PackedVaryings vert(Attributes input) { Varyings output = (Varyings)0; #if SHADER_API_GLES output.positionCS = float4(input.positionOS.xyz, 1); #else output.positionCS = GetBlitVertexPosition(input.vertexID); #endif BuildVaryings(input, output); PackedVaryings packedOutput = PackVaryings(output); return packedOutput; } FragOutput frag(PackedVaryings packedInput) { return DefaultFullscreenFragmentShader(packedInput); }