---
phase: 06.3
plan: "13"
subsystem: sessions
tags: [server, duplicate-login, eviction]
provides:
  - "D-51 H2 eviction sequencing fix"
affects: [phase-06.3, D-51, RebnoRoom]
key-files:
  created: []
  modified:
    - apps/server/src/RebnoRoom.ts
requirements-completed:
  - REQ-SRV-03
  - REQ-CLI-08
duration: 10 min
completed: 2026-05-14
---

# Phase 06.3 Plan 13: D-51 Eviction Sequencing Summary

**Duplicate-login eviction now adds the new player state before removing the prior session.**

## Accomplishments

- Applied the H2 ordering fix from the plan: fresh-session `PlayerState` is inserted before prior-session deletion.
- Kept the existing `priorSid !== client.sessionId` filter so the new entry is not considered for eviction.
- Left the D-51 pino envelope in place for staging verification.

## Task Commits

1. **Task 1/3: Eviction sequencing fix** - `a3f0885` (`fix(06.3-13)`)

## Verification

- `pnpm --filter @rebno/server test --run` - PASS, 11 test files passed, 61 tests passed.
- `pnpm --filter @rebno/server typecheck` - PASS.
- `pnpm --filter @rebno/client exec playwright test --list | Select-String "D-51 dup-login"` - PASS, test is listed.

## Not Run

- Staging Playwright GREEN run for `D-51 dup-login` was not run in this local execution pass because the phase has not been redeployed to staging yet.

## Next Phase Readiness

Ready for Wave-2 deploy smoke. The staging run must confirm pageA2 reaches GameScene and pageA1 returns to LoginScene with no `window.__rebno.lastClientError`.

---
*Phase: 06.3*
*Completed: 2026-05-14*
