// auto-transcompiled — see *.dnd.json for canonical truth
if(mobilecheck())
{

up = 1;
if(down)
{
direction = 90;
fspeed = 0;
sprite_index = NaviStandU;
}
else if(left && !right)
{
direction = DIR_UL;
if(!keyboard_check(vk_alt))
{
fspeed = global.curspeed;
sprite_index = NaviRunUL;
}
else
{
fspeed = 0;
sprite_index = NaviStandUL;
}
}
else if(right && !left)
{
direction = DIR_UR;
if(!keyboard_check(vk_alt))
{
fspeed = global.curspeed;
sprite_index = NaviRunUR;
}
else
{
fspeed = 0;
sprite_index = NaviStandUR;
}
}
else
{
direction = 90;
if(!keyboard_check(vk_alt))
{
fspeed = global.curspeed;
sprite_index = NaviRunU;
}
else
{
fspeed = 0;
sprite_index = NaviStandU;
}
}

}
