---
phase: 06.3
plan: "12"
subsystem: nameplate
tags: [client, nameplate, depth, z-order]
provides:
  - "NAMEPLATE_DEPTH=10000 and unit coverage"
affects: [phase-06.3, D-45, Nameplate]
key-files:
  created: []
  modified:
    - apps/client/src/render/Nameplate.ts
    - apps/client/src/__test__/nameplate.test.ts
requirements-completed:
  - REQ-CLI-04
  - REQ-CLI-08
duration: 9 min
completed: 2026-05-14
---

# Phase 06.3 Plan 12: D-45 Nameplate Depth Summary

**Nameplates now set Phaser text depth to `10000`, above all MVP player and tile depths.**

## Accomplishments

- Added exported `NAMEPLATE_DEPTH = 10000` with canonical source comments.
- Called `this.text.setDepth?.(NAMEPLATE_DEPTH)` in the constructor.
- Added a unit test asserting depth is 10000 and greater than max player depth 843.

## Task Commits

1. **Task 1/2: Nameplate depth constant and test** - `0aa0a00` (`fix(06.3-12)`)

## Verification

- `pnpm --filter @rebno/client test --run` - PASS, 26 test files passed, 191 tests passed, 4 todo.
- `pnpm --filter @rebno/client typecheck` - PASS.

## Deviation

Used optional chaining on `setDepth` so existing Phaser test doubles that do not model depth continue to work. The dedicated nameplate depth test uses a mock with `setDepth` and verifies the call.

---
*Phase: 06.3*
*Completed: 2026-05-14*
