// Move WASD = XInput1.LeftStick // Switch characters One = XInput1.Up Two = XInput1.Down Three = XInput1.Left Four = XInput1.Right // actions H = XInput1.A // light attack J = XInput1.B // action K = XInput1.LeftShoulder // block F = XInput1.RightShoulder or (XInput1.RightTrigger > 30%) // cosmic U = XInput1.X // heavy attack Spacebar = XInput1.Y // jump Comma = XInput1.LeftTrigger // targetting // menu F1 = XInput1.Start // Start Backspace = XInput1.Back // select // Camera controls Mouse.DirectInputX += Deadzone(XInput1.RightStickX)^3 * 10 Mouse.DirectInputY += Deadzone(XInput1.RightStickY)^3 * 10 R = XInput1.RightThumb // Move ArrowKeys = XInput2.LeftStick // Switch characters NumpadPlus = XInput2.Up NumpadDivide = XInput2.Down NumpadMultiply = XInput2.Left NumpadMinus = XInput2.Right // actions Numpad4 = XInput2.A // light attack Numpad5 = XInput2.B // action Numpad6 = XInput2.LeftShoulder // block F = XInput2.RightShoulder or (XInput2.RightTrigger > 30%) // cosmic Numpad8 = XInput2.X // heavy attack Numpad0 = XInput2.Y // jump LShift = XInput2.LeftTrigger // targetting // menu F1 = XInput2.Start // Start Backspace = XInput2.Back // select // Camera controls Mouse.DirectInputX += Deadzone(XInput2.RightStickX)^3 * 10 Mouse.DirectInputY += Deadzone(XInput2.RightStickY)^3 * 10 NumPad1 = XInput2.RightThumb