# Metaobject fields to create

Generated from the theme. Every string below already renders in English from the
section settings — creating these fields does not change the English page, it
makes each string translatable in Translate & Adapt.

Fill the **English** into the metaobject entry. Your JP colleague then translates
it in Translate & Adapt without touching the theme.


---

## 1. `product_misc` (existing type, entry handle `live`) — add these fields

### From `bs-product-story` (34)

| field key | type | English value |
|---|---|---|
| `story_usp1_title` | single line text | Fast Shipping, VAT & Duties Included |
| `story_usp1_body` | multi-line text | Enjoy fast shipping on all orders. VAT and duties for international orders are fully covered. |
| `story_usp2_title` | single line text | Free Returns Within 14 Days |
| `story_usp2_body` | multi-line text | Not satisfied? Return your Beyond 2 within 14 days for a full refund. Excludes personalized items like Prescription Lenses and Custom-fit Cushion. |
| `story_usp3_title` | single line text | 1-Year Warranty Included |
| `story_usp3_body` | multi-line text | Every Beyond headset comes with a 1-year limited warranty. Customers in the EU receive a 2-year limited warranty, as required by law. |
| `story_usp2_body_generic` | multi-line text | Not satisfied? Return your order within 14 days for a full refund. Excludes personalized items like Prescription Lenses and Custom-fit Cushion. |
| `story_usp3_body_generic` | multi-line text | Every Bigscreen product comes with a 1-year limited warranty. Customers in the EU receive a 2-year limited warranty, as required by law. |
| `story_optics_title_a` | single line text | Advanced optics. |
| `story_optics_title_b` | single line text | Unbelievable immersion. |
| `story_optics_body` | multi-line text | After years of rigorous research and development spanning six generations, Beyond 2 features our most advanced optics technology yet. It introduces a radical new pancake optics design with new materials, advanced coatings, and next-generation manufacturing processes. |
| `story_fov_label` | single line text | FOV |
| `story_fov_value` | single line text | 108° × 96° |
| `story_fov_note` | single line text | Horizontal × vertical. 116° diagonal. |
| `story_oled_title` | single line text | Dual micro-OLED displays |
| `story_oled_lede` | multi-line text | Custom-built dual micro-OLED displays deliver stunning resolution with true blacks and vivid color in a package small enough to wear. |
| `story_spec1_label` | single line text | Resolution |
| `story_spec1_value` | single line text | 5120 × 2560 |
| `story_spec2_label` | single line text | Contrast ratio |
| `story_spec2_value` | single line text | 500,000:1 |
| `story_spec3_label` | single line text | Refresh rate |
| `story_spec3_value` | single line text | up to 90 Hz |
| `story_spec4_label` | single line text | Peak pixels per degree (PPD) |
| `story_spec4_value` | single line text | 32 |
| `story_track_title` | single line text | Precisely adjusted. Precisely tracked. |
| `story_track_lede` | multi-line text | The optics adjust to each eye independently. On Beyond 2e, eyetracking adds dynamic foveated rendering and real eye contact in social VR. |
| `story_ipd_title` | single line text | Adjustable IPD |
| `story_ipd_body` | multi-line text | Per-eye adjustable IPD fine-tunes the position of the optics in front of each eye independently, for optimal clarity and comfort. It also makes your Beyond easy to share. |
| `story_eye_title` | single line text | Eyetracking |
| `story_eye_body` | multi-line text | Beyond 2e integrates eyetracking with camera sensors the size of a grain of sand. Our AI and computer vision research produced a state-of-the-art pupil model, with inference on AMD and NVIDIA GPUs. |
| `story_note_label` | single line text | Required |
| `story_note_title` | single line text | SteamVR® Tracking |
| `story_note_body` | multi-line text | Beyond 2 runs on SteamVR, and SteamVR Base Stations are known for delivering the most precise, low-latency tracking available. Base Stations are not included and must be purchased separately. |
| `story_specs_title` | single line text | Specifications |

### From `bs-faq` chrome (6)

| field key | type | English value |
|---|---|---|
| `faq_heading` | single line text | Frequently asked questions |
| `faq_lede` | single line text | (currently empty — leave blank) |
| `faq_more_label` | single line text | Still have a question? |
| `faq_more_link_text` | single line text | See what other owners asked |
| `faq_discord_text` | single line text | Join our Discord |
| `faq_email_text` | single line text | (currently empty — leave blank) |

### From `bs-in-action` + `bs-discord-cta` (5)

| field key | type | English value |
|---|---|---|
| `in_action_heading` | single line text | Beyond 2 in action |
| `in_action_lede` | single line text | Real setups from people who own one. |
| `discord_heading` | single line text | Join us on Discord |
| `discord_body` | multi-line text | Ask setup questions, compare rigs, and hear what we're building next. The Bigscreen team is in there too. |
| `discord_button` | single line text | discord.gg/bigscreenbeyond |

---

## 2. `faq_item` — NEW metaobject type, one entry per question

Fields: `question` (single line text), `answer` (multi-line text or rich text).
Then set the FAQ section's **Metaobject type** setting to `faq_item` in the
customizer — the section already reads it and ignores its blocks once set.


