// auto-transcompiled — see *.dnd.json for canonical truth
if(keyboard_check(vk_control) && sprite_index != TeleIn && sprite_index != TeleOut && sprite_index != sprite44 && sprite_index != JoinIn && sprite_index != JoinOut && sprite_index != HexportIn && sprite_index != HexportOut && sprite_index != Hexport)
{

if(global.curspeed == 3)
{
global.curspeed = 5;
image_speed = 0.5;
}
else
{
global.curspeed = 3;
image_speed = 0.3;
}

}
