Found patched game.droid file. md5: f38006605356a868087ccff137eb274d Splash: Delay set to 1 ms Normal splash. Loading images... Missing: dl_iterate_phdr (0x2001a3d0, 0x556ddd7990) Missing: ptrace (0x2001a4c0, 0x556ddd7990) Missing: open (0x300f1e18, 0x556ddd7990) Missing: statvfs (0x300f1ea8, 0x556ddd7990) Missing: syslog (0x300f27f8, 0x556ddd7990) Missing: dl_iterate_phdr (0x300f2880, 0x556ddd7990) Missing: ioctl (0x4089a6c8, 0x556ddd7990) Missing: AAsset_seek (0x408a1b20, 0x556ddd7990) Missing: if_nametoindex (0x408a2e68, 0x556ddd7990) Missing: fcntl (0x408a2e70, 0x556ddd7990) Missing: zError (0x408a3498, 0x556ddd7990) Missing: dl_iterate_phdr (0x408a5d20, 0x556ddd7990) Missing: statvfs (0x408a5d58, 0x556ddd7990) Missing: fstatvfs (0x408a5d68, 0x556ddd7990) Running in UINPUT output mode. Failed to perform hook for symbol "_ZN11TRelConsole6OutputEPKcz"! Failed to perform hook for symbol "alBufferMarkNeedsFreed"! Failed to perform hook for symbol "_Z23RegisterAndroidKeyEventii"! *************************************** * YoYo Games Android Runner V0.1 * *************************************** Importing GL ... attemping to import GL2 Finished importing GL Class RunnerJNILib does not have field mMaxRefreshRateSupported. Class RunnerJNILib does not have field mCurrentRefreshRate. Class RunnerJNILib does not have method OpenURL. Class RunnerJNILib does not have method CallExtensionFunction. Class RunnerJNILib does not have method LoadDynamicAsset. Class RunnerJNILib does not have method GetAssetManager. Class RunnerJNILib does not have method LeaveRating. Class RunnerJNILib does not have method HttpGet. Class RunnerJNILib does not have method HttpPost. Class RunnerJNILib does not have method HttpRequest. Class RunnerJNILib does not have method ClearGamepads. Class RunnerJNILib does not have method PlayMP3. Class RunnerJNILib does not have method StopMP3. Class RunnerJNILib does not have method PauseMP3. Class RunnerJNILib does not have method ResumeMP3. Class RunnerJNILib does not have method SetMP3Volume. Class RunnerJNILib does not have method PlayingMP3. Class RunnerJNILib does not have method GetDefaultFrameBuffer. Class RunnerJNILib does not have method ShowMessage. Class RunnerJNILib does not have method setSystemUIVisibilityFlags. Class RunnerJNILib does not have method InputString. Class RunnerJNILib does not have method ShowQuestion. Class RunnerJNILib does not have method ShowMessageAsync. Class RunnerJNILib does not have method InputStringAsync. Class RunnerJNILib does not have method ShowQuestionAsync. Class RunnerJNILib does not have method ShowLogin. Class RunnerJNILib does not have method RestrictOrientation. Class RunnerJNILib does not have method isNetworkConnected. Class RunnerJNILib does not have method CheckPermission. Class RunnerJNILib does not have method VideoOpen. Class RunnerJNILib does not have method VideoClose. Class RunnerJNILib does not have method VideoDraw. Class RunnerJNILib does not have method VideoW. Class RunnerJNILib does not have method VideoH. Class RunnerJNILib does not have method VideoStatus. Class RunnerJNILib does not have method VideoSetVolume. Class RunnerJNILib does not have method VideoPause. Class RunnerJNILib does not have method VideoResume. Class RunnerJNILib does not have method VideoEnableLoop. Class RunnerJNILib does not have method VideoSeekTo. Class RunnerJNILib does not have method VideoGetDuration. Class RunnerJNILib does not have method VideoGetPosition. Class RunnerJNILib does not have method VideoGetStatus. Class RunnerJNILib does not have method VideoGetFormat. Class RunnerJNILib does not have method VideoIsLooping. Class RunnerJNILib does not have method VideoGetVolume. Class RunnerJNILib does not have method clipboardHasText. Class RunnerJNILib does not have method clipboardSetText. Class RunnerJNILib does not have method clipboardGetText. Class RunnerJNILib does not have method RequestPermission. Class RunnerJNILib does not have method powersaveEnable. Class RunnerJNILib does not have method analyticsEvent. Class RunnerJNILib does not have method analyticsEventExt. Class RunnerJNILib does not have method cloudStringSave. Class RunnerJNILib does not have method cloudSynchronise. Class RunnerJNILib does not have method DynamicAssetExists. Class RunnerJNILib does not have method DumpUsedMemory. Class RunnerJNILib does not have method UsingGL2. Class RunnerJNILib does not have method PushLocalNotification. Class RunnerJNILib does not have method PushGetLocalNotification. Class RunnerJNILib does not have method PushCancelLocalNotification. Class RunnerJNILib does not have method GetUDID. Class RunnerJNILib does not have method WaitForVsync. Class RunnerJNILib does not have method HasVsyncHandler. Class RunnerJNILib does not have method VirtualKeyboardToggle. Class RunnerJNILib does not have method VirtualKeyboardGetStatus. Class RunnerJNILib does not have method VirtualKeyboardGetHeight. Class RunnerJNILib does not have method OnKeyboardStringSet. Class RunnerJNILib does not have method EnumerateGamepadDevices. Class RunnerJNILib does not have method EnumerateCertificates. Loading APK /mnt/sdcard/ROMS/PORTS/voidstranger/game.apkJust before strdup CommandLine: -game game.droid MemoryManager allocated: 95753 Could not look up method getPackageManager, NULL class. Class RunnerJNILib does not have field ms_context. Could not look up method hasSystemFeature, NULL class. android.software.leanback = 0 Finished Init Create Error Form *************************************** * YoYo Games Runner v1.0(0)[r32908] * *************************************** RunnerLoadGame: game.droid not in bundleRunnerLoadGame() - /mnt/sdcard/ROMS/PORTS/voidstranger/game.droid YYG Game launching. Game file: /mnt/sdcard/ROMS/PORTS/voidstranger/game.droid Checking if INIFile exists at /mnt/sdcard/ROMS/PORTS/voidstranger/options.ini Reading File /mnt/sdcard/ROMS/PORTS/voidstranger/game.droid Loaded File /mnt/sdcard/ROMS/PORTS/voidstranger/game.droid(13927468) IFF wad found Get Resolution Get Header Information InitGMLFunctions HighScore..Game..Math..Graphic..Action..File..Resource..Interaction..3D..Particle..Misc..Time..DS..Sound..Physics..Gamepad..Attempting to set gamepadcount to 0 Buffers..Networking..Shaders..YoYo..Multiplayer..Fini Code_Load() VARI_Load() ID_STRG Create Window Init Graphics GR_D3D_Init() OpenGL: version string OpenGL ES 3.2 v1.r20p0-01rel0.8ec337de4ddab3365a32cff58063a9da OpenGL: vendor string ARM OpenGL GLSL: version string OpenGL ES GLSL ES 3.20 OpenGL version - detected 3.2 OpenGL: VBOs supported OpenGL: Non-power-of-two textures supported Extensions: GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth24 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_required_internalformat GL_OES_vertex_array_object GL_OES_mapbuffer GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_type_2_10_10_10_REV GL_OES_fbo_render_mipmap GL_OES_element_index_uint GL_EXT_shadow_samplers GL_OES_texture_compression_astc GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_sliced_3d GL_EXT_texture_compression_astc_decode_mode GL_EXT_texture_compression_astc_decode_mode_rgb9e5 GL_KHR_debug GL_EXT_occlusion_query_boolean GL_EXT_disjoint_timer_query GL_EXT_blend_minmax GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_OES_texture_3D GL_EXT_texture_storage GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2 GL_OES_surfaceless_context GL_OES_texture_stencil8 GL_EXT_shader_pixel_local_storage GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_ARM_mali_program_binary GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_texture_sRGB_decode GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OES_texture_storage_multisample_2d_array GL_OES_shader_image_atomic GL_EXT_robustness GL_EXT_draw_buffers_indexed GL_OES_draw_buffers_indexed GL_EXT_texture_border_clamp GL_OES_texture_border_clamp GL_EXT_texture_cube_map_array GL_OES_texture_cube_map_array GL_OES_sample_variables GL_OES_sample_shading GL_OES_shader_multisample_interpolation GL_EXT_shader_io_blocks GL_OES_shader_io_blocks GL_EXT_tessellation_shader GL_OES_tessellation_shader GL_EXT_primitive_bounding_box GL_OES_primitive_bounding_box GL_EXOpenGL: 24bit depth supported OpenGL: packed 24bit depth/8bit stencil supported OpenGL: seperate 8bit stencil supported OpenGL: Non-power-of-two textures supported (through extension) OpenGL: 1 and 2 channel integer surface formats supported OpenGL: 4 channel half-float surface formats supported OpenGL: 1 and 2 channel half-float surface formats supported Background_InitTextures() Sprite_InitTextures() IO Init Process Messages Splash! Start Frame Part Create Textures Debug Init Remote Interface VM Init Create Load Form Do The Work LoadGameData() initialise everything! 