﻿FakeTrackIR.yaw = smooth(Player1.ShoulderYaw)
FakeTrackIR.x = smooth(Player1.Head.x)
FakeTrackIR.y = smooth(Player1.Head.y)-0.38
FakeTrackIR.z = smooth(Player1.Head.z)+2.0
debug = Player1.head.y+', '+player1.head.z
var.Steering = |(player1.RightHand.pos-player1.lefthand.pos)| <= 70cm
... and (player1.RightHand.z > player1.torso.z + 10 cm)  and (player1.LeftHand.z > player1.torso.z + 10 cm)
if var.steering then
  mouse.x = MapRange(Smooth(player1.SteeringAngle), -180,180, 0,1)
end if
q = mouse.MiddleButton
s = mouse.WheelUp
x = mouse.WheelDown