**1. question:** Do I need a computer to use Beyond 2?

**answer:**

```html
<p>Yes, and it has to be a capable one. Beyond 2 is driven entirely by a Windows PC: there is no standalone mode, no phone or console support and no wireless option, so the headset is tethered to the machine that runs it. Some gaming laptops work, but only if the graphics card is wired to a DisplayPort output rather than routed through the integrated one.</p><p>Please check your machine against the <a href="#bs-specs">minimum requirements</a> further down this page before you order. Driving two micro-OLED displays is demanding work, and an underpowered PC is the most common reason a setup disappoints.</p><p>Tracking is the other half. Beyond 2 uses SteamVR tracking, which means base stations and controllers are needed alongside it. Neither is included in the box.</p>
```

**2. question:** Do I need base stations and controllers?

**answer:**

```html
<p>A base station, yes. Beyond 2 is tracked by external SteamVR base stations rather than by cameras on the headset, so at least one is required for the headset to know where it is in the room. There is no way around that part.</p><p>Controllers are the part you can skip, depending on what you play. They are how you reach into what you're seeing, so anything hand-driven needs them. Sim racing and flight sim don't: a wheel and pedals or a HOTAS setup are already your controls, and plenty of owners fly and race with no VR controllers at all.</p><p>Neither is included with Beyond 2, and neither is sold here. If you already own a Valve Index or an HTC Vive setup, the base stations and controllers you have will work.</p>
```

**3. question:** Where can I buy base stations and controllers?

**answer:**

```html
<p>Valve sells <a href="https://store.steampowered.com/valveindex" target="_blank" rel="noreferrer">Index Base Stations and Index Controllers</a> through Steam, and HTC sells the <a href="https://www.vive.com/us/accessory/base-station2/" target="_blank" rel="noreferrer">Vive equivalents</a>. Both work with Beyond 2, so buy whichever is easier to get where you are.</p><p>The used market is worth a look too. Base stations and controllers are the part of a VR setup people hold onto when they upgrade headsets, so second-hand Index kit turns up often and costs noticeably less than new.</p>
```

**4. question:** What's the difference between Beyond 2 and Beyond 2e?

**answer:**

```html
<p>The optics on both adjust to each eye independently. Beyond 2e adds eye tracking on top of that, so the headset knows where you're looking. That unlocks foveated rendering and eye-tracked social presence in supported apps. Everything else about the two headsets is the same.</p>
```

**5. question:** Custom-fit or Universal-fit Cushion?

**answer:**

```html
<p>The Custom-fit Cushion is molded from a scan of your own face, so it seals against light without pressure points. It's the reason Beyond fits the way it does, and it's what we'd recommend if the headset is for you alone.</p><p>The Universal-fit Cushion is the better choice if the headset gets shared between people, or if you'd rather not do a face scan. You can add one later either way.</p>
```

**6. question:** I wear glasses. Do they fit inside Beyond 2?

**answer:**

```html
<p>No, and that is a direct consequence of the size. At 107 grams the enclosure sits against your face with the pancake optics right in front of your eyes, so there is no gap for a frame to sit in. Forcing a pair in risks scratching the lenses.</p><p>You have two ways to see clearly without them. Contact lenses work normally in the headset, and for everyone else we make <a href="/products/prescription-lens-inserts-for-beyond" target="_blank" rel="noopener">magnetic prescription lens inserts</a> that correct your vision inside it.</p>
```

**7. question:** How do the prescription lens inserts work?

**answer:**

```html
<p>They are lenses made to your prescription that snap magnetically onto the headset's optics, and lift off just as easily. Nothing is glued or screwed in, so the headset can still be handed to someone else.</p><p>Ordering them takes a step the configurator can't handle: we need your current prescription before anything can be made. That is why they sit on <a href="/products/prescription-lens-inserts-for-beyond" target="_blank" rel="noopener">their own page</a> rather than in the options above. The link opens in a new tab, so you won't lose the build you've configured here.</p>
```

**8. question:** Can I add lens inserts later?

**answer:**

```html
<p>Yes. The inserts are a separate order rather than a configuration choice, so nothing about them is locked in when you buy the headset. Order them once you have your prescription to hand, or order a new pair later when it changes.</p><p>One thing to know before you do: because each pair is made for one person, prescription lenses fall outside the 14-day return window.</p>
```

**9. question:** How small is it, really?

**answer:**

```html
<p>107 grams. That's roughly a fifth of what a typical PC-VR headset weighs, and it's the whole point of the design: pancake optics and dual micro-OLED displays let the enclosure shrink to something that sits on your face rather than clamping around your head.</p>
```

**10. question:** When will my order ship?

**answer:**

```html
<p>The estimated delivery date sits directly above the order button, and it updates as you change your configuration, since some options are built to order. That figure is the one to trust: it's the current lead time for the exact build you've chosen.</p>
```

**11. question:** Do I pay import duties or VAT?

**answer:**

```html
<p>No. VAT and duties on international orders are fully covered by us, so the price you see at checkout is the price you pay. Nothing is collected on delivery.</p>
```

