---
phase: 06.3
plan: "16"
subsystem: client-rendering
tags: [client, spawn-delay, reconnect]
provides:
  - "D-53 resetSpawnDelay reconnect fix"
affects: [phase-06.3, D-53, PlayerRenderer, GameScene]
key-files:
  created: []
  modified:
    - apps/client/src/render/PlayerRenderer.ts
    - apps/client/src/scenes/GameScene.ts
    - apps/client/src/__test__/player-renderer-spawn-delay.test.ts
requirements-completed:
  - REQ-CLI-04
  - REQ-CLI-08
duration: 12 min
completed: 2026-05-14
---

# Phase 06.3 Plan 16: D-53 resetSpawnDelay Summary

**The local spawn-delay counter now resets to 30 ticks on every local join, including WS reconnect paths where the existing PlayerRenderer instance persists.**

## Accomplishments

- Added `PlayerRenderer.resetSpawnDelay()` to restore `spawnDelayTicks = 30` when a local sprite already exists.
- Called `resetSpawnDelay()` from `GameScene.onLocalJoin()` immediately after `ensureLocal()`, so reconnect joins no longer skip the one-second stand hold.
- Added unit coverage for partial countdown reset and the pre-local no-op path.

## Task Commits

1. **Task 1/2: D-53 reconnect reset fix** - `eaa93bc` (`fix(06.3-16)`)

## Verification

- `pnpm --filter @rebno/client test --run` - PASS, 26 test files passed, 193 tests passed, 4 todo.
- `pnpm --filter @rebno/client typecheck` - PASS.

## Not Run

- Staging WS reconnect UAT was not run in this local pass. Wave-3 verification must confirm `window.__rebno.spawnDelayTicks` returns to 30 immediately after reconnect and counts down again.

---
*Phase: 06.3*
*Completed: 2026-05-14*
