = \"47|Axulllll\";\r\nglobal.iv_itemdb[2,49] = \"48|The Cheat\";\r\nglobal.iv_itemdb[2,50] = \"49|Da Tort\";*/\r\n}\r\n\r\n//make some messages\r\nif(global.iv_itemdb[4,0] == 0)\r\n{\r\nglobal.iv_itemdb[4,0] = 2;\r\nglobal.iv_itemdb[4,1] = \"Test#1#Vance Serori#2#MM/DD/YY#3#HH:MM:SS _M#4#This is the test message data body text. Hurray! I guess???\";\r\nglobal.iv_itemdb[4,2] = \"Test No. 2#1#Saber Mage#2#MM/DD/YY#3#HH:MM:SS _M#4#Yay for second test message data!\";\r\n}\r\n\r\n//make some colors\r\nif(global.iv_itemdb[5,0] == 0)\r\n{\r\nglobal.iv_itemdb[5,0] = 5;\r\nglobal.iv_itemdb[5,1] = \"1|0\";\r\nglobal.iv_itemdb[5,2] = \"2|0\";\r\nglobal.iv_itemdb[5,3] = \"3|0\";\r\nglobal.iv_itemdb[5,4] = \"4|0\";\r\nglobal.iv_itemdb[5,5] = \"5|0\";\r\n}\r\n\r\n//The item table is a 2-D array that represents the table-like item setup\r\n//actually shown in the inventory. The items in this table are taken from\r\n//the list in global.iv_itemdb that matches the currently selected item type,\r\n//and copied into the item table with a \"wrap\" applied to them when there are\r\n//more in a row than global.iv_selxmax allows.\r\n//global.iv_itemtable[0,0] = 0;\r\n\r\n//------------------\r\n//-Selection Levels-\r\n//------------------\r\n//0 - Item Category Tabs\r\n//1 - Collective Item Type\r\n//2 - Item Select\r\n//3 - Action Select\r\nif(global.iv_sellevel == 3) global.iv_sellevel = 2;\r\n\r\n\r\n\r\n//--------------------\r\n//-Item Category Tabs-\r\n//--------------------\r\n//0 - Collective\r\n//1 - Stackable\r\n//2 - Key\r\n//global.iv_tabindex = 0;\r\n\r\n//----------------------\r\n//-Collective Item Type-\r\n//----------------------\r\n//0 - Friend Data\r\n//1 - Link Data\r\n//2 - Message Data\r\n//3 - Spectrum Data\r\n//\r\n//Empty types will only appear once data of that type is acquired. The menu\r\n//should pass over all unacquired data types.\r\n//global.iv_coltype = 0;\r\nglobal.iv_coltypes[0] = 4;\r\nglobal.iv_coltypes[1] = \"Friend Data\";\r\nglobal.iv_coltypes[2] = \"Link Data\";\r\nglobal.iv_coltypes[3] = \"Message Data\";\r\nglobal.iv_coltypes[4] = \"Spectrum Data\";\r\n\r\n//Row and column selection.\r\n//global.iv_selx = 0;\r\n//global.iv_sely = 0;\r\n\r\n//----------------------\r\n//-Action Index-\r\n//----------------------\r\n//The action options change depending on the type of item you have selected.\r\n//Possible options: Use, Send, Drop (for Message Data), Delete, Duplicate,\r\n//Edit (for Message Data created by the player), View, Equip\r\nglobal.iv_action = 0;\r\n//[0,0] - No. Actions\r\n//[1,0+] - Actions' Names\r\n//[2,0+] - Actions' Descriptions\r\n//[3,0+] - Actions' Code\r\n//global.iv_actions[0,0] = 0;\r\n\r\n\r\n\r\nif(global.iv_sellevel == 2)\r\n{\r\niv_setactions(iv_tabcol2db());\r\n}\r\n\r\niv_formattable(iv_tabcol2db());"
      ],
      "isRelative": false
    }
  ],
  "eventNumber": 0,
  "eventType": 0
}
