gfx = playdate.graphics im = gfx.image.new('assets/jump') t = 0 x = 0 gfx.setColor(gfx.kColorWhite) gfx.fillRect(0,0,400,240) --gfx.setImageDrawMode(gfx.kDrawModeNXOR) function playdate.update() gfx.setColor(gfx.kColorWhite) gfx.fillRect(0,0,400,240) t = t + 0.05 if leftDown then x = x - 0.3 end if rightDown then x = x + 0.3 end im:drawSampled(0, 0, 400, 240, -- x, y, width, height 0.5, 0, -- center x, y 1, 0, -- dxx, dyx 0, 1, -- dxy, dyy x, -3 * t, -- dx, dy 100, -- z 1.2, -- tilt angle true); -- tile end function playdate.leftButtonDown() leftDown = true end function playdate.leftButtonUp() leftDown = false end function playdate.rightButtonDown() rightDown = true end function playdate.rightButtonUp() rightDown = false end