// auto-transcompiled — see *.dnd.json for canonical truth
if(room != Online_Command_Screen)
{

clearbuffer();
writebyte(3);
writeint(server.x);
writeint(server.y);
//Just so that it's guaranteed to show when you first enter a room.
sendmessage(global.s_tcpsocket);

}

//Send a request for an all-board name update:
clearbuffer();
writebyte(18);
sendmessage(global.s_tcpsocket);

//Set a player update to occur in 5 frames.
alarm[2] = 5;

//Create avatars of all players in this room:
for(up = 0; up < global.pindex; up += 1)
{
    global.p_created[up] = 0;
    if(up != global.clientid && global.p_online[up] && room == global.p_room[up] && room != Online_Command_Screen)
    {
        otemp = instance_create(0,0,player);
        (otemp).pid = up;
        global.p_created[up] = 1;
    }
}
