; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [addons] imgui/config="uid://m53my0e67n33" [application] config/name="Beyond Eyetracking" run/main_scene="uid://b0s17do1d1i7x" config/features=PackedStringArray("4.4", "C#", "Forward Plus") boot_splash/show_image=false boot_splash/fullsize=false boot_splash/use_filter=false config/icon="uid://0ege30k5ao8a" [autoload] UserDataManager="*res://src/UserDataManager.cs" EyeTrackingPreferences="*res://src/EyeTrackingPreferences.cs" ImGuiRoot="*res://addons/imgui-godot/data/ImGuiRoot.tscn" [display] window/size/viewport_width=600 window/size/viewport_height=465 window/size/resizable=false window/dpi/allow_hidpi=false [dotnet] project/assembly_name="Beyond-ET" [editor] run/main_run_args="--user-id test_user --token eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ1IjoidGVzdF91c2VyIiwicCI6Im1lZGl1bSIsInIiOiJpbnRlcm5hbCIsInYiOiIxLjAiLCJleHAiOjE3NTY4NzIyNzB9.BANYvwYD8LclO96JAauPYboFCRADtKhZNtq3BodTufA" [editor_plugins] enabled=PackedStringArray("res://addons/imgui-godot/plugin.cfg") [xr] openxr/default_action_map="uid://cd0no4kg54are" openxr/startup_alert=false shaders/enabled=true