You are currently in a Windows environment. Be sure to only use terminal commands that work on Windows, and other appropriate tools.

## Build Tools

- **cmake.exe** is at: `"C:/Program Files/Microsoft Visual Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/bin/cmake.exe"`
- Build command: `"C:/Program Files/Microsoft Visual Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/bin/cmake.exe" --build build --config Release`

## SteamVR Paths

- **vrstartup.exe**: `"C:/Program Files (x86)/Steam/steamapps/common/SteamVR/bin/win64/vrstartup.exe"` — launches SteamVR
- **vrmonitor.exe**: `"C:/Program Files (x86)/Steam/steamapps/common/SteamVR/bin/win64/vrmonitor.exe"` — close to terminate SteamVR
- **steamvr.vrsettings**: `"C:/Program Files (x86)/Steam/config/steamvr.vrsettings"` — driver_BeyondProximity block edited for Backglow UAT
- **vrserver.txt log**: `"C:/Program Files (x86)/Steam/logs/vrserver.txt"` — grep `Backglow:` for InitBackglow / status / hotplug lines
- **External driver folder** (deploy target): `"C:/Program Files (x86)/Steam/steamapps/common/Bigscreen Beyond Driver/bin/BeyondProximity/bin/win64/"`
- **CLI binary** (after deploy): `"C:/Program Files (x86)/Steam/steamapps/common/Bigscreen Beyond Driver/bin/BeyondProximity/bin/win64/beyond_prox_ctl.exe"`
- **Deploy script**: `scripts/deploy-backglow-dev.ps1` — close SteamVR first; copies DLL+CLI from `build/driver/BeyondProximity/bin/win64/`

## Owl messaging

- Start your own `/owl listen` session if you don't have one already.
- Always assign an ID to every subagent you spawn, and instruct each one to run `/owl listen <id>` using that ID.
- Freely use `/owl send` to communicate with subagents as needed to more efficiently achieve project goals.