// auto-transcompiled — see *.dnd.json for canonical truth
font_color = c_aqua;
font_name = "fixedsys";

if(!jshell || (jshell && flicker))
{


draw_sprite(sprite_index,-1,x,y);
if(sprite_index != TeleIn && sprite_index != TeleOut && sprite_index != JoinIn && sprite_index != JoinOut && sprite_index != HexportIn && sprite_index != HexportOut && sprite_index != Hexport)
{
if(!jshell) draw_text(x+(sprite_width/2)-(string_width(global.playername)/2),y-16,global.playername);

ncval = spr2ncol(sprite_index);
draw_sprite(global.ncol[4,ncval],-1,x,y);
for(nc = 1; nc <= 5; nc += 1)
{
if(nc != 4) draw_sprite(global.ncol[nc,ncval],-1,x,y);
}
}

if(sprite_index == JoinIn)
{
draw_sprite(JoinInR,-1,x,y);
}
if(sprite_index == JoinOut)
{
draw_sprite(JoinOutR,-1,x,y);
}


}
