// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef SHADERVARIABLESPROBEVOLUMES_CS_HLSL #define SHADERVARIABLESPROBEVOLUMES_CS_HLSL // // UnityEngine.Rendering.APVLeakReductionMode: static fields // #define APVLEAKREDUCTIONMODE_NONE (0) #define APVLEAKREDUCTIONMODE_VALIDITY_AND_NORMAL_BASED (1) // Generated from UnityEngine.Rendering.ShaderVariablesProbeVolumes // PackingRules = Exact GLOBAL_CBUFFER_START(ShaderVariablesProbeVolumes, b5) float4 _PoolDim_CellInMeters; float4 _MinCellPos_Noise; float4 _IndicesDim_IndexChunkSize; float4 _Biases_CellInMinBrick_MinBrickSize; float4 _LeakReductionParams; float4 _Weight_MinLoadedCell; float4 _MaxLoadedCell_FrameIndex; float4 _NormalizationClamp_Padding12; CBUFFER_END #endif