0x7fa21a4030, 13927468 Process Chunk: GEN8 2848 (0.00MB) Process Chunk: OPTN 88 (0.00MB) Process Chunk: LANG 24 (0.00MB) Process Chunk: EXTN 8072 (0.01MB) Process Chunk: SOND 13016 (0.01MB) Audio_Load() Process Chunk: AGRP 40 (0.00MB) AudioGroup_Load() Process Chunk: SPRT 315976 (0.30MB) Process Chunk: BGND 5736 (0.01MB) Process Chunk: PATH 520 (0.00MB) Process Chunk: SCPT 2824 (0.00MB) Process Chunk: GLOB 440 (0.00MB) Process Chunk: SHDR 10216 (0.01MB) Process Chunk: FONT 62280 (0.06MB) Process Chunk: TMLN 8 (0.00MB) Process Chunk: OBJT 640632 (0.61MB) Collision Event time(microsecs)=2135 Process Chunk: FEDS 8 (0.00MB) Process Chunk: ACRV 8 (0.00MB) Process Chunk: SEQN 8 (0.00MB) Process Chunk: TAGS 24 (0.00MB) Process Chunk: ROOM 3761080 (3.59MB) Process Chunk: DAFL 8 (0.00MB) Process Chunk: EMBI 24 (0.00MB) Process Chunk: TPAG 271432 (0.26MB) Process Chunk: TGIN 12328 (0.01MB) Process Chunk: CODE 3720440 (3.55MB) Process Chunk: VARI 457144 (0.44MB) Process Chunk: FUNC 217480 (0.21MB) Process Chunk: FEAT 40 (0.00MB) Process Chunk: STRG 834552 (0.80MB) Process Chunk: TXTR 3589912 (3.42MB) Process Chunk: AUDO 4 (0.00MB) Audio_WAVs() Variable_Global_Init() PrepareGame() Audio_Init() Game_Prepare() Script_Prepare() TimeLine_Prepare() Object_Prepare() Preparing 1196 objects: Room_Prepare() Finished PrepareGame() Run_Start Done g_EffectsManager.Init() Done RenderStateManager CreateColPairs took 0.000000s 641 usecs for 1196 object types obj_col_numb=0 physobjcount=0 resizes 0 final size 0 Done ObjectLists Done Extension_Initialize About to startroom Start ini load- current time (ms): 2213 End ini load- current time (ms): 2272 0.06s Splash: Detected Resolution is 640x480 Splash: Delay set to 8000 ms arena =65142784(0x15403e20000) ordblks =4311(0x1000010d7) smblks =13930496(0x00d49000) hblks =223872(0x28e1af000036a80) hblkhd =22275344(0x12462400153e510) usmblks =-1596272496(0x55a0dad090) fsmblks =4(0x00000004) uordblks =-1596363824(0x55a0d96bd0) fordblks =1085731936(0x40b6f460) keepcost =-1439082656(0x7faa395760) Total memory used = -4326696 (0xffffffffffbdfad8) bytes 17592186044416.00MB Free memory = 4326696 (0x00420528) bytes 4.13MB Peak memory used = 65043334 (0x03e07b86) bytes 62.03MB **********************************. Entering main loop. **********************************. Finished BeginToEnd, default frame buffer is: 0 MANUFACTURER = JohnnyonFlame Controller 'Deeplay-keys' assigned to player 0. Audio group 1 -> Loading... Audio_WAVs() Audio group 2 -> Loading... Audio_WAVs() Minutes passed since last game: 0.43 Audio group 1 -> Loaded Audio group 2 -> Loaded Floorswitches: 0 Music is playing: 0 Final surface created Number of chests: 0 Controller count: 1 Substring length: 4 Substring length: 16 Substring length: 5 Substring length: 27 Substring length: 24 Substring length: 8 Substring length: 42 Substring length: 7 Substring length: 21 Substring length: 17 Substring length: 63 Substring length: 29 Substring length: 5 Substring length: 39 Substring length: 23 Substring length: 21 Substring length: 20 Floorswitches: 0 Music is playing: 0 Number of chests: 0 fmimic value: 100 (1 x 1) String length: 26 Substring length: 26 Current controller number/slot: 0 Current controller count: 1 String length: 13 Substring length: 13 String length: 13 Substring length: 13 String length: 17 Substring length: 17 String length: 43 Substring length: 43 String length: 66 Substring length: 66 String length: 34 Substring length: 34 String length: 83 Substring length: 64 String length: 42 Substring length: 42 String length: 40 Substring length: 40 String length: 32 Substring length: 32 String length: 10 Substring length: 10 String length: 24 Substring length: 24 fmimic value: 100 (1 x 1) String length: 55 Substring length: 55 String length: 118 Substring length: 70 String length: 63 Substring length: 63 String length: 32 Substring length: 32 String length: 3 Substring length: 3 String length: 5 Substring length: 5 String length: 21 Substring length: 21 Floorswitches: 0 Music is playing: 1 Number of chests: 0 Controller in use Keyboard in use Controller in use Keyboard in use Controller in use Keyboard in use 1111111111111111110001111111111101101011111111001010111111110111011111111100001011111111111010111111111111111111 fmimic value: 100 (1 x 1) String length: 27 Substring length: 27 Controller in use Keyboard in use Controller in use Keyboard in use 1111111111111111110001111111111101101011111111001010111111110111011111111100001011111111111010111111111111111111 Good to go! fmimic value: 100 (1 x 1) String length: 34 Substring length: 34 Controller in use Keyboard in use 1111111111111111110001101111111100100111111111100100111111110010001111111110010111111111011000111111111111111111 Ex passle order: 13506247 Global stranger: 0 Player spawned! Player spawn position: 88 x 104 [] Wall collision created! Floorswitches: 0 Grid path created! Music is playing: 0 Lev statues in the room: 0 Number of chests: 0 Enemies, act! Dead end value = 3 1 Dead end value = 2 1 0150 Dead end value = 3 Controller in use 1 010 Keyboard in use Dead end value = 2 Enemies, act! Dead end value = 3 KETUTUSKAYRA RESET Grid path destroyed! Global stranger: 0 Player spawned! Player spawn position: 104 x 88 [] Wall collision created! Floorswitches: 0 Grid path created! Music is playing: 1 Lev statues in the room: 1 Game Saved! Unable to find file in zip - assets/save.vs Number of chests: 0 1 0120 Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? lev_count: 1 Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? lev_count: 1 Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? lev_count: 1 Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? lev_count: 1 Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? lev_count: 1 Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? lev_count: 1 Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? lev_count: 1 Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? lev_count: 1 Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? lev_count: 1 Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? lev_count: 1 Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? lev_count: 1 Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? lev_count: 1 Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? lev_count: 1 Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? lev_count: 1 Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? lev_count: 1 Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? lev_count: 1 Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? lev_count: 1 Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? lev_count: 1 Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? lev_count: 1 Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? lev_count: 1 Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? lev_count: 1 Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? lev_count: 1 Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? lev_count: 1 Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? lev_count: 1 Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? lev_count: 1 Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? lev_count: 1 Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? lev_count: 1 Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? lev_count: 1 Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? lev_count: 1 Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? Lev check state... is this bad? lev_count: 1 KETUTUSKAYRA: 1 Hits taken: 1459 Grid path destroyed! Global stranger: 0 Player spawned! Player spawn position: 104 x 88 [] Wall collision created! Floorswitches: 0 Grid path created! Music is playing: 1 Lev statues in the room: 1 Number of chests: 0 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 0 Enemies, act! Dead end value = 1 1 Enemies, act! Dead end value = 0 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Controller in use Enemies, act! Keyboard in use Dead end value = 3 KETUTUSKAYRA RESET Grid path destroyed! Global stranger: 0 Player spawned! Player spawn position: 120 x 88 [] Wall collision created! Current x value: 200 Current y value: 56 e_move_x value: 0 e_move_y value: 16 place_meeting((x + e_move_x), (y+ e_move_y), obj_obstacle_parent) value: 0 place_meeting((x + e_move_x), (y + e_move_y), obj_pit) value: 1 place_meeting((x + e_move_x), (y + e_move_y), obj_enemy_parent) value: 0 Wrong code: 8 Floorswitches: 0 Grid path created! Music is playing: 1 Lev statues in the room: 0 Game Saved! Unable to find file in zip - assets/save.vs Number of chests: 0 Boulder has been destroyed by falling into pit Dead end value = 2 1 0120 Dead end value = 3 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 3 1 010 Dead end value = 2 Dead end value = 1 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 Dead end value = 2 1 01D0 Dead end value = 3 USED STORED INPUT Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 1 1 010 Dead end value = 0 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 0 1 01B0 Dead end value = 1 USED STORED INPUT Enemies, act! Dead end value = 3 1 010 Dead end value = 2 Controller in use Enemies, act! Keyboard in use Dead end value = 2 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 1 01L0 Dead end value = 3 USED STORED INPUT Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 1 1 010 Dead end value = 0 Enemies, act! Dead end value = 2 1 01B0 Dead end value = 3 Enemies, act! Dead end value = 0 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 0 Controller in use Enemies, act! Keyboard in use Dead end value = 3 1 010 Dead end value = 2 USED STORED INPUT Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 2 1 01D0 Dead end value = 3 USED STORED INPUT Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 1 010 KETUTUSKAYRA RESET Grid path destroyed! Global stranger: 0 Player spawned! Player spawn position: 216 x 88 [] Wall collision created! Floorswitches: 0 Grid path created! Music is playing: 0 Lev statues in the room: 0 Game Saved! Unable to find