// // mini3d.h // Extension // // Created by Dave Hayden on 10/20/15. // Copyright © 2015 Panic, Inc. All rights reserved. // #ifndef mini3d_h #define mini3d_h // Generally, you'd only need one of these, as they're two ways of solving the same problem: // The Z buffer is slower but more accurate, and can handle intersecting geometry. #define ENABLE_Z_BUFFER 1 // The ordering table is faster but can produce glitches if the table is too small or there's // intersecting geometry in the scene. #define ENABLE_ORDERING_TABLE 1 #include extern void* (*m3d_realloc)(void* ptr, size_t size); #define m3d_malloc(s) m3d_realloc(NULL, (s)) #define m3d_free(ptr) m3d_realloc((ptr), 0) void mini3d_setRealloc(void* (*realloc)(void* ptr, size_t size)); #endif /* mini3d_h */