---
gsd_state_version: 1.0
milestone: v1.0
milestone_name: milestone
status: in-progress
last_updated: "2026-02-28T04:25:11Z"
progress:
  total_phases: 3
  completed_phases: 2
  total_plans: 5
  completed_plans: 4
---

# Project State

## Project Reference

See: .planning/PROJECT.md (updated 2026-02-25)

**Core value:** A Rust developer can `cargo add holohue` and immediately have a stunning, animated, cyberpunk-aesthetic GUI with zero design effort.
**Current focus:** Phase 3 in progress — Core Components (window chrome + 6 UI components complete, Dropdown/Table/Showcase next)

## Current Position

Phase: 3 of 7 (Core Components) — IN PROGRESS
Current Plan: 3 of 3 in Phase 3 (Plans 01-02 complete)
Status: Plan 03-02 complete (6 UI components), Plan 03 remaining
Last activity: 2026-02-28 — Plan 03-02 executed (Button, TextInput, Label, Toggle, Slider, Panel)

Progress: [████░░░░░░] 43%

## Performance Metrics

**Velocity:**
- Total plans completed: 6
- Average duration: ~20min
- Total execution time: ~2h 40min

**By Phase:**

| Phase | Plans | Total | Avg/Plan |
|-------|-------|-------|----------|
| 01 | 2/2 | ~55min | ~28min |
| 02 | 2/2 | ~93min | ~47min |
| 03 | 2/3 | ~7min | ~4min |

**Recent Trend:**
- Last 5 plans: 02-01 (~3min), 02-02 (~90min), 03-01 (~4min), 03-02 (~3min)
- Trend: 03-02 was fast (component creation with established patterns)

*Updated after each plan completion*

## Accumulated Context

### Decisions

Decisions are logged in PROJECT.md Key Decisions table.
Recent decisions affecting current work:

- [Roadmap]: 7-phase structure following strict dependency chain (foundation -> theme -> components -> animation -> windows -> sound -> demo)
- [Roadmap]: Subwindows are DOM-based virtual windows, not Tauri native multiwebview (unstable per Tauri issues)
- [Roadmap]: Animation choreography lives entirely in webview JS; Rust is trigger-only and config-only (IPC too slow for per-frame)
- [01-02]: GPU animations use compositor-only properties (transform, opacity) exclusively
- [01-02]: SVG shape-rendering=geometricPrecision for anti-aliasing quality
- [01-02]: White flash fix via background-color in both HTML meta and Tauri config
- [02-01]: Token prefix convention: --hh-raw-* for primitives, --hh-* for semantics (components only reference semantic tokens)
- [02-01]: Font stack: Fira Code monospace for body/code, Share Tech sans for display/headings
- [02-01]: Glow intensity follows interaction hierarchy: default(0.3) < focus(0.45) < hover(0.65) < active(0.9)
- [02-01]: Import order: primitives -> effects -> typography -> semantic (dependency chain)
- [02-02]: Angular geometry via clip-path with 45-degree notched corners on all panels (hh-panel class), zero border-radius throughout
- [02-02]: Reusable CSS utility classes prefixed hh-* (hh-panel, hh-btn, hh-input, hh-divider-glow) for consistent cyberpunk styling
- [02-02]: Subsection panels use translucent dark bg with neon cyan borders and glow pseudo-elements
- [02-02]: Scanline background pattern on subsections with vignette radial-gradient fade
- [03-01]: Window chrome clip-path uses 20px notch depth (medium range 16-24px), top-right horizontal notch 160px x 8px for controls
- [03-01]: GlowPerimeter uses mask-composite: exclude with conic-gradient for animated border ring, drop-shadow on parent wrapper
- [03-01]: Interaction state CSS classes: hh-hover-gradient, hh-focus-pulse (:focus-visible), hh-active-flood, hh-disabled
- [03-01]: Size system via CSS custom properties: hh-size-sm/md/lg setting --hh-comp-pad-x/y, --hh-comp-font, --hh-comp-notch
- [03-02]: Primary button = default hh-btn (magenta), secondary = hh-btn--secondary (cyan) -- inverted from CSS class naming to match CONTEXT.md
- [03-02]: Component authoring pattern: mergeProps for defaults, splitProps for separation, clsx for class composition, rest-spread for HTML passthrough
- [03-02]: Toggle/Slider support controlled (prop) and uncontrolled (internal signal) modes
- [03-02]: WAI-ARIA patterns: role=switch+aria-checked for Toggle, role=slider+aria-valuemin/max/now for Slider
- [03-02]: TextInput uses wrapper div for pseudo-element border technique (inputs cannot have ::before/::after)

### Pending Todos

None yet.

### Blockers/Concerns

- Audio asset distribution strategy unresolved (procedural synthesis vs CDN download vs companion crate) — must decide before Phase 6
- [03-01 resolved]: Window chrome CSS technique works — mask-composite: exclude creates ring from conic-gradient, drop-shadow on parent wrapper for glow
- [01-01 resolved]: Tauri lib wrapper works — using holohue_gui_lib target name with main.rs calling lib::run()

## Session Continuity

Last session: 2026-02-28
Stopped at: Blur mask fixes done. Two items remain: CyberScrollbar refactor (priority) + full UAT for all Phase 3 elements
Resume file: .planning/phases/03-core-components/.continue-here.md