file in zip - assets/save.vs Number of chests: 1 knock knock Dead end value = 2 1 Chests opened: 513 fmimic value: 100 (1 x 1) String length: 30 Substring length: 30 Controller in use Keyboard in use String length: 53 Substring length: 53 String length: 54 Substring length: 54 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 1 Sword used: 2543 Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Controller in use Enemies, act! Keyboard in use Dead end value = 2 1 01L0 Dead end value = 3 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 1 1 010 Dead end value = 0 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 0 1 01B0 Dead end value = 1 USED STORED INPUT Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 1 010 KETUTUSKAYRA RESET Grid path destroyed! Global stranger: 0 Player spawned! Player spawn position: 104 x 88 [] Wall collision created! Floorswitches: 0 Grid path created! Music is playing: 1 Lev statues in the room: 1 Game Saved! Unable to find file in zip - assets/save.vs Number of chests: 0 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 0 Enemies, act! Dead end value = 1 1 Enemies, act! Dead end value = 0 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 KETUTUSKAYRA RESET Grid path destroyed! Global stranger: 0 Player spawned! Player spawn position: 120 x 88 [] Wall collision created! Current x value: 200 Current y value: 56 e_move_x value: 0 e_move_y value: 16 place_meeting((x + e_move_x), (y+ e_move_y), obj_obstacle_parent) value: 0 place_meeting((x + e_move_x), (y + e_move_y), obj_pit) value: 1 place_meeting((x + e_move_x), (y + e_move_y), obj_enemy_parent) value: 0 Wrong code: 8 Floorswitches: 0 Grid path created! Music is playing: 1 Lev statues in the room: 0 Game Saved! Unable to find file in zip - assets/save.vs Number of chests: 0 Boulder has been destroyed by falling into pit Dead end value = 2 1 0120 Dead end value = 3 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 1 0120 Dead end value = 3 USED STORED INPUT Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 1 010 Dead end value = 1 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 Boulder has been destroyed by falling into pit Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 2 1 0120 Dead end value = 3 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 1 1 010 Dead end value = 0 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 0 1 0120 Dead end value = 1 Enemies, act! Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 3 Boulder has been destroyed by falling into pit Dead end value = 2 1 01F0 Dead end value = 3 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 1 1 010 Dead end value = 0 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 0 1 0120 Dead end value = 1 Enemies, act! Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 2 1 0120 Dead end value = 3 Enemies, act! Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 2 1 01F0 Dead end value = 3 Enemies, act! Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 2 1 0120 Dead end value = 3 Enemies, act! Dead end value = 3 Controller in use 1 010 Keyboard in use Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 1 0120 Dead end value = 3 USED STORED INPUT Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 Controller in use 1 010 Keyboard in use Dead end value = 2 USED STORED INPUT Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 1 01L0 Dead end value = 3 USED STORED INPUT Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 1 010 Dead end value = 1 1 01L0 Dead end value = 2 Enemies, act! Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 1 Sword used: 2544 Dead end value = 1 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 1 1 01F0 Dead end value = 2 USED STORED INPUT Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 1 010 KETUTUSKAYRA RESET Grid path destroyed! Global stranger: 0 Player spawned! Player spawn position: 216 x 88 [] Wall collision created! Floorswitches: 0 Grid path created! Music is playing: 0 Lev statues in the room: 0 Game Saved! Unable to find file in zip - assets/save.vs Number of chests: 1 Enemies, act! Dead end value = 3 1 Chests opened: 514 fmimic value: 100 (1 x 1) String length: 38 Substring length: 38 String length: 29 Substring length: 29 String length: 56 Substring length: 56 1 01B0 Dead end value = 4 knock knock Controller in use Dead end value = 4 knock knock Keyboard in use Dead end value = 4 knock knock Dead end value = 4 knock knock Dead end value = 4 knock knock Dead end value = 4 USED STORED INPUT knock knock Dead end value = 4 Wings used: 13429 Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 4 Wings used: 13430 Dead end value = 2 1 01L0 Dead end value = 3 Enemies, act! Dead end value = 4 1 010 Dead end value = 3 Enemies, act! Dead end value = 2 1 0120 Dead end value = 3 Enemies, act! Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 3 Wings used: 13431 Dead end value = 3 Enemies, act! Dead end value = 3 1 01B0 Dead end value = 4 USED STORED INPUT Wings used: 13432 Dead end value = 2 Enemies, act! Dead end value = 4 1 010 KETUTUSKAYRA RESET Grid path destroyed! Global stranger: 0 Player spawned! Player spawn position: 104 x 88 [] Wall collision created! Floorswitches: 0 Grid path created! Music is playing: 1 Lev statues in the room: 1 Game Saved! Unable to find file in zip - assets/save.vs Number of chests: 0 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 1 Controller in use Enemies, act! Keyboard in use Dead end value = 1 Enemies, act! Dead end value = 1 Dead end value = 1 1 Enemies, act! Dead end value = 0 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 KETUTUSKAYRA RESET Grid path destroyed! Global stranger: 0 Player spawned! Player spawn position: 120 x 88 [] Wall collision created! Current x value: 200 Current y value: 56 e_move_x value: 0 e_move_y value: 16 place_meeting((x + e_move_x), (y+ e_move_y), obj_obstacle_parent) value: 0 place_meeting((x + e_move_x), (y + e_move_y), obj_pit) value: 1 place_meeting((x + e_move_x), (y + e_move_y), obj_enemy_parent) value: 0 Wrong code: 8 Floorswitches: 0 Grid path created! Music is playing: 1 Lev statues in the room: 0 Game Saved! Unable to find file in zip - assets/save.vs Number of chests: 0 Boulder has been destroyed by falling into pit Dead end value = 2 1 0120 Dead end value = 3 Wings used: 13433 Dead end value = 2 Enemies, act! Dead end value = 4 Dead end value = 3 Controller in use Wings used: 13434 Keyboard in use Dead end value = 2 Enemies, act! Dead end value = 3 1 010 Dead end value = 2 Wings used: 13435 Dead end value = 2 Enemies, act! Dead end value = 4 Controller in use Boulder has been destroyed by falling into pit Keyboard in use Dead end value = 3 USED STORED INPUT 1 01L0 Dead end value = 4 Wings used: 13436 Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 Wings used: 13437 Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 3 Wings used: 13438 Dead end value = 2 Controller in use Enemies, act! Keyboard in use Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 1 01L0 Dead end value = 3 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Wings used: 13439 Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 3 Controller in use 1 010 Keyboard in use Dead end value = 2 Enemies, act! Dead end value = 3 Wings used: 13440 Dead end value = 2 Enemies, act! Dead end value = 2 Wings used: 13441 Dead end value = 2 Enemies, act! Dead end value = 3 1 01L0 Dead end value = 4 USED STORED INPUT Wings used: 13442 Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 1 010 KETUTUSKAYRA RESET Grid path destroyed! Global stranger: 0 Player spawned! Player spawn position: 104 x 72 [] Wall collision created! Floorswitches: 0 Grid path created! Music is playing: 0 Lev statues in the room: 0 Game Saved! Unable to find file in zip - assets/save.vs Number of chests: 1 Enemies, act! Dead end value = 2 1 Chests opened: 515 fmimic value: 100 (1 x 1) String length: 32 Substring length: 32 String length: 25 Substring length: 25 String length: 39 Substring length: 39 knock knock Dead end value = 2 knock knock Dead end value = 2 knock knock Dead end value = 2 knock knock Dead end value = 2 knock knock Dead end value = 2 knock knock Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Controller in use Enemies, act! Keyboard in use Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 Dead end value = 3 USED STORED INPUT 1 Boulder talk: 718 fmimic value: 100 (1 x 1) String length: 3 Substring length: 3 1 Boulder talk: 719 fmimic value: 100 (1 x 1) String length: 3 Substring length: 3 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 1 01L0 Dead end value = 3 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Controller in use Enemies, act! Keyboard in use Dead end value = 2 1 010 Dead end value = 1 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Dead end value = 2 USED STORED INPUT Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 1 01B0 Dead end value = 3 USED STORED INPUT Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Controller in use Enemies, act! Keyboard in use Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 1 010 KETUTUSKAYRA RESET Grid path destroyed! Global stranger: 0 Player spawned! Player spawn position: 104 x 88 [] Wall collision created! Floorswitches: 0 Grid path created! Music is playing: 1 Lev statues in the room: 1 Game Saved! Unable to find file in zip - assets/save.vs Number of chests: 0 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 0 Enemies, act! Dead end value = 1 1 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 1 Controller in use Enemies, act! Keyboard in use Dead end value = 1 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 Wings used: 13443 Dead end value = 3 Falls: 1226 KETUTUSKAYRA RESET Grid path destroyed! Floorswitches: 0 Grid path created! Music is playing: 1 Game Saved! Unable to find file in zip - assets/save.vs Number of chests: 2 Global stranger: 0 Enemies, act! Dead end value = 3 KETUTUSKAYRA RESET Grid path destroyed! Global stranger: 0 Player spawned! Player spawn position: 104 x 72 [] Wall collision created! Floorswitches: 1 Grid path created! Music is playing: 1 Lev statues in the room: 0 Game Saved! Unable to find file in zip - assets/save.vs Number of chests: 0 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 2 1 0150 Dead end value = 3 Enemies, act! Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 1 0180 Dead end value = 3 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 2 1 0140 Dead end value = 3 Enemies, act! Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 2 1 0150 Dead end value = 3 Controller in use Enemies, act! Keyboard in use Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 2 1 01X0 Dead end value = 3 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 2 1 0120 Dead end value = 3 Enemies, act! Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 2 1 0160 Dead end value = 3 USED STORED INPUT Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 2 Controller in use Enemies, act! Keyboard in use Dead end value = 2 Enemies, act! Dead end value = 2 KETUTUSKAYRA RESET Grid path destroyed! Global stranger: 0 Player spawned! Player spawn position: 104 x 72 [] Wall collision created! Current x value: 72 Current y value: 8 e_move_x value: 0 e_move_y value: 16 place_meeting((x + e_move_x), (y+ e_move_y), obj_obstacle_parent) value: 0 place_meeting((x + e_move_x), (y + e_move_y), obj_pit) value: 0 place_meeting((x + e_move_x), (y + e_move_y), obj_enemy_parent) value: 0 Current x value: 136 Current y value: 104 e_move_x value: 0 e_move_y value: 16 place_meeting((x + e_move_x), (y+ e_move_y), obj_obstacle_parent) value: 1 place_meeting((x + e_move_x), (y + e_move_y), obj_pit) value: 0 place_meeting((x + e_move_x), (y + e_move_y), obj_enemy_parent) value: 0 Floorswitches: 0 Grid path created! Music is playing: 1 Lev statues in the room: 3 Game Saved! Unable to find file in zip - assets/save.vs Number of chests: 0 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 3 Boulder has been destroyed by falling into pit Dead end value = 2 Boulder has been destroyed by falling into pit Dead end value = 1 Boulder has been destroyed by falling into pit Dead end value = 0 Enemies, act! Dead end value = 1 Wings used: 13444 Dead end value = 2 1 Sword used: 2545 Dead end value = 1 Enemies, act! Dead end value = 4 1 Boulder talk: 720 fmimic value: 100 (1 x 1) String length: 21 Substring length: 21 String length: 10 Substring length: 10 String length: 14 Substring length: 14 String length: 23 Substring length: 23 Boulder has been destroyed by falling into pit Dead end value = 3 Dead end value = 3 USED STORED INPUT 1 Enemies, act! Dead end value = 3 Wings used: 13445 Dead end value = 2 Enemies, act! Dead end value = 4 Wings used: 13446 Dead end value = 2 Enemies, act! Dead end value = 4 Wings used: 13447 Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Controller in use Enemies, act! Keyboard in use Dead end value = 2 1 01L0 Dead end value = 3 Wings used: 13448 Dead end value = 2 Enemies, act! Dead end value = 4 Wings used: 13449 Dead end value = 2 Enemies, act! Dead end value = 4 Wings used: 13450 Dead end value = 2 1 010 Dead end value = 1 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 3 Wings used: 13451 Dead end value = 1 Controller in use Enemies, act! Keyboard in use Dead end value = 3 1 01B0 Dead end value = 4 Wings used: 13452 Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 Wings used: 13453 Dead end value = 2 Enemies, act! Dead end value = 3 1 01B0 Dead end value = 4 Wings used: 13454 Dead end value = 2 Enemies, act! Dead end value = 4 Wings used: 13455 Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 1 010 KETUTUSKAYRA RESET Grid path destroyed! Global stranger: 0 Player spawned! Player spawn position: 104 x 24 [] Wall collision created! Current x value: 120 Current y value: 24 e_move_x value: 0 e_move_y value: 16 place_meeting((x + e_move_x), (y+ e_move_y), obj_obstacle_parent) value: 0 place_meeting((x + e_move_x), (y + e_move_y), obj_pit) value: 0 place_meeting((x + e_move_x), (y + e_move_y), obj_enemy_parent) value: 1 Current x value: 120 Current y value: 40 e_move_x value: 0 e_move_y value: 16 place_meeting((x + e_move_x), (y+ e_move_y), obj_obstacle_parent) value: 0 place_meeting((x + e_move_x), (y + e_move_y), obj_pit) value: 0 place_meeting((x + e_move_x), (y + e_move_y), obj_enemy_parent) value: 1 Current x value: 88 Current y value: 40 e_move_x value: 0 e_move_y value: 16 place_meeting((x + e_move_x), (y+ e_move_y), obj_obstacle_parent) value: 0 place_meeting((x + e_move_x), (y + e_move_y), obj_pit) value: 0 place_meeting((x + e_move_x), (y + e_move_y), obj_enemy_parent) value: 1 Current x value: 136 Current y value: 56 e_move_x value: 0 e_move_y value: 16 place_meeting((x + e_move_x), (y+ e_move_y), obj_obstacle_parent) value: 0 place_meeting((x + e_move_x), (y + e_move_y), obj_pit) value: 0 place_meeting((x + e_move_x), (y + e_move_y), obj_enemy_parent) value: 1 Current x value: 120 Current y value: 72 e_move_x value: 0 e_move_y value: 16 place_meeting((x + e_move_x), (y+ e_move_y), obj_obstacle_parent) value: 0 place_meeting((x + e_move_x), (y + e_move_y), obj_pit) value: 0 place_meeting((x + e_move_x), (y + e_move_y), obj_enemy_parent) value: 1 Current x value: 88 Current y value: 72 e_move_x value: 0 e_move_y value: 16 place_meeting((x + e_move_x), (y+ e_move_y), obj_obstacle_parent) value: 0 place_meeting((x + e_move_x), (y + e_move_y), obj_pit) value: 0 place_meeting((x + e_move_x), (y + e_move_y), obj_enemy_parent) value: 1 Current x value: 136 Current y value: 72 e_move_x value: 0 e_move_y value: 16 place_meeting((x + e_move_x), (y+ e_move_y), obj_obstacle_parent) value: 0 place_meeting((x + e_move_x), (y + e_move_y), obj_pit) value: 0 place_meeting((x + e_move_x), (y + e_move_y), obj_enemy_parent) value: 1 Current x value: 104 Current y value: 88 e_move_x value: 0 e_move_y value: 16 place_meeting((x + e_move_x), (y+ e_move_y), obj_obstacle_parent) value: 0 place_meeting((x + e_move_x), (y + e_move_y), obj_pit) value: 0 place_meeting((x + e_move_x), (y + e_move_y), obj_enemy_parent) value: 1 Current x value: 88 Current y value: 88 e_move_x value: 0 e_move_y value: 16 place_meeting((x + e_move_x), (y+ e_move_y), obj_obstacle_parent) value: 0 place_meeting((x + e_move_x), (y + e_move_y), obj_pit) value: 0 place_meeting((x + e_move_x), (y + e_move_y), obj_enemy_parent) value: 1 Current x value: 104 Current y value: 104 e_move_x value: 0 e_move_y value: 16 place_meeting((x + e_move_x), (y+ e_move_y), obj_obstacle_parent) value: 1 place_meeting((x + e_move_x), (y + e_move_y), obj_pit) value: 0 place_meeting((x + e_move_x), (y + e_move_y), obj_enemy_parent) value: 0 Floorswitches: 0 Grid path created! Music is playing: 1 Lev statues in the room: 1 Game Saved! Unable to find file in zip - assets/save.vs Number of chests: 0 1 Sword used: 2546 Dead end value = 3 Enemies, act! Dead end value = 3 1 Sword used: 2547 Dead end value = 3 Enemies, act! Dead end value = 3 Dead end value = 3 Dead end value = 4 Dead end value = 4 Dead end value = 2 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 2 1 Sword used: 2548 Dead end value = 2 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 1 1 Enemies, act! Dead end value = 1 Wings used: 13456 Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 2 Boulder has been destroyed by falling into pit Dead end value = 1 1 0120 Dead end value = 2 Enemies, act! Dead end value = 3 Wings used: 13457 Dead end value = 2 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 0 Enemies, act! Dead end value = 1 1 Sword used: 2549 Dead end value = 1 1 Sword used: 2550 Dead end value = 1 1 Sword used: 2551 Dead end value = 0 Enemies, act! Dead end value = 1 1 010 Dead end value = 0 Enemies, act! Dead end value = 0 1 0120 Dead end value = 1 Enemies, act! Dead end value = 0 Enemies, act! Dead end value = 3 Wings used: 13458 Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 4 Wings used: 13459 Dead end value = 3 Enemies, act! Dead end value = 4 1 Boulder talk: 721 fmimic value: 100 (1 x 1) String length: 22 Substring length: 22 String length: 11 Substring length: 11 String length: 14 Substring length: 14 String length: 23 Substring length: 23 Boulder has been destroyed by falling into pit Dead end value = 3 1 01B0 Dead end value = 4 Wings used: 13460 Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 4 Wings used: 13461 Dead end value = 2 1 0120 Dead end value = 3 USED STORED INPUT Enemies, act! Dead end value = 4 Wings used: 13462 Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Controller in use 1 01L0 Keyboard in use Dead end value = 3 USED STORED INPUT Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 3 Wings used: 13463 Dead end value = 2 Enemies, act! Dead end value = 4 1 010 Controller in use