**12. question:** My country isn't on the list. Will you ship there?

**answer:**

```html
<p>Maybe, and telling us is the fastest way to find out. We add countries as demand builds, and the way we work out where to go next is by counting the people who ask. If yours is missing, email <a href="mailto:support@bigscreenvr.com?subject=Country%20request">support@bigscreenvr.com</a> and tell us where you are, so it registers rather than staying invisible to us.</p><p>Some regions stay closed for reasons outside our control, like trade and import restrictions on this kind of hardware. Those don't move with demand, and we'd rather tell you that than leave you waiting on a list.</p>
```

**13. question:** What if it doesn't work out?

**answer:**

```html
<p>Return it within 14 days for a refund. Custom items are the exception: prescription lenses and the Custom-fit Cushion are made for one person, so they can't be resold and a restocking fee applies to them.</p><p>Every Beyond headset also carries a 1-year limited warranty, extended to 2 years for customers in the EU as required by law. The full policy, including how the restocking fee is calculated, is in our <a href="https://bigscreenvr.com/hardwareterms" target="_blank" rel="noreferrer">Hardware Warranty &amp; Terms</a>.</p>
```
---

## 3. `header` (existing type, entry handle `live`) — add these fields

The nav dropdown contents. Note `about_us` already exists on `footer`; these are all new.

| field key | English value |
|---|---|
| `nav_beyond2` | Beyond-2 |
| `nav_overview` | Overview |
| `nav_overview_sub` | The Beyond 2 story |
| `nav_displays` | Displays |
| `nav_displays_sub` | Dual micro-OLED, deep dive |
| `nav_resources` | Resources |
| `nav_resources_sub` | Setup guides & support |
| `nav_mybeyond` | My Beyond |
| `nav_mybeyond_sub` | Headset setup & support |
| `nav_myhalo` | My Halo Mount |
| `nav_myhalo_sub` | Setup & usage tips |
| `nav_myaudio` | My Audio Strap |
| `nav_myaudio_sub` | Setup & usage tips |
| `nav_sim` | Beyond for Simulation |
| `nav_sim_sub` | Sim racing, flight, training |
| `nav_gaming` | Beyond for Gaming & Media |
| `nav_gaming_sub` | PC VR titles, movies, and media |
| `nav_social` | Beyond for Social VR |
| `nav_social_sub` | VRChat, meetups, presence |
| `nav_business_group` | For Businesses |
| `nav_enterprise` | Beyond for Enterprise |
| `nav_enterprise_sub` | Robotics · automotive · defense |
| `shop_beyond2` | Beyond-2 |
| `shop_beyond2_sub` | The headset |
| `shop_beyond2e` | Beyond-2e |
| `shop_beyond2e_sub` | With eyetracking |
| `shop_accessories_group` | Accessories |
| `shop_halo` | Halo Mount |
| `shop_audio` | Audio Strap |
| `shop_lens` | Lens Inserts |
| `shop_cushion_custom` | Custom-fit Cushion |
| `shop_cushion_universal` | Universal-fit Cushion |
| `order_now` | Order now |

---

## 4. `footer` (existing type, entry handle `live`) — add these fields

| field key | English value |
|---|---|
| `about_us` | About Us |
| `resources_head` | Resources |
| `beyond_setup` | Beyond Setup Guide |
| `audio_strap_setup` | Audio Strap Setup Guide |
| `hardware_terms` | Hardware Warranty & Terms |
| `newsletter_head` | Newsletter |
| `displays` | Displays |
| `copyright` | Copyright © 2026 Bigscreen, Inc. All rights reserved |
| `refund_policy` | Refund Policy |

---

## Not made translatable, on purpose

- `Bigscreen, Inc.` — legal entity name.
- `YouTube` / `Reddit` / `Facebook` — platform brand names.
- Spec **values** (`5120 × 2560`, `500,000:1`, `32`, `108° × 96°`) are wired up but
  should normally be left as-is: numerals read across languages. Their **labels** do need translating.
- Per-photo `alt` text in `bs-in-action` stays on its block — it is bound to one image file,
  so it belongs with the block naming that file rather than in a shared copy record.
- Yotpo reviews and Q&A: customer-written, not ours to translate.


## Order I would do it in

1. `faq_item` — biggest untranslated block on the page, and the section already supports it.
2. `product_misc` story fields — 32 strings, the whole below-the-fold band.
3. `header` / `footer` — appears on every page of the store, not just the product page.
4. `product_misc` FAQ chrome, in-action, Discord — small, finish the page off.

---

## 5. Cart surfaces — only TWO new fields needed

Most cart copy already had metaobject keys; the cart page was just duplicating it as English literals.
These two are genuinely new:

| metaobject | field key | English value |
|---|---|---|
| `cart` | `bundle_label` | (Bundle) |
| `product_misc` | `scroll_hint` | SCROLL |

Already existed and now used by the cart page too (nothing to create):
`cart.live.financing_msg` / `_end`, `tax_usa` / `_end`, `tax_gst` / `_end`, `tax_jpn` / `_end`,
`tax_vat` / `_end`, `terms`, `upsell_header`, `upsell_tagline`.
