---
phase: 06.3
plan: "17"
subsystem: client-rendering
tags: [client, teleport, phaser-tween]
provides:
  - "D-55 TeleportIn and TeleportOut Phaser tweens"
affects: [phase-06.3, D-55, PlayerRenderer, GameScene]
key-files:
  created: []
  modified:
    - apps/client/src/render/PlayerRenderer.ts
    - apps/client/src/scenes/GameScene.ts
requirements-completed:
  - REQ-CLI-04
  - REQ-CLI-08
duration: 14 min
completed: 2026-05-14
---

# Phase 06.3 Plan 17: D-55 Teleport Animation Summary

**Join and leave events now play Phaser alpha+scale tweens as the MVP substitute for the original JoinIn/JoinOut sprite animations.**

## Accomplishments

- Added TeleportIn helper in `PlayerRenderer`: sprites start at alpha 0 and scale 0.5, then tween to alpha 1 and scale 1 over 500 ms.
- Applied TeleportIn to both local `ensureLocal()` and remote `addRemote()` joins so two-tab visual UAT sees joins on both clients.
- Added `PlayerRenderer.getRemoteSprite()` so `GameScene.onRemoteRemove()` can tween before teardown.
- Changed `GameScene.onRemoteRemove()` to play a 333 ms TeleportOut tween before `removeRemote()` disposes the sprite and nameplate.

## Task Commits

1. **Task 1/3: D-55 teleport tweens** - `efd86b0` (`feat(06.3-17)`)

## Verification

- `pnpm --filter @rebno/client test --run` - PASS, 26 test files passed, 193 tests passed, 4 todo.
- `pnpm --filter @rebno/client typecheck` - PASS.

## Not Run

- Staging visual UAT was not run in this local pass. Wave-3 verification must confirm TeleportIn is visible on player join and TeleportOut is visible before remote leave teardown.

---
*Phase: 06.3*
*Completed: 2026-05-14*