Keyboard in use Dead end value = 3 USED STORED INPUT Wings used: 13464 Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 3 Wings used: 13465 Dead end value = 2 1 01B0 Dead end value = 3 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Controller in use Enemies, act! Keyboard in use Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 1 010 KETUTUSKAYRA RESET Grid path destroyed! Global stranger: 0 Player spawned! Player spawn position: 24 x 24 [] Wall collision created! Current x value: 72 Current y value: 8 e_move_x value: 0 e_move_y value: 16 place_meeting((x + e_move_x), (y+ e_move_y), obj_obstacle_parent) value: 0 place_meeting((x + e_move_x), (y + e_move_y), obj_pit) value: 1 place_meeting((x + e_move_x), (y + e_move_y), obj_enemy_parent) value: 0 Current x value: 104 Current y value: 8 e_move_x value: 0 e_move_y value: 16 place_meeting((x + e_move_x), (y+ e_move_y), obj_obstacle_parent) value: 0 place_meeting((x + e_move_x), (y + e_move_y), obj_pit) value: 0 place_meeting((x + e_move_x), (y + e_move_y), obj_enemy_parent) value: 0 Current x value: 136 Current y value: 8 e_move_x value: 0 e_move_y value: 16 place_meeting((x + e_move_x), (y+ e_move_y), obj_obstacle_parent) value: 0 place_meeting((x + e_move_x), (y + e_move_y), obj_pit) value: 1 place_meeting((x + e_move_x), (y + e_move_y), obj_enemy_parent) value: 0 Floorswitches: 0 Grid path created! Music is playing: 1 Lev statues in the room: 1 Game Saved! Unable to find file in zip - assets/save.vs Number of chests: 0 1 Wings used: 13466 Dead end value = 2 Enemies, act! Dead end value = 4 Boulder has been destroyed by falling into pit Dead end value = 3 1 0120 Dead end value = 4 Wings used: 13467 Dead end value = 2 Enemies, act! Dead end value = 4 Wings used: 13468 Dead end value = 2 Enemies, act! Dead end value = 4 Wings used: 13469 Dead end value = 2 Enemies, act! Dead end value = 4 Dead end value = 4 Wings used: 13470 Dead end value = 2 Enemies, act! Dead end value = 4 Dead end value = 4 Wings used: 13471 Dead end value = 2 Enemies, act! Dead end value = 4 1 010 Dead end value = 3 Enemies, act! Dead end value = 2 Controller in use 1 Boulder talk: 722 fmimic value: 100 (1 x 1) String length: 21 Substring length: 21 Keyboard in use String length: 9 Substring length: 9 String length: 14 Substring length: 14 String length: 23 Substring length: 23 Boulder has been destroyed by falling into pit Dead end value = 1 Enemies, act! Dead end value = 3 Wings used: 13472 Dead end value = 2 1 Sword used: 2552 Dead end value = 1 Enemies, act! Dead end value = 4 Wings used: 13473 Dead end value = 2 1 Sword used: 2553 Dead end value = 1 Enemies, act! Dead end value = 4 Wings used: 13474 Dead end value = 1 1 01B0 Controller in use Keyboard in use Dead end value = 2 USED STORED INPUT Enemies, act! Dead end value = 4 Wings used: 13475 Dead end value = 1 Enemies, act! Dead end value = 4 Wings used: 13476 Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 4 Wings used: 13477 Dead end value = 1 1 0120 Dead end value = 2 Enemies, act! Dead end value = 4 Wings used: 13478 Dead end value = 2 Enemies, act! Dead end value = 4 Wings used: 13479 Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 3 1 01L0 Dead end value = 4 Wings used: 13480 Dead end value = 2 Enemies, act! Dead end value = 4 Wings used: 13481 Dead end value = 2 Enemies, act! Dead end value = 4 Wings used: 13482 Dead end value = 2 1 010 Dead end value = 1 Enemies, act! Dead end value = 4 Wings used: 13483 Dead end value = 2 Enemies, act! Dead end value = 4 Wings used: 13484 Dead end value = 2 Enemies, act! Dead end value = 4 Wings used: 13485 Dead end value = 2 1 01B0 Dead end value = 3 Controller in use Enemies, act! Keyboard in use Dead end value = 4 1 010 KETUTUSKAYRA RESET Grid path destroyed! Global stranger: 0 Player spawned! Player spawn position: 24 x 72 [] Wall collision created! Floorswitches: 0 Grid path created! Music is playing: 1 Lev statues in the room: 0 Game Saved! Unable to find file in zip - assets/save.vs Number of chests: 0 Enemies, act! Dead end value = 2 1 0160 Dead end value = 3 Wings used: 13486 Dead end value = 0 Enemies, act! Dead end value = 3 1 010 Dead end value = 2 Wings used: 13487 Dead end value = 0 Enemies, act! Dead end value = 1 1 0160 Dead end value = 2 Wings used: 13488 Dead end value = 0 Enemies, act! Dead end value = 2 1 010 Dead end value = 1 Wings used: 13489 Dead end value = 0 Enemies, act! Dead end value = 1 1 0160 Dead end value = 2 Wings used: 13490 Dead end value = 0 Enemies, act! Dead end value = 2 1 010 Dead end value = 1 Wings used: 13491 Dead end value = 0 Enemies, act! Dead end value = 4 Wings used: 13492 Dead end value = 0 1 0120 Dead end value = 1 Enemies, act! Dead end value = 4 Wings used: 13493 Dead end value = 1 Enemies, act! Dead end value = 3 1 010 Dead end value = 2 Wings used: 13494 Dead end value = 1 1 0120 Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 Wings used: 13495 Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 4 Wings used: 13496 Dead end value = 2 1 0120 Dead end value = 3 Enemies, act! Dead end value = 4 Wings used: 13497 Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 4 1 Boulder talk: 723 fmimic value: 100 (1 x 1) String length: 22 Substring length: 22 String length: 17 Substring length: 17 String length: 14 Substring length: 14 String length: 23 Substring length: 23 Wings used: 13498 Dead end value = 3 1 Enemies, act! Dead end value = 4 Boulder has been destroyed by falling into pit Dead end value = 3 1 01B0 Dead end value = 4 Wings used: 13499 Dead end value = 2 Enemies, act! Dead end value = 4 Wings used: 13500 Dead end value = 2 1 010 Dead end value = 1 Enemies, act! Dead end value = 3 1 0150 Dead end value = 4 Wings used: 13501 Dead end value = 1 Enemies, act! Dead end value = 4 1 010 Dead end value = 3 Wings used: 13502 Dead end value = 1 Enemies, act! Dead end value = 4 Wings used: 13503 Dead end value = 1 1 0120 Dead end value = 2 Enemies, act! Dead end value = 4 Wings used: 13504 Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 4 Wings used: 13505 Dead end value = 3 Enemies, act! Dead end value = 4 Wings used: 13506 Dead end value = 2 1 01B0 Dead end value = 3 USED STORED INPUT Enemies, act! Dead end value = 4 Wings used: 13507 Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 1 1 01L0 Dead end value = 2 Enemies, act! Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 2 1 01B0 Dead end value = 3 USED STORED INPUT Wings used: 13508 Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 1 010 KETUTUSKAYRA RESET Grid path destroyed! Global stranger: 0 Player spawned! Player spawn position: 104 x 24 [] Wall collision created! Floorswitches: 2 Grid path created! Music is playing: 1 Lev statues in the room: 0 Game Saved! Unable to find file in zip - assets/save.vs Number of chests: 0 Enemies, act! Dead end value = 0 Enemies, act! Dead end value = 2 Wings used: 13509 Start X: 104 Start Y: 40 Map string: 0000000000000000000000000000000000X1000000000000000000000000001000000000000000000000000000000000000000000000000000000000000000 Bomb list size: 2 Bomb path found! Dead end value = 3 Enemies, act! Dead end value = 3 1 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 1 Enemies, act! Start X: 104 Start Y: 72 Map string: 00000000000000000000000000000000000000000000000000000000000000X000000000000000000000000000000000000000000000000000000000000000 Bomb list size: 0 Dead end value = 0 Wings used: 13510 Enemies, act! Dead end value = 4 1 Boulder talk: 724 fmimic value: 100 (1 x 1) String length: 21 Substring length: 21 String length: 16 Substring length: 16 String length: 14 Substring length: 14 String length: 23 Substring length: 23 Controller in use Keyboard in use Boulder has been destroyed by falling into pit Dead end value = 3 Enemies, act! Dead end value = 3 Wings used: 13511 Dead end value = 2 Enemies, act! Dead end value = 2 Wings used: 13512 Dead end value = 2 Falls: 1227 KETUTUSKAYRA: 1 Grid path destroyed! Global stranger: 0 Player spawned! Player spawn position: 104 x 24 [] Wall collision created! Floorswitches: 2 Grid path created! Music is playing: 1 Lev statues in the room: 0 Number of chests: 0 1 0170 Dead end value = 4 Wings used: 13513 Dead end value = 0 Enemies, act! Dead end value = 4 Wings used: 13514 Dead end value = 2 1 010 Dead end value = 1 Enemies, act! Dead end value = 3 1 0120 Dead end value = 4 Wings used: 13515 Dead end value = 1 Enemies, act! Dead end value = 4 Wings used: 13516 Dead end value = 0 Enemies, act! Dead end value = 4 1 010 Dead end value = 3 Enemies, act! Dead end value = 3 Dead end value = 2 1 0120 Dead end value = 3 Enemies, act! Dead end value = 3 Wings used: 13517 Dead end value = 1 Enemies, act! Dead end value = 4 Wings used: 13518 Dead end value = 1 Enemies, act! Dead end value = 4 Wings used: 13519 Dead end value = 2 1 010 Dead end value = 1 Controller in use Enemies, act! Keyboard in use Dead end value = 3 1 0120 Dead end value = 4 Wings used: 13520 Dead end value = 1 Enemies, act! Dead end value = 4 1 010 Dead end value = 3 Wings used: 13521 Dead end value = 1 Enemies, act! Dead end value = 4 Wings used: 13522 Dead end value = 1 Enemies, act! Dead end value = 4 Wings used: 13523 Dead end value = 2 1 0140 Dead end value = 3 Enemies, act! Dead end value = 4 1 010 Dead end value = 4 Wings used: 13524 Dead end value = 2 Enemies, act! Dead end value = 4 Wings used: 13525 Dead