// auto-transcompiled — see *.dnd.json for canonical truth
background_visible[0] = 0;

if(global.jid >= 0)
{

if(global.jid != 99)
{
if(global.jid != 100) sprite_index = JoinIn;
change_area(global.p_area[global.jid]);
}
if(global.p_room[global.jid] != Digital_Abyss && global.p_x[global.jid] != -1)
{
x = global.p_x[global.jid];
y = global.p_y[global.jid]+1;
}
global.jid = -1;

}

tcollide = 1;
image_speed = 1;
if(global.curspeed == 0) global.curspeed = 3;
//dir = 2

alarm[4] = 1;