end value = 1 Enemies, act! Dead end value = 3 Wings used: 13526 Dead end value = 0 Enemies, act! Dead end value = 3 KETUTUSKAYRA RESET Grid path destroyed! Global stranger: 0 Player spawned! Player spawn position: 72 x 72 [] Wall collision created! Floorswitches: 3 Grid path created! Music is playing: 1 Lev statues in the room: 0 Game Saved! Unable to find file in zip - assets/save.vs Number of chests: 0 Enemies, act! Dead end value = 2 1 0170 Dead end value = 3 Controller in use Keyboard in use Dead end value = 3 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Controller in use Enemies, act! Keyboard in use Dead end value = 2 Enemies, act! Start X: 104 Start Y: 72 Map string: 00000000000000000000000000000000000000000000001000000000000001X100000000000000000000000000000000000000000000000000000000000000 Bomb list size: 3 Bomb path found! Bomb path found! Dead end value = 4 Wings used: 13527 1 010 Dead end value = 3 Enemies, act! Dead end value = 3 1 0150 Dead end value = 4 Wings used: 13528 Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 2 1 0160 Dead end value = 3 Dead end value = 3 Wings used: 13529 Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 2 Dead end value = 2 Enemies, act! Start X: 152 Start Y: 56 Map string: 000000000000000000000000000000000000010000000010000X00000000010010000000000000000000000000000000000000000000000000000000000000 Bomb list size: 4 Bomb path found! Dead end value = 4 Wings used: 13530 1 010 Dead end value = 3 Enemies, act! Dead end value = 3 Enemies, act! Start X: 136 Start Y: 72 Map string: 0000000000000000000000000000000000000000000000100000000000000100X0000000000000000000000000000000000000000000000000000000000000 Bomb list size: 2 Dead end value = 2 Wings used: 13531 Enemies, act! Dead end value = 4 KETUTUSKAYRA RESET Grid path destroyed! Global stranger: 0 Player spawned! Player spawn position: 136 x 56 [] Wall collision created! Floorswitches: 2 Grid path created! Music is playing: 1 Lev statues in the room: 5 Game Saved! Unable to find file in zip - assets/save.vs Number of chests: 0 Enemies, act! Dead end value = 3 Dead end value = 2 USED STORED INPUT Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 0 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 Wings used: 13532 Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 Dead end value = 2 Enemies, act! Dead end value = 2 Wings used: 13533 Dead end value = 1 Enemies, act! Dead end value = 4 Dead end value = 3 USED STORED INPUT Enemies, act! Dead end value = 2 Dead end value = 1 Enemies, act! Dead end value = 3 Wings used: 13534 Dead end value = 2 Controller in use Enemies, act! Keyboard in use Dead end value = 2 Enemies, act! Dead end value = 3 Dead end value = 2 Enemies, act! Dead end value = 2 Wings used: 13535 Dead end value = 1 Enemies, act! Dead end value = 4 Dead end value = 3 Wings used: 13536 Dead end value = 1 Enemies, act! Dead end value = 2 Wings used: 13537 Dead end value = 1 1 0120 Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 Wings used: 13538 Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 3 Boulder has been destroyed by falling into pit Dead end value = 2 1 0180 Dead end value = 3 Enemies, act! Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Start X: 72 Start Y: 56 Map string: 0000000000000000011000000000000010000000000000X0000000000000100000000000011000000000000000000000000000000000000000000000000000 Bomb list size: 6 Bomb path found! Bomb path found! Bomb path found! Bomb path found! Bomb path found! Bomb path found! Boulder has been destroyed by falling into pit Boulder has been destroyed by falling into pit Boulder has been destroyed by falling into pit Boulder has been destroyed by falling into pit Boulder has been destroyed by falling into pit Boulder has been destroyed by falling into pit Dead end value = 1 Wings used: 13539 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 3 Wings used: 13540 Dead end value = 2 Controller in use Enemies, act! Keyboard in use Dead end value = 3 Enemies, act! Dead end value = 1 KETUTUSKAYRA RESET Grid path destroyed! Global stranger: 0 Player spawned! Player spawn position: 168 x 72 [] Wall collision created! Floorswitches: 3 Grid path created! Music is playing: 1 Lev statues in the room: 0 Game Saved! Unable to find file in zip - assets/save.vs Number of chests: 0 Wings used: 13541 Dead end value = 1 Enemies, act! Dead end value = 4 Wings used: 13542 Dead end value = 2 1 0140 Dead end value = 3 Enemies, act! Dead end value = 4 Wings used: 13543 Dead end value = 1 Enemies, act! Dead end value = 4 1 010 Dead end value = 3 Wings used: 13544 Dead end value = 1 1 0120 Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 3 Wings used: 13545 Dead end value = 2 1 010 Dead end value = 1 Enemies, act! Dead end value = 3 1 0140 Dead end value = 4 Wings used: 13546 Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 4 Wings used: 13547 Dead end value = 1 Enemies, act! Dead end value = 3 1 0140 Dead end value = 4 Wings used: 13548 Dead end value = 1 Enemies, act! Dead end value = 4 1 010 Dead end value = 3 1 0140 Dead end value = 4 1 010 Dead end value = 3 1 0140 Dead end value = 4 Wings used: 13549 Dead end value = 1 Enemies, act! Dead end value = 4 Wings used: 13550 Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 4 Boulder has been destroyed by falling into pit Dead end value = 3 1 0150 Dead end value = 4 Wings used: 13551 Dead end value = 2 Enemies, act! Dead end value = 4 Wings used: 13552 Dead end value = 1 Enemies, act! Dead end value = 4 1 010 Dead end value = 3 Enemies, act! Dead end value = 2 1 0140 Dead end value = 3 Wings used: 13553 Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 3 Wings used: 13554 Dead end value = 1 1 0140 Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 3 1 010 Dead end value = 2 1 0140 Dead end value = 3 Enemies, act! Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 3 KETUTUSKAYRA RESET Grid path destroyed! Global stranger: 0 Player spawned! Player spawn position: 104 x 72 [] Wall collision created! Floorswitches: 0 Grid path created! Music is playing: 0 Lev statues in the room: 0 Game Saved! Unable to find file in zip - assets/save.vs Number of chests: 1 Enemies, act! Dead end value = 2 knock knock Dead end value = 2 USED STORED INPUT knock knock Dead end value = 2 USED STORED INPUT knock knock Dead end value = 2 USED STORED INPUT knock knock Dead end value = 2 knock knock Dead end value = 2 knock knock Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Controller in use Enemies, act! Keyboard in use Dead end value = 2 Enemies, act! Dead end value = 2 1 01L0 Dead end value = 3 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 1 010 Dead end value = 1 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 1 01B0 Dead end value = 3 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Controller in use Enemies, act! Keyboard in use Dead end value = 2 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Controller in use Enemies, act! Keyboard in use Dead end value = 3 1 010 KETUTUSKAYRA RESET Grid path destroyed! Global stranger: 0 Player spawned! Player spawn position: 104 x 88 [] Wall collision created! Floorswitches: 0 Grid path created! Music is playing: 1 Lev statues in the room: 1 Game Saved! Unable to find file in zip - assets/save.vs Number of chests: 0 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 0 Enemies, act! Dead end value = 1 1 Enemies, act! Dead end value = 0 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 KETUTUSKAYRA RESET Grid path destroyed! Global stranger: 0 Player spawned! Player spawn position: 120 x 88 [] Wall collision created! Current x value: 200 Current y value: 56 e_move_x value: 0 e_move_y value: 16 place_meeting((x + e_move_x), (y+ e_move_y), obj_obstacle_parent) value: 0 place_meeting((x + e_move_x), (y + e_move_y), obj_pit) value: 1 place_meeting((x + e_move_x), (y + e_move_y), obj_enemy_parent) value: 0 Wrong code: 8 Floorswitches: 0 Grid path created! Music is playing: 1 Lev statues in the room: 0 Game Saved! Unable to find file in zip - assets/save.vs Number of chests: 0 Wings used: 13555 Dead end value = 2 1 0120 Dead end value = 3 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 3 Wings used: 13556 Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 3 Wings used: 13557 Dead end value = 2 Enemies, act! Dead end value = 4 Wings used: 13558 Dead end value = 3 1 Sword used: 2554 Dead end value = 2 Enemies, act! Dead end value = 4 Wings used: 13559 Dead end value = 3 KETUTUSKAYRA: 1 Hits taken: 1460 Falls: 1228 KETUTUSKAYRA: 3 Grid path destroyed! Global stranger: 0 Player spawned! Player spawn position: 120 x 88 [] Wall collision created! Current x value: 200 Current y value: 56 e_move_x value: 0 e_move_y value: 16 place_meeting((x + e_move_x), (y+ e_move_y), obj_obstacle_parent) value: 0 place_meeting((x + e_move_x), (y + e_move_y), obj_pit) value: 1 place_meeting((x + e_move_x), (y + e_move_y), obj_enemy_parent) value: 0 Wrong code: 8217 Floorswitches: 0 Grid path created! Music is playing: 1 Lev statues in the room: 0 Number of chests: 0 Enemies, act! Dead end value = 3 Wings used: 13560 Dead end value = 3 Enemies, act! Dead end value = 3 1 0120 Dead end value = 4 Wings used: 13561 Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 3 Wings used: 13562 Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 1 01G0 Dead end value = 3 Enemies, act! Dead end value = 2 Wings used: 13563 Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 3 Controller in use Wings used: 13564 Keyboard in use Dead end value = 2 Enemies, act! Dead end value = 4 Wings used: 13565 Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 3 1 0160 Dead end value = 4 Wings used: 13566 Dead end value = 2 Enemies, act! Dead end value = 4 1 010 Dead end value = 3 Wings used: 13567 Dead end value = 2 Enemies, act! Dead end value = 4 Wings used: 13568 Dead end value = 2 1 0120 Dead end value = 3 Enemies, act! Dead end value = 4 Wings used: 13569 Dead end value = 2 Enemies, act! Dead end value = 4 Wings used: 13570 Dead end value = 3 Enemies, act! Dead end value = 4 1 010 Dead end value = 3 Controller in use Wings used: 13571 Keyboard in use Dead end value = 2 Enemies, act! Dead end value = 3 Wings used: 13572 Dead end value = 2 1 0120 Dead end value = 3 Enemies, act! Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 3 Boulder has been destroyed by falling into pit Dead end value = 2 Enemies, act! Dead end value = 2 Wings used: 13573 Dead end value = 3 Enemies, act! Dead end value = 2 1 0160 Dead end value = 3 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 Wings used: 13574 Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 3 Wings used: 13575 Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 3 Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 Wings used: 13576 Dead end value = 1 Enemies, act! Dead end value = 4 Wings used: 13577 Dead end value = 1 1 01G0 Dead end value = 2 Enemies, act! Dead end value = 4 1 010 Dead end value = 3 Enemies, act! Dead end value = 2 Wings used: 13578 Dead end value = 2 1 0120 Dead end value = 3 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 Wings used: 13579 Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 3 Wings used: 13580 Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 Dead end value = 2 Controller in use Enemies, act! Keyboard in use Dead end value = 2 Dead end value = 1 Enemies, act! Dead end value = 3 Dead end value = 2 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 2 Wings used: 13581 Dead end value = 2 Enemies, act! Dead end value = 2 1 01G0 Dead end value = 3 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 Wings used: 13582 Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 4 Wings used: 13583 Dead end value = 2 1 0120 Dead end value = 3 Enemies, act! Dead end value = 4 1 010 Dead end value = 3 Controller in use Enemies, act! Keyboard in use Dead end value = 3 Wings used: 13584 Dead end value = 3 1 Sword used: 2555 Dead end value = 2 Enemies, act! Dead end value = 3 Wings used: 13585 Dead end value = 3 1 Sword used: 2556 Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 3 Wings used: 13586 Dead end value = 2 1 0120 Dead end value = 3 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 3 Wings used: 13587 Dead end value = 3 Enemies, act! Dead end value = 3 Wings used: 13588 Dead end value = 3 1 Sword used: 2557 Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 2 Controller in use Enemies, act! Keyboard in use Dead end value = 3 Enemies, act! Dead end value = 2 1 0120 Dead end value = 3 Enemies, act! Dead end value = 3 Wings used: 13589 Dead end value = 3 Controller in use 1 010 Keyboard in use Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 3 Wings used: 13590 Dead end value = 2 Controller in use 1 0120 Keyboard in use Dead end value = 3 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 3 Wings used: 13591 Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 1 Wings used: 13592 Dead end value = 2 Enemies, act! Dead end value = 4 1 010 Dead end value = 3 Wings used: 13593 Dead end value = 2 Enemies, act! Dead end value = 1 1 0120 Dead end value = 2 Wings used: 13594 Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 2 Wings used: 13595 Dead end value = 3 Enemies, act! Dead end value = 2 1 010 Dead end value = 1 Enemies, act! Dead end value = 3 Dead end value = 2 Enemies, act! Dead end value = 3 Controller in use Keyboard in use Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Wings used: 13596 Dead end value = 2 Enemies, act! Dead end value = 2 Wings used: 13597 Dead end value = 2 Enemies, act! Dead end value = 3 1 0160 Dead end value = 4 Wings used: 13598 Dead end value = 2 Enemies, act! Dead end value = 2 Wings used: 13599 Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 Wings used: 13600 Dead end value = 2 Enemies, act! Dead end value = 3 Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Controller in use Enemies, act! Keyboard in use Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 3 Dead end value = 2 Dead end value = 1 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 2 Wings used: 13601 Dead end value = 3 Controller in use Keyboard in use Falls: 1229 KETUTUSKAYRA: 1 Grid path destroyed! Global stranger: 0 Player spawned! Player spawn position: 120 x 88 [] Wall collision created! Current x value: 200 Current y value: 56 e_move_x value: 0 e_move_y value: 16 place_meeting((x + e_move_x), (y+ e_move_y), obj_obstacle_parent) value: 0 place_meeting((x + e_move_x), (y + e_move_y), obj_pit) value: 1 place_meeting((x + e_move_x), (y + e_move_y), obj_enemy_parent) value: 0 Wrong code: 8000013506247 Floorswitches: 0 Grid path created! Music is playing: 1 Lev statues in the room: 0 Number of chests: 0 Wings used: 13602 Dead end value = 2 Enemies, act! Dead end value = 4 Wings used: 13603 Dead end value = 2 1 0120 Dead end value = 3 Enemies, act! Dead end value = 4 Wings used: 13604 Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 3 Wings used: 13605 Dead end value = 2 1 0120 Dead end value = 3 USED STORED INPUT Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 2 Wings used: 13606 Dead end value = 3 Enemies, act! Dead end value = 2 1 010 Dead end value = 1 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 1 1 0120 Dead end value = 2 Enemies, act! Dead end value = 3 Wings used: 13607 Dead end value = 2 Enemies, act! Dead end value = 3 1 010 Dead end value = 2 Wings used: 13608 Dead end value = 2 Enemies, act! Dead end value = 2 1 0120 Dead end value = 3 Wings used: 13609 Dead end value = 2 Enemies, act! Dead end value = 4 Wings used: 13610 Dead end value = 2 1 010 Dead end value = 1 Controller in use Enemies, act! Keyboard in use Dead end value = 2 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 2 Wings used: 13611 Dead end value = 1 1 0120 Dead end value = 2 Enemies, act! Dead end value = 3 Wings used: 13612 Dead end value = 2 1 010 Dead end value = 1 Enemies, act! Dead end value = 4 Wings used: 13613 Dead end value = 1 1 0120 Dead end value = 2 Controller in use Enemies, act! Keyboard in use Dead end value = 4 1 010 Dead end value = 3 Boulder has been destroyed by falling into pit Dead end value = 2 1 0120 Dead end value = 3 Enemies, act! Dead end value = 3 Wings used: 13614 Dead end value = 3 Enemies, act! Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 3 Dead end value = 2 USED STORED INPUT Enemies, act! Dead end value = 1 Dead end value = 0 USED STORED INPUT Enemies, act! Dead end value = 3 Dead end value = 2 Enemies, act! Dead end value = 0 1 0120 Dead end value = 1 USED STORED INPUT Enemies, act! Dead end value = 2 Controller in use Wings used: 13615 Keyboard in use Dead end value = 2 1 010 Dead end value = 1 Enemies, act! Dead end value = 2 1 0120 Dead end value = 3 Wings used: 13616 Dead end value = 1 Enemies, act! Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 2 Wings used: 13617 Dead end value = 1 1 0120 Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 Wings used: 13618 Dead end value = 3 1 010 Dead end value = 2 1 0120 Dead end value = 3 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Controller in use Enemies, act! Keyboard in use Dead end value = 2 1 010 Dead end value = 1 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 1 01B0 Dead end value = 3 USED STORED INPUT Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 3 Wings used: 13619 Dead end value = 3 Enemies, act! Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 2 Wings used: 13620 Dead end value = 2 Enemies, act! Dead end value = 4 Dead end value = 3 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 1 1 0120 Dead end value = 2 USED STORED INPUT Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 Dead end value = 2 USED STORED INPUT Enemies, act! Dead end value = 2 Dead end value = 1 Enemies, act! Dead end value = 2 Dead end value = 1 Enemies, act! Dead end value = 3 Dead end value = 2 Wings used: 13621 Dead end value = 3 1 Sword used: 2558 Dead end value = 2 Controller in use Enemies, act! Keyboard in use Dead end value = 2 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 1 1 Sword used: 2559 Dead end value = 0 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 2 1 0120 Dead end value = 3 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 0 Enemies, act! Dead end value = 1 Controller in use Enemies, act! Keyboard in use Dead end value = 2 Wings used: 13622 Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 2 Wings used: 13623 Dead end value = 2 Enemies, act! Dead end value = 2 1 0120 Controller in use Keyboard in use Dead end value = 3 USED STORED INPUT Wings used: 13624 Dead end value = 2 Enemies, act! Dead end value = 3 Wings used: 13625 Dead end value = 3 1 010 Dead end value = 2 Controller in use Enemies, act! Keyboard in use Dead end value = 3 Wings used: 13626 Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 1 1 0120 Dead end value = 2 USED STORED INPUT Enemies, act! Dead end value = 1 Controller in use Enemies, act! Keyboard in use Dead end value = 3 Wings used: 13627 Dead end value = 2 Enemies, act! Dead end value = 3 Wings used: 13628 Dead end value = 2 Enemies, act! Dead end value = 4 1 010 Dead end value = 3 Wings used: 13629 Dead end value = 2 Enemies, act! Dead end value = 3 Wings used: 13630 Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 1 Wings used: 13631 Dead end value = 3 Enemies, act! Dead end value = 1 1 0120 Dead end value = 2 Enemies, act! Dead end value = 3 Wings used: 13632 Dead end value = 2 Enemies, act! Dead end value = 3 Wings used: 13633 Dead end value = 2 Enemies, act! Dead end value = 3 Wings used: 13634 Dead end value = 3 Enemies, act! Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 3 Controller in use Enemies, act! Keyboard in use Dead end value = 2 Wings used: 13635 Dead end value = 2 Enemies, act! Dead end value = 3 Wings used: 13636 Dead end value = 3 Enemies, act! Dead end value = 3 1 0160 Dead end value = 4 Wings used: 13637 Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 Dead end value = 2 Dead end value = 1 Wings used: 13638 Dead end value = 2 Falls: 1230 KETUTUSKAYRA: 1 Grid path destroyed! Global stranger: 0 Player spawned! Player spawn position: 120 x 88 [] Wall collision created! Current x value: 200 Current y value: 56 e_move_x value: 0 e_move_y value: 16 place_meeting((x + e_move_x), (y+ e_move_y), obj_obstacle_parent) value: 0 place_meeting((x + e_move_x), (y + e_move_y), obj_pit) value: 1 place_meeting((x + e_move_x), (y + e_move_y), obj_enemy_parent) value: 0 Wrong code: 813506427 Floorswitches: 0 Grid path created! Music is playing: 1 Lev statues in the room: 0 Number of chests: 0 Wings used: 13639 Dead end value = 2 Enemies, act! Dead end value = 4 Wings used: 13640 Dead end value = 2 1 0120 Dead end value = 3 Enemies, act! Dead end value = 4 Wings used: 13641 Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 3 Wings used: 13642 Dead end value = 3 Enemies, act! Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 3 Wings used: 13643 Dead end value = 2 1 0120 Dead end value = 3 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 2 1 010 Dead end value = 1 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 1 Controller in use 1 0120 Keyboard in use Dead end value = 2 Enemies, act! Dead end value = 3 Wings used: 13644 Dead end value = 2 Controller in use Enemies, act! Keyboard in use Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Wings used: 13645 Dead end value = 2 Enemies, act! Dead end value = 2 1 0120 Dead end value = 3 Wings used: 13646 Dead end value = 2 Enemies, act! Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 2 Wings used: 13647 Dead end value = 1 Enemies, act! Dead end value = 2 1 0120 Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Wings used: 13648 Dead end value = 2 Enemies, act! Dead end value = 2 1 0120 Dead end value = 3 Wings used: 13649 Dead end value = 1 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 1 1 0120 Dead end value = 2 Enemies, act! Dead end value = 2 Wings used: 13650 Dead end value = 2 Controller in use 1 010 Keyboard in use Dead end value = 1 Enemies, act! Dead end value = 3 Wings used: 13651 Dead end value = 1 1 0120 Dead end value = 2 Enemies, act! Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 3 Boulder has been destroyed by falling into pit Dead end value = 2 1 0120 Dead end value = 3 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 2 1 0120 Dead end value = 3 Enemies, act! Dead end value = 3 Wings used: 13652 Dead end value = 3 Enemies, act! Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 3 Dead end value = 2 1 01B0 Dead end value = 3 USED STORED INPUT Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 Wings used: 13653 Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 2 Wings used: 13654 Dead end value = 3 Enemies, act! Dead end value = 2 1 0120 Dead end value = 3 Enemies, act! Dead end value = 3 Wings used: 13655 Dead end value = 3 Enemies, act! Dead end value = 3 1 010 Dead end value = 2 Wings used: 13656 Dead end value = 2 Enemies, act! Dead end value = 2 1 0120 Dead end value = 3 Wings used: 13657 Dead end value = 2 Enemies, act! Dead end value = 3 1 010 Dead end value = 2 Wings used: 13658 Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 2 Dead end value = 1 Enemies, act! Dead end value = 3 Wings used: 13659 Dead end value = 1 Enemies, act! Dead end value = 3 Wings used: 13660 Dead end value = 3 Enemies, act! Dead end value = 3 1 0120 Dead end value = 4 Wings used: 13661 Dead end value = 1 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 3 Wings used: 13662 Dead end value = 1 Enemies, act! Dead end value = 4 Wings used: 13663 Dead end value = 1 Enemies, act! Dead end value = 4 Dead end value = 3 Enemies, act! Dead end value = 2 Wings used: 13664 Dead end value = 2 Enemies, act! Dead end value = 4 Dead end value = 3 Controller in use Enemies, act! Keyboard in use Dead end value = 2 Enemies, act! Dead end value = 1 1 0120 Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 Controller in use Wings used: 13665 Keyboard in use Dead end value = 2 Enemies, act! Dead end value = 4 Dead end value = 3 USED STORED INPUT Enemies, act! Dead end value = 2 Dead end value = 1 Enemies, act! Dead end value = 2 Dead end value = 1 Enemies, act! Dead end value = 3 Dead end value = 2 Wings used: 13666 Dead end value = 3 1 Sword used: 2560 Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 1 1 Sword used: 2561 Dead end value = 0 Enemies, act! Dead end value = 1 Controller in use Enemies, act! Keyboard in use Dead end value = 0 1 0120 Dead end value = 1 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 2 Wings used: 13667 Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 2 Wings used: 13668 Dead end value = 2 1 0120 Dead end value = 3 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 1 Enemies, act! Dead end value = 2 Wings used: 13669 Dead end value = 2 Enemies, act! Dead end value = 2 Wings used: 13670 Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 2 Wings used: 13671 Dead end value = 2 Enemies, act! Dead end value = 2 1 0120 Dead end value = 3 USED STORED INPUT Wings used: 13672 Dead end value = 2 Enemies, act! Dead end value = 2 Wings used: 13673 Dead end value = 2 Enemies, act! Dead end value = 4 1 010 Dead end value = 3 USED STORED INPUT Wings used: 13674 Dead end value = 2 Enemies, act! Dead end value = 2 Wings used: 13675 Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 1 0120 Dead end value = 3 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 Wings used: 13676 Dead end value = 2 Enemies, act! Dead end value = 2 Wings used: 13677 Dead end value = 2 Enemies, act! Dead end value = 3 Wings used: 13678 Dead end value = 3 Enemies, act! Dead end value = 3 1 010 Dead end value = 2 Wings used: 13679 Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 2 1 0160 Dead end value = 3 Wings used: 13680 Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 3 Dead end value = 2 Dead end value = 1 Wings used: 13681 Dead end value = 2 Falls: 1231 KETUTUSKAYRA: 2 Grid path destroyed! Global stranger: 0 Player spawned! Player spawn position: 120 x 88 [] Wall collision created! Current x value: 200 Current y value: 56 e_move_x value: 0 e_move_y value: 16 place_meeting((x + e_move_x), (y+ e_move_y), obj_obstacle_parent) value: 0 place_meeting((x + e_move_x), (y + e_move_y), obj_pit) value: 1 place_meeting((x + e_move_x), (y + e_move_y), obj_enemy_parent) value: 0 Correct code! Floorswitches: 0 Grid path created! Music is playing: 1 Lev statues in the room: 0 Number of chests: 0 Boulder has been destroyed by falling into pit Dead end value = 1 1 0120 Dead end value = 2 Enemies, act! Dead end value = 3 Wings used: 13682 Dead end value = 2 1 010 Dead end value = 1 Enemies, act! Dead end value = 3 Wings used: 13683 Dead end value = 1 1 0120 Dead end value = 2 Enemies, act! Dead end value = 3 Wings used: 13684 Dead end value = 3 1 010 Dead end value = 2 Enemies, act! Dead end value = 3 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 Enemies, act! Dead end value = 2 KETUTUSKAYRA RESET Grid path destroyed! Global stranger: 0 Player spawned! Player spawn position: 104 x 24 [] Wall collision created! Current x value: 120 Current y value: 104 e_move_x value: 0 e_move_y value: 16 place_meeting((x + e_move_x), (y+ e_move_y), obj_obstacle_parent) value: 1 place_meeting((x + e_move_x), (y + e_move_y), obj_pit) value: 0 place_meeting((x + e_move_x), (y + e_move_y), obj_enemy_parent) value: 0 Floorswitches: 0 Grid path created! Music is playing: 1 Lev statues in the room: 0 Game Saved! Unable to find file in zip - assets/save.vs Number of chests: 0 Controller in use Keyboard in use Controller in use Keyboard in use Executing runnable script end_game, page: 0 end_game script called exit_game script run Game Saved! Unable to find file in zip - assets/save.vs Unable to find file in zip - assets/settings.vs Unable to find file in zip - assets/settings.vslocal Settings Saved! MoveTaskToBack called. ###game_end###0 apk_path /mnt/sdcard/ROMS/PORTS/voidstranger/game.apk save_dir /mnt/sdcard/ROMS/PORTS/voidstranger/ pkg_dir com.johnny.loader /mnt/sdcard/ROMS/PORTS/Void Stranger.sh: line 100: systemctl: command not found